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Lerasium Bead drops from:
Eye of Cthulhu: 5% chance (1 in 20)
King Slime: 5% chance (1 in 20)
Wall of Flesh: 10% chance (1 in 10)
Mechanical Bosses (Skeletron Prime, The Destroyer, Retinazer, Spazmatism): 15% chance (~1 in 7)
Plantera: 20% chance (1 in 5)
Moon Lord: 100% chance (guaranteed drop)
Atium Bead shares the same drop table with identical rates from all these bosses.
I'm back from holiday and am proud to say that a update is underway :) The long awaited toggle to turn off the mist included! I'm working on a way for new players to the mod to learn about how the mod works in an immersive way!
Anyway, keep yer eyes open for the new update!
What are the actual odds of a character starting out with any Allomantic Abilities whatsoever?
What blocks (other than ores, obviously) count as metals for the purpose of Pushing and Pulling?
(The answer might be helpful if anyone tries building puzzles and such meant to be solved with this mod)
Why use Chromium for emptying ones own Metal Reserves (with the testing item), when Aluminum is what does that canonically?
Are Compounding and Savantism going to be implemented, and if so, how?
I'll probably have more questions in the future, too.
The mist is kinds cool but is there a way to turn off the lack of colour and the music?