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Also, would be nice if guilt mechanic was more transparent, either pawn-side or in mod description. Or progressed passively, since sticking the vaulter on permanent fabrication bench duty seems to completely offset it.
>I beat the Mechhive in my current playthrough which is Odyssey oriented
>Supreme Profit
and they are good in the space area as carriers and fighters
Is this intended behaviour or was something changed with the advent of Odyssey? It just seems a bit absurd to spawn things so far apart, what is someone supposed to do if they were to avoid using gravships, or those who simply don't possess Odyssey to facilitate travel of such vast distances? In a vacuum the vanilla caravan experience is incredibly lackluster and exceedingly slow to even travel relatively small distances, having objectives this far apart only exacerbates the issues present in the base game.
- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
I like the idea of cryo weapons freezing everything around like Mr. Freezer on a rampage, but the persistent frostbite things on my map is pain in the ass, especially when it is going to kill crops or spreading on pawns giving frostbite to something indoors. Could you maybe take a look on that? It is pretty harsh.