MADNESS: Project Nexus

MADNESS: Project Nexus

Redive [Test Build]
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Update: 8 Sep @ 1:19pm

Update: 9 Aug @ 11:56am

Version 4.0

[New playable characters]

Fired: An old character from the beta arena mode
-3 17 hp corpuses
-Adrenaline. use it to buff yourself and everyone around you with bloodlust and speed boost
-Spawns with dual machetes and a crossbow

Tricky
-3 25 hp corpuses
-Spawns with the stop sign and a m60
-Nopain trait
-Can tp around (no way to control where you'll end up)
-Dies permanently (comes back during bosses)

Hellfire: A black liftbot
-3 25hp corpuses
-Nopain trait
-Spawns with a flamethrower and a flare gun
-Creates an explosion upon death
-Dies permanently

[Existing playable character buffs]

Deimos
-Some attributes have been increased
-Stable ranged trait
-Reloads way faster

Sanford
-Some attributes have been increased
-Lawnmower and crit throw skills
-Replaced granades with explosive madarangs

Pink Hank
-Spawns with the binary sword
-Nexus bolts now explode, He also throws 2 of them at once
-Charge attack no longer needs 2 charges to explode

~~~~~~~~~

[Enemy changes]

Updated the appearance of some enemies

New enemy: Big Brother
-2 200 hp corpuses
-Shoots a barrage of lasers
-Exclusive to story mode, replaces g03lm mk2. Regular mk2s still show up on Nexus Core Facility.

-Red orchestras can now use adrenaline and buff every enemy around themselves, they also use higher tier weapons now.
-Fixed Blackguard's rear smash not having an explosion
-High priest cultists now dual wield a bleeder and an uzi. their magic missiles have been removed
-Armageddon. 40 hp per corpus > 120 hp. the no combo trait has been given to him in compensation for this changes
-Removed the bullrush behavior from sleepwalker g03lms and fanatic g03lms
-Replaced the Merc g03lm's dissonance cannon with a dissonance scatter

Update: 25 Jun @ 5:55pm

-Fixed some ''Addunitperwave'' junk (some enemies not spawning) or at least tried to.
-Highly increased rewards for beating some early to mid game arena stages
-Nerfed Proto Hive's hp

Update: 11 Jun @ 8:14pm

Version 3.0

[Story mode changes]

-New bosses:

Northern Strike Admiral: Replaces sheriff at the end of the chase.
-Worse with pistols but has 3 different angry animations

Sheriff and Cog: Replace the first church and jorge fight.
-Sheriff can only attack via angry rushes and sniper reticles
-Cog shoots stactic projectiles

Mag agent Tsubol: Replaces the aahw mag
-Uses a rocket launcher and a giant skyscrapper shield



Rebalances and changes:

-Replaced nexus support with nexus crescendo, a ranged unit that uses a modified deagle.
-Replaced nexus scientists with red orchestra, really fast enemies with tacbars
-Gave nexus interceptor the leap grab trait
-Pink Hank's (a.k.a jeb) revolver now fires slow moving nexus bolts
-Gestalt can now teleport, fire a devastating barrage of nexus bolts and create explosions when smashing the ground
-Nexus Riot units have been turned into nexus support, they use skyscrapper shields and breachmares



Arena changes:

Nevada House overhaul: Pepper Steak Blood Fall.
Instead of ghosts and cultists, the player now fends off against a horde of slugs, nexus core's gorish failed experiments

-Reduced the total enemy count in many arena stages to make them progress faster
-Removed the tacbar from spreadshot gudgeons

Added a new enemy to fast tack: heretic
-Uses a dragonslayer and is tanky, basically the vanilla nexus support

Added a new boss to fast track endless: Machinist
-Uses a taser and shoots sonic blasts every now and then

Update: 28 Apr @ 4:28pm

Fixed a typo

Update: 28 Apr @ 12:53pm

[Tweaks and bugfixes]

-Hopefully fixed crackpot's replacement not doing anything
-Nexus Support now uses a m32
-Removed jeb's explosion stand

[Character changes and additions]

-Replaced jeb with pink hank
-Slightly altered the appearance of nexus support
-Replaced the outskirt bandits with merc grunts

-Replaced lamenters with merc deathsquad
30 hp, carries powerful weapons and throws granades

-Replaced Odium with merc mag
2 250 hp mag corpuses, wields a giant halberd

-Replaced dissonance g03lms with merc g03lms
3 250 hp corpuses, pulls out a dissonance cannon randomly during the fight

-Replaced mag bandit with malfunctioning devastator
Same stats, rains down explosives

-Reworked A.T.P soldat into A.T.P dozer. Pretty much the vanilla merc gunner

-Replaced the 2nd encounter church and jorge with merc assassins
They're pretty much the same but move more erratically and are more aggressive in their bullrushes

Update: 23 Apr @ 1:33pm

Updated some visuals and balance changes.

Update: 22 Apr @ 12:33pm

Fixed bucketmen being harmless and only doing a weak attack

Update: 21 Apr @ 9:41pm

Version 1.5.0

-Many character redesigns
-Gil, jeb and crackpot bossbattle reworks

Update: 16 Apr @ 1:39pm