WARNO
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Pact Unit Buff Mod
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3.229 MB
2 Apr @ 7:23am
12 Oct @ 11:09pm
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Pact Unit Buff Mod

Description
PACT Unit Buff Mod
This mod was made just for fun to enjoy Army General single-player campaigns a bit more.

Here’s what it changes for all PACT units:

[Unit Stat Changes]

Stealth
HP
Armor
Supply capacity
Optics
ECM
Fuel consumption greatly reduced
Movement speed
Ammo capacity
Weapon range
Weapon penetration
Weapon damage/suppression
Reload time
Aim time
Weapon accuracy
Supply cost reduced to minimum

[Army General Campaign Tweaks]

Force availability doubled (AI gets the same too)
Some unit compositions adjusted (based on my personal taste)
Start with 1.5x command points in battles (AI gets the same boost)
Supply truck range doubled (AI gets the same too)
No fatigue after victories (fatigue still applies on draw/loss, same for AI)

P.S. Since this mod makes PACT units super strong, the late game might feel a bit too easy or boring.

NATO ver. : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3456300362
19 Comments
Coneyko 9 Oct @ 9:28am 
Please update
港区1号 20 Sep @ 5:41am 
My dear friend, I absolutely adore the mod you created. I would be truly grateful if you could kindly update it—I have been eagerly awaiting this for the longest time.
lugga420 5 Sep @ 7:28am 
Update pls <3
Sweet bug 1 Sep @ 8:43pm 
@MIKO, A great mod!If possible, keeping the size of the Battalion doubled and doubling the morale points for each Battalion would make the battle more interesting (like the destruction mode),this can shorten the time required to eliminate the enemy battalion. although this might increase the workload :)
荒野小钟声 31 Aug @ 3:10am 
update please
Juggernaut 8 Aug @ 8:32am 
I understand completely, thanks for the response ^_^
MIKO  [author] 8 Aug @ 7:00am 
@Juggernaut

Thank you for using my mod.
Preventing changes to unit composition is actually not a very difficult process, but... since Eugen is likely to release a new DLC along with a game patch soon, I’m waiting to see how things unfold.
I’m not sure how the contents of the modding files will change after the patch this time, but after the update, I’ll consider creating a separate version that keeps the unit composition and size unchanged while only increasing the stats.
That said, since Eugen has delayed the patch for almost half a year, my interest in this game has been gradually fading, so I can’t give you a definite answer.
Juggernaut 8 Aug @ 4:22am 
@Miko, huge fan of the mod and just wanted to say I really appreciate the effort you put into both this and the nato version. I was wondering how difficulty would it be to release a version that keeps the default unit composition and availability? Would it be something you're willing to do or at least guide me in the direction of just reverting it to the default settings? I find that in some of the longer campaigns individual battalions are just a bit too beefy and take way to long to knock out. Like they'll suffer a devastating defeat somewhere and for some battalions it'll take 3 more like that wipe them out (without disorganizing them and surrendering them)
BucketsFullOffBacon 31 May @ 2:54am 
@MIKO

just re-ran the campaign, it is still as i described so i dont know what is going on. anyway, your mod makes the campaigns waaay more enoyable!
MIKO  [author] 28 May @ 8:25pm 
@BucketsFullOffBacon

I just ran the campaign myself and it looks like the mod’s working properly.

1. First off, I checked and all unit availabilities like for the T-64 series are doubled.
2. You mentioned the TO-55, but in my mod I’ve replaced all of them with T-64Bs. (East Germany’s TO-55s are replaced with T-72MUVs.)
3. I also confirmed that fatigue doesn’t increase after winning battles. Just in case in the Armored Fury campaign, some divisions actually start out with fatigue, so maybe that caused some confusion?