Project Zomboid

Project Zomboid

Open All Containers [B42/41]
293 Comments
carlesturo  [author] 27 Oct @ 8:45am 
@zzdetc - Never, this is not a bug. The open version is a new sprite; if you remove the mod while you have open containers, they will disappear. There’s nothing I can do about that. This will happen with any mod that adds new sprites.

@aℜℯى - In vanilla, you cannot dismantle any container if it has items inside. I believe the mod "Disassemble Container With Items" is causing the duplication issue you mentioned. When you dismantle furniture, do it with the container open and there shouldn't be any problem. I’ll try to make it so that if you're dismantling a closed container, it doesn't automatically open during the action.
zzdetc 27 Oct @ 7:45am 
"However, if you remove the mod, the opened containers will no longer be visible but will still be there, and you won’t be able to move them." - when u fix this bug?
aℜℯى 26 Oct @ 6:42am 
everything literally duplicates and items inside respawn too when i dismantle wardrobes while they are open or are opened when i hover over it to dismantle it and it accidentally opens...
Marsh 17 Oct @ 8:08am 
@Markelove их ещё не добавили, написано coming soon
Markelove 13 Oct @ 12:38pm 
Бро, почему-то не работают анимации холодильников
carlesturo  [author] 10 Oct @ 8:47pm 
@Kirosawa @tokyo85 – For build 42, no mod is needed to configure the mod options. In-game, press Esc, go to OPTIONS, then MODS.
Kirosawa 9 Oct @ 9:46am 
@tokyo85 на кнопку "e" закрываются или в настройках включи авто закрытие. Для настройки нужен мод [B42] Mod Manager
tokyo85 9 Oct @ 12:08am 
Это всё прекрасно, но как закрывать дверцы шкафов после открытия?
HowPow 4 Oct @ 9:48am 
I agree, gorgeous mod.
Boleiro Bruno 2 Oct @ 4:21pm 
gorgeous
FeFePlay 1 Oct @ 9:08pm 
It would be great to bring an animation for 'searching.' Initially, it could be that animation of the character preparing items to perform an action by moving their little hands.
Cyrisa 28 Sep @ 10:47am 
ah I see thank you I will give it a try!

maybe a mention of it in the mod description as well? to help any others with similar woes.
carlesturo  [author] 28 Sep @ 9:44am 
@Cyrisa - Install the Decoholic mod and you’ll be able to choose whichever 'tabletop' you want, and it will be preserved when opening/closing the container. My mod is compatible with this aspect of the Decoholic mod. For now, what you won’t be able to do is choose the overlay for the inside of the container — I need the mod’s author to make it compatible.
Cyrisa 28 Sep @ 9:06am 
After reading the latest update notes "Decorative 'tabletop' furniture overlays"

