Project Zomboid

Project Zomboid

Open All Containers [B42/41]
283 Comments
FeFePlay 7 hours ago 
It would be great to bring an animation for 'searching.' Initially, it could be that animation of the character preparing items to perform an action by moving their little hands.
Cyrisa 28 Sep @ 10:47am 
ah I see thank you I will give it a try!

maybe a mention of it in the mod description as well? to help any others with similar woes.
carlesturo  [author] 28 Sep @ 9:44am 
@Cyrisa - Install the Decoholic mod and you’ll be able to choose whichever 'tabletop' you want, and it will be preserved when opening/closing the container. My mod is compatible with this aspect of the Decoholic mod. For now, what you won’t be able to do is choose the overlay for the inside of the container — I need the mod’s author to make it compatible.
Cyrisa 28 Sep @ 9:06am 
After reading the latest update notes "Decorative 'tabletop' furniture overlays"

I am curious if there is a way to allow the player to select or cycle through the various tabletop overlays for each furniture item? One of the biggest downsides is when I pick up furniture and lose its custom sprite. It would be great if I could select them.
SJZ-BB-LONG 26 Sep @ 9:49am 
明白了 谢谢
carlesturo  [author] 26 Sep @ 7:23am 
@SJZ-BB-LONG - For me there’s sound both when I open/close the container manually and when it’s done automatically with AutoOpen/AutoClose. For now, only the containers that have sound in vanilla have sound.
Dartagne 26 Sep @ 4:28am 
Amazing job on this mod and now with the full/half full iterations, very nice.
SJZ-BB-LONG 26 Sep @ 2:23am 
为什么自动开启关闭没有声音 手动才有声音
carlesturo  [author] 22 Sep @ 6:34am 
@Mazmundie - This mod checks for any highlighted container within a radius of 2 tiles from the player. If none are found, no action is taken. If one is detected, the container will be automatically opened or closed (if the option is enabled), or made interactable via the keybind. Leaving containers open has no impact on performance.
Mazmundie 22 Sep @ 3:11am 
how's this mod do for effecting frames, if i leave everything open will it cause me to lag much?
McFeddle 21 Sep @ 3:48am 
The only issue I have with this mod is my home always looks ransacked, it'd be cool if there was a "keep closed" state the player can turn on.
Hello 19 Sep @ 8:11pm 
Thanks for effort. An option to Flag Containers to be excluded from the Mods effects would also be a good alternative
carlesturo  [author] 18 Sep @ 2:26pm 
@Hello - I looked into it and there were some issues. Pressing the key worked, but the tick box didn’t update. For now, when you’re at home, go into modOptions and disable autoOpen or enable autoClose. When you leave, do the opposite. I’ll try to add it, since quite a few of you have asked for it.
AdamMcbane 18 Sep @ 1:43pm 
Great mod.
Hello 18 Sep @ 1:14pm 
Could you make a Hotkey for the Auto-Open Containers Tick box?
Flammable 17 Sep @ 12:41am 
Nevermind, restarting the game fixed the issue.
When i joined my server previously it installed update from workshop, but it did not apply i guess.
Restarted the game, all good.
Flammable 17 Sep @ 12:33am 
After the last update all containers i open are becoming invisible.
carlesturo  [author] 16 Sep @ 5:04pm 
@Keinori - click the name
Keinori 16 Sep @ 3:33pm 
i dont find this Post Flag mod that you mencioned in update, what it do?
Leon "Slut" Kennedy 12 Sep @ 5:09am 
Would it be possible to make an option to where the mod only opens a container if you actively take something out of it? That way just looking through items in your base wont open every single container?
carlesturo  [author] 11 Sep @ 7:14pm 
update is coming
chuckleberrypi 8 Sep @ 8:32pm 
this a great idea except for the way this interacts with home bases. will def keep an eye on this one :)
Hello 4 Sep @ 9:53am 
Would you be able to add a Toggle key so I can turn the mod off when I'm in my base. Otherwise when I walk around my base everything I mouse over automatically opens.
Blackcain 29 Aug @ 3:12pm 
@Gabs_desu playing around with mods without bothering to do any back up is such a noobie mistake
Michaston 29 Aug @ 3:31am 
Do you make a Controller Support?
RunYouCleverBoy 23 Aug @ 4:25am 
