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I think this also made transitions finally look good again, and it finally implemented the graded bonus between levels. I also changed balancing ever-so-slightly in that Shops and Rest areas no longer count as actual levels as far as progression is counted, so item reward intervals will actually line up to the number displayed on the screen, but also so that you will have to have 5 actual Normal or Challenge levels completed before bosses can show up (by default settings, anyway).
There's probably more than that, but I'm tired
i have 5 item per choice + cost 1 per reroll
And ye like i said they are all the same no matter how many time i reroll
I'm still not having any issues with shops, bonfires, or bosses so if that's not resolved for folks here with this update, please reach out to me on discord @Yawrf either by DM or pinging me in the Haste discord server modding channels. Clips of it happening would be helpful, as would screenshots of any relevant logs (accessible from F1)
@vdhump I can't recreate that in my personal testing, so I'd recommend making sure that you don't have any other mods installed that may be interfering with it
I set it to 9 items per pick and for pick to happen after each fragment. So that translates to 15x higher chance than in a non-modded endless. It still took me 24 fragments to get two items that compliment each other perfectly: Impact Activated Healing Drone + Blood Engine. So if I wanted to get these two items in an unmodded Endless run with the same luck, I would have to do 24 x 15 = 360 fragments!!!
Of course, I did get a ton of other cracked items during these 24 fragments, and you can select a strategy depending on the items you get, but even then, you need (sets of items), not (individual items), so it's just an insane casino with luck playing a bigger role than skill.
Anyway, that's just my rant. Thanks for the mod, my man.