I am curious if there is a way to allow the player to select or cycle through the various tabletop overlays for each furniture item? One of the biggest downsides is when I pick up furniture and lose its custom sprite. It would be great if I could select them.
SJZ-BB-LONG 26 Sep @ 9:49am 
明白了 谢谢
carlesturo  [author] 26 Sep @ 7:23am 
@SJZ-BB-LONG - For me there’s sound both when I open/close the container manually and when it’s done automatically with AutoOpen/AutoClose. For now, only the containers that have sound in vanilla have sound.
Dartagne 26 Sep @ 4:28am 
Amazing job on this mod and now with the full/half full iterations, very nice.
SJZ-BB-LONG 26 Sep @ 2:23am 
为什么自动开启关闭没有声音 手动才有声音
carlesturo  [author] 22 Sep @ 6:34am 
@Mazmundie - This mod checks for any highlighted container within a radius of 2 tiles from the player. If none are found, no action is taken. If one is detected, the container will be automatically opened or closed (if the option is enabled), or made interactable via the keybind. Leaving containers open has no impact on performance.
Mazmundie 22 Sep @ 3:11am 
how's this mod do for effecting frames, if i leave everything open will it cause me to lag much?
McFeddle 21 Sep @ 3:48am 
The only issue I have with this mod is my home always looks ransacked, it'd be cool if there was a "keep closed" state the player can turn on.
Hello 19 Sep @ 8:11pm 
Thanks for effort. An option to Flag Containers to be excluded from the Mods effects would also be a good alternative
carlesturo  [author] 18 Sep @ 2:26pm 
@Hello - I looked into it and there were some issues. Pressing the key worked, but the tick box didn’t update. For now, when you’re at home, go into modOptions and disable autoOpen or enable autoClose. When you leave, do the opposite. I’ll try to add it, since quite a few of you have asked for it.
AdamMcbane 18 Sep @ 1:43pm 
Great mod.
Hello 18 Sep @ 1:14pm 
Could you make a Hotkey for the Auto-Open Containers Tick box?
Flammable 17 Sep @ 12:41am 
Nevermind, restarting the game fixed the issue.
When i joined my server previously it installed update from workshop, but it did not apply i guess.
Restarted the game, all good.
Flammable 17 Sep @ 12:33am 
After the last update all containers i open are becoming invisible.
carlesturo  [author] 16 Sep @ 5:04pm 
@Keinori - click the name
Keinori 16 Sep @ 3:33pm 
i dont find this Post Flag mod that you mencioned in update, what it do?
Rootbeer :3 12 Sep @ 5:09am 
Would it be possible to make an option to where the mod only opens a container if you actively take something out of it? That way just looking through items in your base wont open every single container?
carlesturo  [author] 11 Sep @ 7:14pm 
update is coming
chuckleberrypi 8 Sep @ 8:32pm 
this a great idea except for the way this interacts with home bases. will def keep an eye on this one :)
Hello 4 Sep @ 9:53am 
Would you be able to add a Toggle key so I can turn the mod off when I'm in my base. Otherwise when I walk around my base everything I mouse over automatically opens.
Blackcain 29 Aug @ 3:12pm 
@Gabs_desu playing around with mods without bothering to do any back up is such a noobie mistake
Michaston 29 Aug @ 3:31am 
Do you make a Controller Support?
RunYouCleverBoy 23 Aug @ 4:25am 
pleeeeease make ably do not open some containers which i will mark down (on my base now all looks like a mess.
williamasecas 17 Aug @ 11:05am 
It would be cool if the mod made some containers to spawn opened along with a sandbox option to choose the % of them appearing opened. It would be more immersive.
Sírius S. Gray 16 Aug @ 9:36pm 
skill issue below
PulaPiPi 15 Aug @ 9:08am 
It deleted my containers instead, my save is ruined. thank you
FrAnKzAiD 14 Aug @ 6:15pm 
Es tan bonito
carlesturo  [author] 14 Aug @ 1:22pm 
@iangrel - Alright, I’ll try to do it. I want to release a new mod soon and then I’ll update this one.
iangrel 13 Aug @ 5:45pm 
@carlesturo Can you make this mod visually compatible with "Post Flag"? Because when we open the mailbox, the flag is not lowered. It just keeps the lid open. That is, it's as if your mod is disabling the post flag mod (probably because there is no open lid model with the flag down in your mod). Could you make an adjustment for those who like to use both mods?
SP4RTAN 10 Aug @ 8:38am 
@elmitico you'll probably have to start a new save.
elmitico 10 Aug @ 6:12am 
H @carlesturo i. I like the mod a lot!. Thanks for making it, should be vanilla!. However while adding and removing other mods i accidentally removed this and now all my containers textures are invisible (as described in the mod description). Unfortunatelly, re-enabling the mod did not fix it. How Could i fix it?
williamasecas 28 Jul @ 6:12pm 
@DavidoMafiozi you could have just enabled the auto close feature of the mod.
DavidoMafiozi 28 Jul @ 4:59pm 
unsub. sorry but after every single time it keeps opening all shelfs that i walk by it gets extremely annoying to close them every time. if you want more chaos than go for it guys.
maceleet 26 Jul @ 12:15pm 
I read the description, but I didn't disable the mod! I noticed that first my furniture disappeared and then my mailbox.
maceleet 26 Jul @ 10:15am 
My mail and kitchen furniture became invisible! Please help me how to fix this!
SP4RTAN 25 Jul @ 3:34am 
No
CoopDawgTV 24 Jul @ 10:51pm 
is there any way to readd the textures manually/reset the textures that have been removed?