tModLoader

tModLoader

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Mistborn
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
213.567 KB
8 Apr @ 4:51am
9 Jul @ 5:27am
10 Change Notes ( view )

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Mistborn

Description
== MISTBORN MOD ==

Experience the full power of Brandon Sanderson's Allomantic magic system in Terraria!

✨ CORE ALLOMANCY FEATURES:
• Eight fundamental metals plus legendary Atium
• Unique hold-key mechanics for Steel (pushing) and Iron (pulling)
• Metal flaring system for double power at double cost
• Gradual reserve depletion system for balanced gameplay
• Misting starter system - begin with one random ability

🩸 NEW: HEMALURGY SYSTEM
• Craft spikes for each metal type using dark materials
• Kill 50 enemies to unlock infinite power for that metal
• Multiple spikes can be equipped simultaneously
• All spikes progress together when killing enemies
• Uses standard accessory slots for easy management

🌫️ ATMOSPHERIC IMMERSION:
• Nighttime mist effects for Mistborn players
• Toggleable graveyard-style atmosphere
• Customizable intensity and particle frequency
• Perfect ambiance for the Mistborn experience

🎮 ENHANCED GAMEPLAY:
• Dynamic Steel/Iron movement system for traversal
• Emotional manipulation with Zinc (riot) and Brass (soothe)
• Stealth mechanics with Copper clouds
• Allomancer detection with Bronze
• Complete progression from Misting → Mistborn → Hemalurgist

⚙️ QUALITY OF LIFE:
• Fully customizable draggable UI
• Individual metal bar positioning
• Button hint toggles for clean appearance
• Metal detection utility for finding resources
• Comprehensive mod configuration options

🗺️ WORLD INTEGRATION:
• Distinctive zinc stalagmites in overworld
• Lerasium Beads from boss encounters
• Custom recipes using Terraria materials
• WorldGen Previewer compatibility

The most comprehensive Allomancy mod available - bringing the magic of Scadrial to Terraria!

Perfect for:
✓ Mistborn fans seeking authentic magic systems
✓ Players wanting unique mobility mechanics
✓ Anyone interested in progression-based magic
✓ Builders looking for atmospheric effects
Originally posted by tModLoader MistbornMod:
Developed By James Wheeler
87 Comments
Algorhythm  [author] 28 Aug @ 6:53am 
@Breves, pelase list mod list, it seems there is a bug at certain point, even though I haven't found it, where new player has no allomantic abilities. Misting abilities are gained via the Spike system. Beads are crafted. With Hardmode Items. 1 Life Crystal, 5 Fallen Stars, 5 Gold Bars, 5 Souls of Light, 5 Souls of Night at Demon Altar

Lerasium Bead drops from:

Eye of Cthulhu: 5% chance (1 in 20)
King Slime: 5% chance (1 in 20)
Wall of Flesh: 10% chance (1 in 10)
Mechanical Bosses (Skeletron Prime, The Destroyer, Retinazer, Spazmatism): 15% chance (~1 in 7)
Plantera: 20% chance (1 in 5)
Moon Lord: 100% chance (guaranteed drop)

Atium Bead shares the same drop table with identical rates from all these bosses.
Breves 18 Aug @ 5:44pm 
also by the way the mod is described here i should be able to get something pre-hardmode to become a misting, and then progress into full misborn, but so far no luck figuring it out...
Breves 18 Aug @ 5:43pm 
Hello, i would like some info on how to get beads, i started my game and cracted the item to test for allomantic abillities, and i have none, so i need a bead, your text here says "• Lerasium Beads from boss encounters" but which boss?
Kluudge 4 Aug @ 4:28pm 
It is an insanely fun mod to use. All the options available to full mistborn freak me out a little, but I'm striving B-)
Algorhythm  [author] 4 Aug @ 7:16am 
I'll be sure to fix that! I'm doing a play-through myself!
Kluudge 3 Aug @ 12:11pm 
I found a bug. If you are an Iron Misting (and presumably Full Mistborn) you can pull on the Portals themselves in the Old Ones Army event. This makes them fly past you and then just keep going. I could recreate it, sometimes needing to Flare the metal. I noticed the (at least first wave) goblins were also pullable, which is really cool, but launcing the portals into infinity is probably unintended :)
Chullomancer 21 Jul @ 4:45am 
i really like the new hamlurgy and i want to ask if you planning to add feruchemy to the mod? likeadding a plus slots for the bracelets which you can store/use/deactivate for the feruchemy abilities. I think it would be fun mainly with speed and health.
Algorhythm  [author] 15 Jul @ 4:42am 
Everyone is more than welcome to update and do some testing! The new update's out!
PC_ive 13 Jul @ 8:19pm 
I can’t wait :3
NailbatAubrey 13 Jul @ 9:47am 
thank you! I'm excited :D