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You have no idea how much I appreciate that. Class act, man, and what a brilliant mod. Truly the most useful one out there. Vanilla wood color reminds me of diarrhea. Thanks again.
Sadly doors, windows, and arches still can't be colored so this is all the wood objects at this time.
Not going to pin myself to a deadline right now because I'm really really bad at following them
take the time you need.
I would love to get some medieval timbered frames as well!
I'm sure in the future some of our lovely modding community will take on the project as it's been a popular idea/suggestion for awhile.
Or even WATTLE/DAUB Walls made of Sticks/Clay and/or Mud?
I'm glad to finally see new block skins. Thank you for your work.
Having helped the original Star Trek Online development of Ship Interiors, I fully understand the difficulty that mine, and other players wishes are.
It would also open up difficulties with every other in game object and how the tree specific wood interacts with everything else in game - do you use it to construct other furniture? Is it usable for production of weapons or as fuel? If there is 6 unique wood types how many stockpiles will people end up with? I hope you can understand how this would be a bit too much for what this mod offers.
这个mod是发布在早期访问那些在mod或实验分支v0.24的游戏。这会在0.22.39的正常线上导致游戏崩溃!
概述
为您的建筑添加新的生命,为木墙和木地板提供四种新的颜色变体!(图片最右边是默认的游戏木材)
细节
所有类型的墙都可以在开始(不研究锁定)。它们与默认的木墙具有相同的属性和成本,并且不需要任何新材料来建造。它们的名字是根据木头的色调来命名的,但我在游戏中看起来很漂亮,而不是真实的。
当堆叠时,顶部和末端件以及中心分隔物具有默认的木材颜色。
没有配套的窗户或门
对于这两个问题,我需要学习如何使用搅拌机或等效的程序来制作一个新的对象,因为对这些项目/区域的编辑没有被json文件中的着色器信息所覆盖。遗憾的是,这超出了我的能力范围。
免责声明
在游戏中,颜色会根据一天中的时间和你使用的任何重阴影(或类似的)而略有不同。
请注意:游戏将崩溃,如果你试图加载一个保存,有这些项目建立与mod禁用。这是游戏模组系统的局限性,也是所有添加新对象的模组所面临的问题。