Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also, fantastic mod, thank you for what you do
Finally someone putting the right things in France. The Garonne and Saint-Nazaire are thanking you
Thanks anyway for the mod itself, its great
As I understand it Denmark had a long history a few centuries before game start of cooperative farming and land improvement. Is this why the land is considered to have more potential? Or is it just a bit out of balance with the rest of the countries?
If so I do find it very cool. It just struck me as unusual that Denmark has that much arable land.
1.10.3 p社大幅提高了自给农的基础工资,导致全世界的地主现在都快饿死了,等官方更新吧
你可以尝试用大清测试开不开启此mod看看。
当开启此mod,开局势力代表会变为农民+地主,然后地主没有收入,生活水平为1。
不开启此mod一切都正常,麻烦你确认一下是否是此mod和更新不兼容?这个问题很严重导致没法游玩游戏。
你意思是这个bug是p社自己的吗?但我只有开启这个mod时会发生这个问题啊?所以至少能不能做一下兼容?
For example, in the case of Australia, the technological requirements for exploiting its iron ore deposits were not particularly high — it was more an issue of geology and the fact that people simply had not yet anticipated the scale of those deposits. So my placement is based on feasibility with Victorian technology, rather than just historical output.
Consider the following - Victoria abstracts the vast majority of natural resources that were actually used at the time, it should come to no surprise that the world didn't mine just 4 resources for an entire century, this means that by focusing on real world data for the resources that Victoria 3 does choose to actually represent - the locations where those resources are located benefit in a disproportional manner.
Australia, in particular, benefits to such a degree that it is impossible to have a long game where they're not a super power with their home resources alone.
On a similar vein - untapped real world resources are mostly ignored by the mod, which repeats the problem with Paradox's distribution, only in a different way.
like hybrid culture(+performance)(NEW)