RimWorld

RimWorld

Smart Work Mode
27 Comments
1trickPwnyta  [author] 6 Oct @ 4:40pm 
@Eclipse I'm not totally familiar with what the other mod does but it seems like it basically does what this one does and more. I'm not sure if it has a work mode EXACTLY like smart work mode as I tried to optimize it for the most general of use.
1trickPwnyta  [author] 30 Aug @ 5:09am 
@R! That makes sense. I'll look into it. Thanks!
R! 30 Aug @ 4:51am 
the shutdown area settings seems buggy when gravship moving to another map after the recent update? i've got a run with 400s mods, the bug seems to appear after game update
1trickPwnyta  [author] 27 Aug @ 11:25am 
@BookOfMike Tunnelers aren't supposed to be able to use the deep drill. Are you using a mod that makes it so they can?
1trickPwnyta  [author] 20 Aug @ 10:49pm 
@BookOfMike Thanks for letting me know! I'll take a look at it later.
BookOfMike 20 Aug @ 5:51pm 
I noticed that if my Tunneler is set to smart work mode they wont go out and deep drill. instead they just wander
1trickPwnyta  [author] 28 Jul @ 9:14pm 
@Ithalan I believe it should be fixed now.
1trickPwnyta  [author] 27 Jul @ 10:29am 
@Ithalan Ahhh okay I bet I know why. I'll look at it tonight.
Ithalan 27 Jul @ 10:21am 
Correction, it seems to be happening every time you travel with the Gravship.
1trickPwnyta  [author] 27 Jul @ 8:53am 
@Ithalan Thanks for reporting! I'll look into that.
Ithalan 27 Jul @ 7:39am 
If you set the Smart Work Self-charge Area to something other than Unrestricted, it seems to reset back to Unrestricted whenever you load a saved game
NIMSQUID 24 Jul @ 8:59pm 
Mine was in general I think it might have been a mod incompatibility, reloaded to an earlier save and it fixed it so ignore my previous comment I guess
1trickPwnyta  [author] 19 Jul @ 8:44pm 
@NIMSQUID @PrittyPinkOne Is this also related to the Dead mans switch mod or is this in general? I'm not seeing this issue on my end.
PrittyPinkOne 18 Jul @ 11:52am 
Think i see the problem with the wonder thing: Seems that you may have set a flag to work off of group 2 or another group rather than on group 1. Would need to do more research into it though.
NIMSQUID 15 Jul @ 12:19pm 
Yea I also had an issue with almost all my mechs aimlessly wandering. Tunnelers and fabricors would work but every other mech would wander aimlessly, mod worked as intended but one day the mechs got dumb about it. Had to install and us wvc work modes after that which is a shame cause I like this mod more than wvc no clue what went wrong
Sentient_Worm 11 Jul @ 9:53pm 
There appears to be a minor issue with the mechs from Dead mans switch just wandering aimlessly when in a group set to smart work mode

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3121742525&searchtext=dead+mans+switch This is the mod I'm refering to
1trickPwnyta  [author] 26 Jun @ 3:53pm 
@elfxiong You know what, I think I've seen that before as well. I'll try to make some time to debug that. Thanks!
elfxiong 26 Jun @ 3:14pm 
It seems my paramedics have issue rescuing pawns when in Smart work mode. When a paramedic reaches the downed pawn, it immediately enters self-dormant next to the pawn and sleep there. They rescue just fine if I put them in a control group with normal work mode.
Industrial_Idiot 26 Jun @ 10:26am 
Nevermind sorry for bothering ya
1trickPwnyta  [author] 26 Jun @ 10:11am 
@Industrial Idiot I'm not familiar with that mod but skimming through the description it seems to do much the same thing as this mod, right? Is there a reason you would need both?
Industrial_Idiot 26 Jun @ 7:43am 
Say if you have not already done it would it be ok if you added compatibility with the mech spots mod?
1trickPwnyta  [author] 20 Apr @ 8:33am 
@Moose It's in the mechs tab next to the work mode
Moose 20 Apr @ 7:48am 
how do i set the zone where i want them to go after work is done
Surgeol 12 Apr @ 8:57pm 
yeah all i need is this mod, wvc added too many work modes that i dont need
LOTO 11 Apr @ 4:14am 
nice and clean!
The Blind One 10 Apr @ 4:19am 
Isn't this what WVC Work modes does already?

It's nice to see it as a single feature though.