Half-Life 2

Half-Life 2

62 ratings
CoD PPS-43 replaces SMG1 [Gamebanana Port]
   
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type: assets
contains: materials, models, sounds
weapons: smg1
File Size
Posted
Updated
4.803 MB
14 Apr @ 6:04am
19 Apr @ 11:15am
2 Change Notes ( view )

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CoD PPS-43 replaces SMG1 [Gamebanana Port]

In 1 collection by ForlornBuccaneer69
Miscellaneous Mods
16 items
Description
I'm not the original author of the mod. I only ported it to Workshop from Gamebanana. Credit should go to The Master MLG.

This mod replaces the default HL2 SMG1 with the PPS-43 (incorrectly named PPS-42) from Call of Duty 2.
Sadly, the custom scripts included in the Gamebanana version didn't want to work, so I had to remove them.

Check out the original mod here: https://gamebanana.com/mods/181781
Check out the author here: https://gamebanana.com/members/1407420
15 Comments
Face Full of Flames 8 May @ 5:37pm 
@ForlornBuccaneer69 i saw, its very epic by workshop mod standards.
ForlornBuccaneer69  [author] 20 Apr @ 2:18pm 
@Face Full of Flames

If you are still following this thread, I've managed to port the PPSh-41. It's not perfect, but works properly.

Here's the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3467628062
ForlornBuccaneer69  [author] 19 Apr @ 11:17am 
The Update is live - removed the redundant reload animation, and added recoil when launching the grenade
The Half-Life Guy 19 Apr @ 10:07am 
@ForlonBuccaneer96

thanks i worked.
ForlornBuccaneer69  [author] 19 Apr @ 8:46am 
*Day of Defeat: Source, I mean
ForlornBuccaneer69  [author] 19 Apr @ 8:44am 
@Face Full of Flames

I don't want to give any promises, but I've noticed that someone made a PPSh-41 mod for Day of Defeat. If, and I mean IF, that game uses the same/similar rigging for weapons as HL2, I may be able to port it with working animations
Face Full of Flames 19 Apr @ 4:51am 
@ForlornBuccaneer69 Epic, with only the mag loading reload animation and recoil from launching a grenade this will be the best mod that is the closest thing to a PPSH41
ForlornBuccaneer69  [author] 19 Apr @ 4:31am 
@Headcrab

Sometimes mods overwrite eachother. Try moving the pistol replacement at the very top of your modlist in the "Workshop" tab in the "Extras" menu. This usually solves the issue. And make sure it's checked as "Enabled"
ForlornBuccaneer69  [author] 19 Apr @ 4:15am 
@Face Full of Flames

Yes. Simply copying the firing animation and renaming it in .QC file will do the trick.
Since I will be removing the redundant reload anim, I can add the recoil as well.
The Half-Life Guy 19 Apr @ 4:13am 
@ForlonBuccaneer69

i know but my pistol allways stays the same even when i have a replacement for it.

whatever.