RimWorld

RimWorld

Vanilla Quests Expanded - Cryptoforge
235 kommentarer
TuViejaEnTango 24. sep. kl. 14:23 
Is crypto armor vacum resistant?
ThcGM 24. sep. kl. 0:08 
Have you tried it
Autumn 23. sep. kl. 23:32 
I feel like this'll be crazy with a gravship. This might be a dumb idea, but can I build a gravship under and around a Cryptoforge to move it?
Slugbeast 22. sep. kl. 13:28 
Where I can leave a sugession on next mods?
CaptainSpam 20. sep. kl. 10:21 
Is it possible to make scavenging speed be affected by pawn statistics? As of right now it takes way too long to make salvaging worth it.

Also, would be nice if guilt mechanic was more transparent, either pawn-side or in mod description. Or progressed passively, since sticking the vaulter on permanent fabrication bench duty seems to completely offset it.
Jakerussel1276 22. aug. kl. 18:34 
>The Primary threat is Mechanoids
>I beat the Mechhive in my current playthrough which is Odyssey oriented
>Supreme Profit
ThcGM 16. aug. kl. 4:48 
Unfreeze
Irchrael 15. aug. kl. 2:02 
Is there anyway to disable Cryptofreeze? Its really pita to deal with
Guineatown20806 14. aug. kl. 21:41 
I did.
Sarg Bjornson  [ophavsmand] 13. aug. kl. 11:12 
Please report things properly
Guineatown20806 13. aug. kl. 10:10 
Is anyone else having issues with the scavenging icon on previously selected "to scavenge" Twisted metal with Rimforge installed??? Because the icon isn't showing for me and is causing a lot of lag when it is supposed to be on the screen.
Sarg Bjornson  [ophavsmand] 8. aug. kl. 1:06 
Please report things properly
Flockerkill 7. aug. kl. 12:47 
yae for me the exo traders (the space station fraction) have nearly always some crypto weapons in their exotic traders
Falc 7. aug. kl. 12:45 
So, it might be some other mod somewhere, but in my current game a nearby faction has a cryptoaxe for sale. I'm guessing this is not intended?
Sarg Bjornson  [ophavsmand] 5. aug. kl. 1:32 
Not really, no
QiamOnline 4. aug. kl. 23:23 
VE Quests really need some "Odyssey tweaks"
ThcGM 3. aug. kl. 2:38 
cani put balls in yo jaws
Kura 3. aug. kl. 0:40 
ballz
No Mic Tweetus 28. juli kl. 7:50 
Really missing the clan start.
ThcGM 26. juli kl. 3:33 
kinda funny that you dont even need to enable the crypto generator to make the tech
Ammy 25. juli kl. 1:55 
Small question, is it intended that both this questline and the Generator questline no longer proc if you do the Archnexus questline? I sold my colony the first time, and while I'm getting stuff for the Zombie questline, I'm not getting the Arc stuff or the Crypto stuff. I didn't do them on the orginal colony before selling.
Flockerkill 24. juli kl. 14:17 
no, but the i made the midge and ice crawler also vac immune (like the normal insectoids are)
and they are good in the space area as carriers and fighters
ThcGM 24. juli kl. 14:04 
you live on ice sheet or some shit?
Flockerkill 24. juli kl. 11:51 
is there a plan on makeing a crossover of the ice insectoids and the insectoctoids 2 mod?
Leanfrog 24. juli kl. 11:07 
So I know that the quest locations are intended to spawn a long distance away as stated in the Q&A, but I feel like it might be a bit extreme, using my gravship I travelled near to the southern ice sheet where the scanner quest had spawned. Upon completing the scan the ship bow and stern spawned in, the bow spawned not too far away on the southern ice sheet, however the stern spawned on the literal opposite side of the planet on the northern ice sheet.

