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but yeah, the mod could use improvement for sure. mainly just making some things more interesting and heavily reducing the amount of scenarios with enemies that can one shot you
New story and arena mode enemies, nevada house overhaul and much more!
[Tweaks and bugfixes]
-Hopefully fixed crackpot's replacement not doing anything
-Nexus Support now uses a m32
-Removed jeb's explosion stand
[Character changes and additions]
-Replaced jeb with pink hank
-Slightly altered the appearance of nexus support
-Replaced the outskirt bandits with merc grunts
-Replaced lamenters with merc deathsquad
30 hp, carries powerful weapons and throws granades
-Replaced Odium with merc mag
2 250 hp mag corpuses, wields a giant halberd
-Replaced dissonance g03lms with merc g03lms
3 250 hp corpuses, pulls out a dissonance cannon randomly during the fight
-Replaced mag bandit with malfunctioning devastator
Same stats, rains down explosives
-Reworked A.T.P soldat into A.T.P dozer. Pretty much the vanilla merc gunner
-Replaced the 2nd encounter church and jorge with merc assassins
They're pretty much the same but move more erratically and are more aggressive in their bullrushes
Not saying I am not clicking because there aren't any pics. But I feel like it would be abit useful to see what we're getting into without installing the mod outright.
-Fixed the murder room grunts using boss controllers (I'M SO SORRY LMAOOO)
-Nerfed the foundry and fast track enemies to make the stages less of giant difficulty spikes (hopefully offering and creber players will have an easier time now)
-Removed grapple dashes from laborers as it was causing players to clip through the floor and instantly lose a corpus.
-Nerfed the AAHW soldat explosion
-Added more enemies to nevada house, slaughter time and hard sell (no endless boss yet)
-Added the nexus trasher boss from base jumping to NCF endless
-Readded an unused boss to Fast Track endless
-Massively nerfed blackguard's hp (he should be possible now lol)
-Nerfed yellow guard's hp
-Fixed some g03lms not having a slam effect
-Revamped the blue tower guard boss fight. Renamed to knight of the storm.
-Revamped the red tower guard boss fight. Renamed to knight of the vermilion ocean.
-Revamped the blackguard. Renamed to black knight.
-Renamed the yellow tower guard to knight of apoplexy
-Gave pretty much every G03LM unit rear smash
-Added a new enemy to slaughter time
-Modified some of the slaughter time enemies
(i had to sacrifice bro to win)
-Hive is actually difficult
-Made some brutes a bit more aggressive
-Changed more or less how you fight the blackguard with the robots
-Nerfed the warehouse raid ''bosses''
the amount of agony i experience as i watch my single friend (gunman guy) not move a muscle as he gets jumped in foundry by ten big men with defibs as weapons and dudes with roid rage with guns barrage him is fundementally agony, im gonna fucking win this i will not rage quit soley because of big buff men