WARNO
Pact Unit Buff Mod
19 Comments
Coneyko 9 Oct @ 9:28am 
Please update
港区1号 20 Sep @ 5:41am 
My dear friend, I absolutely adore the mod you created. I would be truly grateful if you could kindly update it—I have been eagerly awaiting this for the longest time.
lugga420 5 Sep @ 7:28am 
Update pls <3
Sweet bug 1 Sep @ 8:43pm 
@MIKO, A great mod!If possible, keeping the size of the Battalion doubled and doubling the morale points for each Battalion would make the battle more interesting (like the destruction mode),this can shorten the time required to eliminate the enemy battalion. although this might increase the workload :)
荒野小钟声 31 Aug @ 3:10am 
update please
Juggernaut 8 Aug @ 8:32am 
I understand completely, thanks for the response ^_^
MIKO  [author] 8 Aug @ 7:00am 
@Juggernaut

Thank you for using my mod.
Preventing changes to unit composition is actually not a very difficult process, but... since Eugen is likely to release a new DLC along with a game patch soon, I’m waiting to see how things unfold.
I’m not sure how the contents of the modding files will change after the patch this time, but after the update, I’ll consider creating a separate version that keeps the unit composition and size unchanged while only increasing the stats.
That said, since Eugen has delayed the patch for almost half a year, my interest in this game has been gradually fading, so I can’t give you a definite answer.
Juggernaut 8 Aug @ 4:22am 
@Miko, huge fan of the mod and just wanted to say I really appreciate the effort you put into both this and the nato version. I was wondering how difficulty would it be to release a version that keeps the default unit composition and availability? Would it be something you're willing to do or at least guide me in the direction of just reverting it to the default settings? I find that in some of the longer campaigns individual battalions are just a bit too beefy and take way to long to knock out. Like they'll suffer a devastating defeat somewhere and for some battalions it'll take 3 more like that wipe them out (without disorganizing them and surrendering them)
BucketsFullOffBacon 31 May @ 2:54am 
@MIKO

just re-ran the campaign, it is still as i described so i dont know what is going on. anyway, your mod makes the campaigns waaay more enoyable!
MIKO  [author] 28 May @ 8:25pm 
@BucketsFullOffBacon

I just ran the campaign myself and it looks like the mod’s working properly.

1. First off, I checked and all unit availabilities like for the T-64 series are doubled.
2. You mentioned the TO-55, but in my mod I’ve replaced all of them with T-64Bs. (East Germany’s TO-55s are replaced with T-72MUVs.)
3. I also confirmed that fatigue doesn’t increase after winning battles. Just in case in the Armored Fury campaign, some divisions actually start out with fatigue, so maybe that caused some confusion?
BucketsFullOffBacon 28 May @ 12:22pm 
@MIKO

Armored fury:steamhappy:
MIKO  [author] 27 May @ 8:48pm 
@BucketsFullOffBacon

Thanks for the feedback! Could you let me know which campaign it happened in?
I just checked in the Fulda Gap campaign and didn’t see any fatigue building up after a win.
BucketsFullOffBacon 27 May @ 1:40pm 
Great mod dude! have played all the campaigns with both this and the NATO mod.

A few observations:
atleast with this one you still get fatigue after victories.
also some units such as: all T-64 tanks, TO-55, 2s1 and some others dont have the deploymentrange increse

but still great mod!
gcsouthan 22 Apr @ 6:45am 
will they both be updated for the next patch
Rezervist 7 Apr @ 12:26pm 
doesnt work again, just like other mods which change unit stuff :steamsad:
Rezervist 6 Apr @ 8:43pm 
Ok so i tried it again - and it's working for now, thanks!
Rezervist 6 Apr @ 8:19pm 
Thank you for trying to fix it! I've tried everything, the issue still persists after unsubscribing and subscribing. Its always > relaunch the game due to mod activation > try playing the operations > "restart the game to activate appropriate mods" > do that > mods disabled again
MIKO  [author] 6 Apr @ 6:40pm 
@Rezervist
I tested it again, and it seems to be working fine now. Just in case, I regenerated the mod and updated it. If the issue keeps happening, try unsubscribing and then subscribing again.
Rezervist 6 Apr @ 1:29pm 
The mod disables each time after starting and restarting game