Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

107 ratings
Realish Enemies
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4.637 KB
5 Apr @ 8:04am
11 Sep @ 2:26pm
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Realish Enemies

In 1 collection by Actalo
Realish Collection
14 items
Description
An extensive overhaul of Enemy behavior, morale, and combat abilities.

General Changes:
- Henry Master-Strike and Perfect Block windows reduced.
- Henry has no natural armor.
- Henry has slight increase to visibility and conspicuousness.
- Henry unarmed attack 30.
- Stamina regeneration no longer slows during Normal Block.
- NPC Master-Strike probability reduced.
- NPC combat level damage reduction removed.
- NPC combat level damage bonus reduced.

Combat Changes:
- Enemies attack more often.
- Enemies are less defensive and will approach the player sooner.
- Grouped enemies will attack more often, and may attack all at once.
- Enemies will prioritize Normal Block and Dodge, with reduced Perfect Block & Riposte.
- Enemies change stance and weapon position often.
- Enemies have moderately faster reaction time to Feints.
- Enemies will react in the Clinch faster.
- Enemies may now take fall damage during combat.
- Enemies surround Henry faster.
- Enemies can sprint to reposition in combat.

Faction Soldier Changes:
- Soldiers under minor Lords have combat level 0.5-0.85
- Soldiers under major Lords have combat level 0.5-1.0

Morale Changes:
- Enemies are more likely to flee or surrender in combat.
- Enemies are less likely to flee or surrender in combat, if they outnumber Henry.
- Guards and Soldiers (Authority and Security) now have morale, and may flee or surrender.
- Guards and Soldiers who surrender will open 'unique' dialogue for Henry.
- NPC Courage is 5-20, scaling with Combat Level. Lower affect on Morale, than default.

Compatibility: This mod is in PTF format; however, it is incompatible with mods that specifically alter NPC or Player soul_archetype, scriptparam, combat values in rpg_param and perk_rpg_param_override.
129 Comments
PedalPen 22 Sep @ 10:14am 
cheers
Actalo  [author] 20 Sep @ 10:17am 
I've already made a mod for that, called Super Ziburg Bros, under my Miscellaneous Mods.
https://www.nexusmods.com/kingdomcomedeliverance2/mods/2233
PedalPen 20 Sep @ 9:24am 
yea because im doing posleys quest now and its 2v10 and he dies in litterally one hit and you cant back him up because they swarm you to the point you cant get to him without being hit by like 2 other guys doesnt help that that the cumans will block every single attack so you get stuck fighting one guy while posleys being butcherd sucks having to turn the mod off but the companions werent made to deal with the advanced ai
Actalo  [author] 19 Sep @ 1:39pm 
I may in the future create a mod that greatly buffs (named) allies.
PedalPen 19 Sep @ 1:07pm 
i figured out the problem was if you fail the check your reinforcements will run away when i told him id shoot him in the belly and they didnt run i got it first try. So basically dont 3v10 the army and its doable. Allies should get some buffs tho because they can absolutely not hold their own againts a group
Actalo  [author] 19 Sep @ 7:46am 
It's really not that hard.
PedalPen 19 Sep @ 6:02am 
how are you supposed to rescue the dry devil with this mod. Enemies swarm and immeditly kill your two friends then they swarm you 8 to 1 did you actually playtest this because it seems impossible
Actalo  [author] 18 Sep @ 8:49am 
Every parameter edit has its default value listed to the right. There is no "enemy attack as group" parameter you can edit to remove that feature. There's around a dozen different parameters than affect enemy attack dynamics - individually as well as group. Anything involving attack intervals, per attacker, movement, aggression, etc.
Note 18 Sep @ 8:39am 
Which value is it that makes the enemies attack more often in groups? And do you know what the default value was? I'm just trying to personally edit it for myself.
Note 18 Sep @ 3:58am 
Fair