pleeeeease make ably do not open some containers which i will mark down (on my base now all looks like a mess.
williamasecas 17 Aug @ 11:05am 
It would be cool if the mod made some containers to spawn opened along with a sandbox option to choose the % of them appearing opened. It would be more immersive.
Sírius S. Gray 16 Aug @ 9:36pm 
skill issue below
BingolaDeOuro 15 Aug @ 9:08am 
It deleted my containers instead, my save is ruined. thank you
FrAnKzAiD 14 Aug @ 6:15pm 
Es tan bonito
carlesturo  [author] 14 Aug @ 1:22pm 
@iangrel - Alright, I’ll try to do it. I want to release a new mod soon and then I’ll update this one.
iangrel 13 Aug @ 5:45pm 
@carlesturo Can you make this mod visually compatible with "Post Flag"? Because when we open the mailbox, the flag is not lowered. It just keeps the lid open. That is, it's as if your mod is disabling the post flag mod (probably because there is no open lid model with the flag down in your mod). Could you make an adjustment for those who like to use both mods?
SP4RTAN 10 Aug @ 8:38am 
@elmitico you'll probably have to start a new save.
elmitico 10 Aug @ 6:12am 
H @carlesturo i. I like the mod a lot!. Thanks for making it, should be vanilla!. However while adding and removing other mods i accidentally removed this and now all my containers textures are invisible (as described in the mod description). Unfortunatelly, re-enabling the mod did not fix it. How Could i fix it?
williamasecas 28 Jul @ 6:12pm 
@DavidoMafiozi you could have just enabled the auto close feature of the mod.
DavidoMafiozi 28 Jul @ 4:59pm 
unsub. sorry but after every single time it keeps opening all shelfs that i walk by it gets extremely annoying to close them every time. if you want more chaos than go for it guys.
maceleet 26 Jul @ 12:15pm 
I read the description, but I didn't disable the mod! I noticed that first my furniture disappeared and then my mailbox.
maceleet 26 Jul @ 10:15am 
My mail and kitchen furniture became invisible! Please help me how to fix this!
SP4RTAN 25 Jul @ 3:34am 
No
CoopDawgTV 24 Jul @ 10:51pm 
is there any way to readd the textures manually/reset the textures that have been removed?
SP4RTAN 24 Jul @ 9:22pm 
@CoopDawgTV it's not something that can be fixed. That's just what happens when you remove a mod that alters the games textures
CoopDawgTV 24 Jul @ 8:53pm 
please fix the issue of disappearing containers when you remove the mod :steamthumbsup:
toad_vine 23 Jul @ 6:25pm 
peak:spiffo:
carlesturo  [author] 22 Jul @ 8:29pm 
@SP4RTAN – Thanks for answering people’s questions. A lot of them don’t read the description, it’s strange.
@Jaxx - pshoooo – Yes, I plan to make it compatible in the future.
@bambam – For it to work like in the last gif, you need to manually change the overlay using Decoholic. Still, this is one of the things I need to properly fix so that the issue doesn’t happen and people don’t have to change it manually with another mod. I think the load order doesn’t matter.
@Grabin @DissKorse – I don’t know if I’ll be able to do that, but I’ll try. For now, you can close them using the key, or when you’re at your base, switch to the autoClose option, and when you go exploring, disable it again.
@konte1m – That might be happening because you look into the container and stop looking too quickly. The mod checks whether it should open a container every 60 ticks — roughly once per second.
@cursedsanti – Yes.
DissKoarse 21 Jul @ 11:53pm 
Could you add a feature to automatically close containers in your base. I like houses appearing looted but not my house.
SP4RTAN 21 Jul @ 2:04pm 
@Milh199 no
Milh199 21 Jul @ 8:43am 
is there any way you get back your furniture after disabling the mod?
UndeadLokemaniac 20 Jul @ 3:05pm 
Looking forward to the plan to implement not seeing into the container until it is opened, I love realism like that.
szeryf154 20 Jul @ 12:25pm 
is there a way to fix invisible containers
Jaxx - pshoooo 20 Jul @ 10:28am 
small visual incompatibility with PePePePeil's Post Flag, a mailbox that has items in its inventory will double-render until it's empty, then this mod's textures will be the only one rendered. terrific mod that i expect will get integrated into vanilla at some point