Half-Life 2

Half-Life 2

CoD PPS-43 replaces SMG1 [Gamebanana Port]
15 Comments
Face Full of Flames 8 May @ 5:37pm 
@ForlornBuccaneer69 i saw, its very epic by workshop mod standards.
ForlornBuccaneer69  [author] 20 Apr @ 2:18pm 
@Face Full of Flames

If you are still following this thread, I've managed to port the PPSh-41. It's not perfect, but works properly.

Here's the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3467628062
ForlornBuccaneer69  [author] 19 Apr @ 11:17am 
The Update is live - removed the redundant reload animation, and added recoil when launching the grenade
The Half-Life Guy 19 Apr @ 10:07am 
@ForlonBuccaneer96

thanks i worked.
ForlornBuccaneer69  [author] 19 Apr @ 8:46am 
*Day of Defeat: Source, I mean
ForlornBuccaneer69  [author] 19 Apr @ 8:44am 
@Face Full of Flames

I don't want to give any promises, but I've noticed that someone made a PPSh-41 mod for Day of Defeat. If, and I mean IF, that game uses the same/similar rigging for weapons as HL2, I may be able to port it with working animations
Face Full of Flames 19 Apr @ 4:51am 
@ForlornBuccaneer69 Epic, with only the mag loading reload animation and recoil from launching a grenade this will be the best mod that is the closest thing to a PPSH41
ForlornBuccaneer69  [author] 19 Apr @ 4:31am 
@Headcrab

Sometimes mods overwrite eachother. Try moving the pistol replacement at the very top of your modlist in the "Workshop" tab in the "Extras" menu. This usually solves the issue. And make sure it's checked as "Enabled"
ForlornBuccaneer69  [author] 19 Apr @ 4:15am 
@Face Full of Flames

Yes. Simply copying the firing animation and renaming it in .QC file will do the trick.
Since I will be removing the redundant reload anim, I can add the recoil as well.
The Half-Life Guy 19 Apr @ 4:13am 
@ForlonBuccaneer69

i know but my pistol allways stays the same even when i have a replacement for it.

whatever.
Face Full of Flames 19 Apr @ 4:05am 
is adding recoil after launching a grenade possible? or nah
ForlornBuccaneer69  [author] 19 Apr @ 4:03am 
@Headcrab

Yes. This mod only changes the SMG. The Pistol remains unchanged
The Half-Life Guy 19 Apr @ 3:59am 
If i have this the Pistol will be Normal.
ForlornBuccaneer69  [author] 16 Apr @ 7:34am 
@Face Full of Flames

Yeah, you're right. I'll remove the anim soon.
Face Full of Flames 16 Apr @ 7:30am 
Maybe remove the bolt animation since it doesn't have sound and feels unsatisfying and feels like a more faithful smg1 replacement idk