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https://www.nexusmods.com/kingdomcomedeliverance2/mods/2233
The mods I was using are Realish Enemies, Realish Speed and Realish Tournaments
I think you should move down to Better Combat mod: in my opinion, it's a mod designed for more casual gamers who want a bit of a challenge, but still want to feel like the 'main character'.
Only way I found to play this, is playing as i knight, killing them all by saddle, and get on ground when only 1 or 2 are still standing. Otherwise, use of Dollmaker Poison to slow them down. I must admit, in 1 vs 1 fight, finally gets the duel fun. But in outnumbered fight brings difficulty from "I could play this blindfolded" to "F****ing Hell how am i supposed to enjoy the game without running". And remember, for how much you want to make mods to bring more realism in the game, it's still a damn game and as such should be enjoyable. I AM, the damn hero of the movie. Wanna bring realism? Bet this mod would be perfect if movement speed were balanced together. And be sure, i wore armor, and fought in armor, you don't turn a granny, you're still quite free and fast. And i know, this ain't your fault, the slow movement has to do with developers really strange choices.
Look, I don't need a master to explain me how to fight. I know that much. Rule number one in an outnumbered fight: Keep moving, don't give your back to enemies, Try to keep a position where you able to have all enemies on sight, Put obstacles between you ad enemies. And I try to do that. But you didn't keep in mind that giving group enemies that much of aggression is kinda stupid with the movement of the player that slow. I can do whatever i want, I'll never avoid them to get behind me, I move too slow. And since a full plate armor and close helmet does as much as placing i nice butter coating over your body, You get killed too easily.
Try employing tactics, or maybe don't run into the middle of a bunch of enemies, expecting them to all take turns, like you're the main character in a movie.
Personally, I always use Polearms in pitched fights vs many enemies - with the proper armor you can allow yourself to get hit to open up an enemy's guard, and strike the face or head, especially when they lean in to strike.
Always keep moving, never spend more than 1-2 hits per attacker. Try to wound an enemy, and back off, circle, draw out his comrades. When an enemy is wounded and bleeding, their morale drops precipitously, and will likely flee the fight.
Back-tracking and master-striking is stupid because you can't see behind you. The is an unwise tactic. Before engaging multiple enemies, survey the terrain and use it to your advantage, ie: put a tree, house, wagon, rock, etc, on your flank to cover it, strike, move to funnel enemies between terrain to keep your back free.
Any way to tone down the group combat or ensure the changes affect allies as well? Story missions feel like playing with a pack of lepers who immediately die in every scripted combat situation.
(I will try to isolate which mods breaks what and will let you know)
- No allies are spawned
- The enemies glitch out after setting up the ladders, which you cannot push back
- No enemies try to attack the gate (the gate being broken open may play though)
… wich means you’re unable to achieve any goal and progress further into the story.
After disabling your mods, the game played as normal.
Edit: Could Better Combat not being compatible explain some of the jankiness I was experiencing?