Is this intended behaviour or was something changed with the advent of Odyssey? It just seems a bit absurd to spawn things so far apart, what is someone supposed to do if they were to avoid using gravships, or those who simply don't possess Odyssey to facilitate travel of such vast distances? In a vacuum the vanilla caravan experience is incredibly lackluster and exceedingly slow to even travel relatively small distances, having objectives this far apart only exacerbates the issues present in the base game.
ThcGM 22. juli kl. 23:31 
Is there a way to make a suggestion?
Tleno 17. juli kl. 11:06 
I feel like you should really put that message right above the comments section in the description and probably as some picture so it doesn't get lost under comments
Oskar Potocki  [ophavsmand] 17. juli kl. 3:16 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
AMP8 16. juli kl. 17:00 
@Co0p Dawg, its the same for other VE mods such as deserter quests. I cannot find if this is intentional or not yet. I would assume no, there are probably some settings that they have to change to enable landing there.
Behemoth64 13. juli kl. 16:39 
@Sarg Bjorson : Thanks for the clarification ! While I'm on cryptoforge, is there a way to stop cryptofreeze from spreading snow everywhere ? I noticed it doesn't melt away on its own and it lags my game when it spreads like crazy.
Co0p Dawg 13. juli kl. 15:52 
Hi, is it intended to not allow grav ships to land on the quest objective map tiles? For all three of the VE Quest mods, when attempting to land on any of the objective tiles I get the message 'The tile is occupied.' Thanks.
Sarg Bjornson  [ophavsmand] 13. juli kl. 7:02 
No, that's intended, it's the same as power armor. If you want full protection you NEED a vacsuit
Behemoth64 13. juli kl. 6:01 
Edit to my previous comment : Crypto gear doesn't provide full vacuum protection, it's missing something like 5% (you need 100% vacuum resistance else you'll suffer the effects). Had to edit the values.
Behemoth64 11. juli kl. 18:36 
Any plans to make the Crypto armors space proof ?
ObscureParticle 11. juli kl. 17:33 
Any plans to add vacuum resistance to the crypto gear?
Oskar Potocki  [ophavsmand] 11. juli kl. 1:33 
No, you can customize the crossbow to look like the rifle or the pistol.
Fabu 10. juli kl. 21:39 
Any plans to add the rest of the Crypto weapons like the pistol and rifle?
salt_babe 5. juli kl. 11:37 
The quest expanded series is perfect for Odyssey. I know the updates will come according to the popularity of VE mods. Still looking forward to these 3. The more I play quest expanded the more I like them. The unique pawns are my favorite part! Please have more of them in the future!
ThcGM 30. juni kl. 10:13 
if the guy is the legendary blacksmith how come he sucks at crafting
Lattekahvi 27. juni kl. 16:59 
@rams drop pods, helicopters or some psycasts should help you with your problem
lostormisplaced 19. juni kl. 20:20 
@Rams Vanilla Psycasts Expanded, night skip ability is perfect for that problem
Rams 19. juni kl. 14:05 
Hi, how do I reach the cryptoforge? When I try forming a caravan, it says that there is no possible path (as there is a sea between the northpole and the continent), and I can't land any planes there either.
SophicDragon 16. juni kl. 23:32 
I remember first seeing some of this content from og Vikings and getting mentally flash banged with Endless Space. Always loved the Vaulters, fantastic to see this content returned and upgraded.
Bärtierchen 14. juni kl. 15:33 
Could not find a type named VanillaQuestsExpandedCryptoforge.CompProperties_CryptoforgePod
Happy 13. juni kl. 12:51 
Need to agree with Rockyfist on the frostbite part...
I like the idea of cryo weapons freezing everything around like Mr. Freezer on a rampage, but the persistent frostbite things on my map is pain in the ass, especially when it is going to kill crops or spreading on pawns giving frostbite to something indoors. Could you maybe take a look on that? It is pretty harsh.
Rockfyst 11. juni kl. 14:05 
as much as I love this content returning. My god cryptofreeze keeps proving to be a bigger hassle than the fights I get into that need me to equip my colonists. so much frostbite on everyone unintentionally. So much friendly fire even if someone doesn't get shot with a crypto weapon. I love the mod but man the fact it spreads like fire makes it a huge pain people can't even beat out the cryptofreeze without tons of frostbite. Quests were fun but I don't think this is going to be a permanent part of my playthroughs.
Simbach Vazo 5. juni kl. 12:04 
Will there be any quests in future quest chains that don't involve such long travel? I'm not wholly opposed to said travel but it would be nice to not go quite so far for multiple parts per quest.
CoolBreeze_75 4. juni kl. 22:21 
Let me build my own landmines! (please?)
Rozkurwiator 1. juni kl. 13:44 
Same bug with Stern, only few pieces of this part of ship and quest fails instant
ObscureParticle 1. juni kl. 10:02 
The crypto fires behave does not behave like the latest fires. You cannot send a colonist to extinguish it unless it's in the home area. They also do not try to extinguish it when drafter and adjacent to it.