Darkest Dungeon® II

Darkest Dungeon® II

Beastmen in Confessions [BEASTMEN BOSS NOW AVAILABLE!]
23 Comments
ItsCrisDiaz  [author] 27 Aug @ 11:32am 
@안전장치와쮸보봅큥큥 recent update fixed the rates, they should keep the same now. And I haven't modified Warlord rates at all on Region 1 and 2, so that's unrelated
Would you consider a slight nerf to coven/beastman encounter rates? I haven’t run into a field boss—Collector, Warlord, etc.—since I hit subscribe lmao ;_;
ItsCrisDiaz  [author] 26 Aug @ 8:30pm 
BUGFIX: Fixed a bug where the Collector did not appear on faction road mashes, significantly reducing his appearance rate. Thanks to @BloodySir13 for reporting that!
ItsCrisDiaz  [author] 26 Aug @ 7:33am 
@BloodySir13 I made sure the Collector mashes were still there on the road battles, but it has been aeons since I saw Collector with this mod on (even if I know I *have* seen him at a time) so I'll double check it just to make sure everything works accordingly
BloodySir13 25 Aug @ 5:33pm 
Hey there, loving the mod a lot so far. However I'm not sure if I've had a recent string of unfortunate luck, but it feels like with this mod, I have had zero collector Spawn rates, even with the most opportune chances (Earlier Region 1 Layer, Collector Chandelier, all road fights faction). Similar to the previous comment on the same subject, curious if you could confirm that Collector spawns are unaffected?
Peter Pilz 18 Aug @ 12:10pm 
The boss addition is super cool, im really enjoying this mod:steamhappy::steamthumbsup:
ItsCrisDiaz  [author] 17 Aug @ 6:04pm 
NEW UPDATE: The moment some of you have been waiting out: Now you can face Beastmen's Final Boss in Confession! Look at the "Face The Beastmen's Patriarch" section of the mod's description for more details
ItsCrisDiaz  [author] 8 Aug @ 5:43pm 
BUGFIX: I updated the mod to fix the reported issue where The Raging Bonfire could cause infinite loading on Shroud
ItsCrisDiaz  [author] 8 Aug @ 5:34pm 
@Peter Siugma Pliz and @icole500._. Sorry for just looking into that, but I am investigating the issue
icole1500._. 23 Jul @ 6:19am 
Yeah, just encountered the same bug with the raging bonfire in the Shroud, the fight loads infinitely. But despite that, a very fun flame.
Peter Pilz 22 Jul @ 10:32am 
There seems to be an issue with the raging bonfire in resistance encounters in the shroud that just give you an infinite loading screen.
FourthLess 31 May @ 5:07am 
Just wanted to say I really like the infernal flame, having heroes utilise enraged tokens is a really fun gimmick, fantastic work can't wait for Coven one!
ItsCrisDiaz  [author] 11 May @ 8:21pm 
@icole1500._. it should not. I made sure to add the respective Antiquarian/Implication/Warlord/Collector mashes to Beastmen mashes, so their mash rate should be the same. I'll be testing that in the next days now that I'm working on something related to this mod
icole1500._. 11 May @ 3:01am 
This is a great mod, spices up boring road battles!
But i have a question, does this mod affect The Collector and The Warlord spawns by any chance? I swear, i haven't faced them in a long while with this mod enabled, maybe i'm just super unlucky or something.
Green Narukami 26 Apr @ 4:58pm 
I see thanks.
ItsCrisDiaz  [author] 26 Apr @ 4:20pm 
@Green Narukami I haven't used this mod, but if I had to make a wild guess, I'd say it is compatible, this mod adds mashes and changes percentages of appereance, I don't think anything of that is incompatible with this mod
Green Narukami 26 Apr @ 12:22am 
does this work with the puppet play Monsters become controllable mod? It would be nice to control the beastmen while fighting my friend.
icole1500._. 20 Apr @ 6:40am 
Cool!
ItsCrisDiaz  [author] 19 Apr @ 3:49pm 
@icole1500._. Yes! It plays their battle theme :)
icole1500._. 19 Apr @ 1:31pm 
Does their specific combat music play when you fight them?
barakalypse 14 Apr @ 4:59pm 
This is a great idea. I feel like holding off until all three factions are out though.
Video Games Exist 14 Apr @ 3:26pm 
I really appreciate this mod! I really don't like Kingdoms and it sucks that you cant fight the cool new factions in Confessions.
Jontej 13 Apr @ 8:29am 
This is a great idea. I mean it should be in the game already a missed opportunity.. Good job. Also, for me, the main problem with Kingdoms was the constant Inn defend battles against the same enemies. It got a bit boring. Perhaps the inn's could be attacked by Brigands even? Too bad I don't have the time to mod this game atm, but just some ideas for you. :)