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Thank you for using my mod.
Preventing changes to unit composition is actually not a very difficult process, but... since Eugen is likely to release a new DLC along with a game patch soon, I’m waiting to see how things unfold.
I’m not sure how the contents of the modding files will change after the patch this time, but after the update, I’ll consider creating a separate version that keeps the unit composition and size unchanged while only increasing the stats.
That said, since Eugen has delayed the patch for almost half a year, my interest in this game has been gradually fading, so I can’t give you a definite answer.
just re-ran the campaign, it is still as i described so i dont know what is going on. anyway, your mod makes the campaigns waaay more enoyable!
I just ran the campaign myself and it looks like the mod’s working properly.
1. First off, I checked and all unit availabilities like for the T-64 series are doubled.
2. You mentioned the TO-55, but in my mod I’ve replaced all of them with T-64Bs. (East Germany’s TO-55s are replaced with T-72MUVs.)
3. I also confirmed that fatigue doesn’t increase after winning battles. Just in case in the Armored Fury campaign, some divisions actually start out with fatigue, so maybe that caused some confusion?
Armored fury
Thanks for the feedback! Could you let me know which campaign it happened in?
I just checked in the Fulda Gap campaign and didn’t see any fatigue building up after a win.
A few observations:
atleast with this one you still get fatigue after victories.
also some units such as: all T-64 tanks, TO-55, 2s1 and some others dont have the deploymentrange increse
but still great mod!
I tested it again, and it seems to be working fine now. Just in case, I regenerated the mod and updated it. If the issue keeps happening, try unsubscribing and then subscribing again.