Oxygen Not Included

Oxygen Not Included

Visual Fixes N Tweaks
73 Comments
Sgt_Imalas  [author] 6 Oct @ 7:34am 
wheezeworths are not modified in function by this mod.
reanimated6 6 Oct @ 6:39am 
Is this the mod making my wheezeworts consume the gas they are in? My rooms become vaccuum in a matter of days, and they actually CONSUME 1000 g of hydrogen or whataever gas they are submerged in. I'm trying to find the culprit. I also have the mod "eazy wheezeworts" that make them not need phosphorite. But there have been no problems with it before.
Oniwabanshu 8 Sep @ 8:16pm 
This is a mod of fix and tweaks is it not? this is the perfect place to do it.
Sgt_Imalas  [author] 8 Sep @ 5:16pm 
Oni radiation is green
Oniwabanshu 8 Sep @ 3:14pm 
Wheezeworts should glow Cherenkov's blue, not Simpson's green...
Josigor 27 Aug @ 4:25pm 
it worked, ty
Sgt_Imalas  [author] 27 Aug @ 3:24pm 
thats a previous version. force update your mod with mod updater
Josigor 27 Aug @ 2:56pm 
last update broke the filter gate's sprite. Also there is a "TEMP" writing on a conveyor line bridge's building icon
plz update
Jaggid Edje 25 Aug @ 6:17am 
This morning's update to the mod solved my crash issue, thank you. <3
Jaggid Edje 24 Aug @ 5:34pm 
If nothing else it feels nice to not be alone. Thanks @ianaural.
ianaural 24 Aug @ 5:16pm 
Having the same problem as @Jaggid Edje, although mine is when I open Decor Overlay.
Jaggid Edje 24 Aug @ 2:58pm 
The update to this mod pushed today causes my game to crash within a few minutes of loading. Most often when I open the automation overlay. Was able to replicate it multiple times in a row, both getting the crash with the mod enabled and not having the crash with it disabled.

I uploaded the player.log file to a shared one drive location: https://1drv.ms/u/c/a32cfc7bf201d016/EU9zqPlzU9BCqGg_3MHUh-QB9HBRWrVE82fX7PZqyU3q5g?e=ZBEPkM
Sgt_Imalas  [author] 4 Aug @ 3:11pm 
no.
it is performance neutral.
for performance improvements, check out Fast Track [forums.kleientertainment.com]
Okami 4 Aug @ 1:40pm 
Hello, does this mod improves performance?
Pray for Ukraine 26 Jul @ 8:59pm 
Лучшеб за столько лет сделали мод что убирает спам сообщений всплывающих когда автоматизация или дупликант переносят, перекладывают предметы. Это выбешивает и очень много fps жрет.
cyberwarlord13 17 Jul @ 6:53pm 
Also this is awesome and why Klei no fix....
cyberwarlord13 17 Jul @ 6:53pm 
Can you fix where the egg incubator drops from?
3GuB  [author] 20 Jun @ 6:19am 
yeah i feel you, so thats why i made this mod
Lil-Estrogen 19 Jun @ 4:10pm 
dude this is great. always bugged me that the liquid pump only showed water
Futstub 15 Jun @ 7:52am 
Neat, Getting back into ONI, checking the workshop first, finding this, life is good.
安之逸an 15 Jun @ 2:14am 
中文玩家不要使用,会导致部分翻译失效,我排查半天才找出来
Sgt_Imalas  [author] 14 Jun @ 6:53am 
Should be working.
Darkerowl 13 Jun @ 10:37pm 
Is this updated into the newest update? or should I wait to try it out?
Garnet_Sunshine 2 Jun @ 4:48pm 
:steamthumbsup:
n3mes1s 31 May @ 6:29pm 
CallMeDaddy69 even with a computer ten years old will make no different talking about graphic and animation performance. The lag problems anyone could expect from games like this one, specially made in unity are related to memory leaks, and the only thing that decreases performance as Sgt_Imalas say is things related to the CPU, like AI. Graphics have zero impact in performance. This is a 2d game, remember that.
Sgt_Imalas  [author] 23 May @ 4:08pm 
next to none

adjusted anims have no impact, tinted liquid buildings have minimal performance draw.
>80% of late game colony performance issues are caused by duplicant pathing and task calculation
CallMeDaddy69 23 May @ 10:45am 
What are the computer spec recommendations for this? wondering how much fps will it drain compared to a vanilla 300+ cycle colony
M Gr1mm 20 May @ 11:15pm 
nice :steamthumbsup::steamthumbsup:
DubstepGs 20 May @ 2:00pm 
My question to this is was it tested on a big save file to test how much impact it would have frame wise?Any build over 1000 cycles minimum struggles naturally as is.
DoctorWhoCares 7 May @ 6:04am 
wow:steamthumbsup::steamthumbsup:
3GuB  [author] 6 May @ 7:04am 
would be great
Internet Explorer 6 May @ 5:22am 
Klei should hire you my master
Jeivalien 2 May @ 5:17pm 
Woow I love this mod!
wibu 2 May @ 8:41am 
that very good
deepeness 1 May @ 8:12am 
很有用
Ender's games 30 Apr @ 8:04am 
Hi, first of all, I love this mod. Thank you. There's something that isn't the mod's fault, but that it could probably be tweaked by the mod.

For the metal refinery, if you have an auto-sweeper next to it, it picks up the item before it comes out from the conveyor belt.

I'm guessing it could be possible to delay somehow the moment that the item produced is available for picking up.

Again, thank you for the mod.
3GuB  [author] 27 Apr @ 4:45pm 
@rossozombie yes we know about this issue. It'll be fixed
rossozombie 27 Apr @ 3:38pm 
Hi, can I make a request? It looks like this is the mod for it. The various "Curves" drywall wallpaper, the ones with the curved stripes, are wrong. When you place them, in the "preview" on the building, before it is actually built, the dark and light areas appear inverted, the opposite of when they're built. While the normal straight stripes and diagonal ones, appear right, the light and dark areas, once built, are the same as the preview. This makes so that if you try to make a nice design following the preview, the final result is mismatched, if you want it right, you need to place the parts mismatched from the start (something I never remember :steamfacepalm:). I made a screenshot to show what I mean, hoping I was clear. https://imgur.com/a/dCo68uo
I was wondering if this can be fixed, either everything is inverted or not.
I know this is nitpicky.
Sgt_Imalas  [author] 24 Apr @ 5:01pm 
sounds a bit like the OneDrive issue.
onedrive tends to cause these permission issues
Suicidal Teapot 24 Apr @ 3:30pm 
If anyone else is having the restart loop and a forced update doesn't fix it, I had to delete the mod from the file system then force an update again. It seemed to be a permissions issue.
Nick 24 Apr @ 11:17am 
they gotta add this to the main game
Sgt_Imalas  [author] 24 Apr @ 12:10am 
Welcome to ONIs broken mod updating system.

Skip that restart popup by hitting the esc key.

Then grab yourself mod updater and force an update
ViGabooo 23 Apr @ 8:23pm 
not sure why but im stuck in a restarting loop since this updated
mementh 23 Apr @ 2:39pm 
gonna give it time but the solar panels merging looks wrong/brain is saying something is wrong.
3GuB  [author] 22 Apr @ 2:00am 
Yeah i also started to notice that not so long ago, Klei broke smth at one of the last updates. Same issue btw happens with moping at the end of animation. I have no idea why that happens smth code related ig
Zergologist 21 Apr @ 7:02pm 
do you ever get the visual issue where bonbon flowers become weirdly cropped and do not animate properly?
3GuB  [author] 16 Apr @ 6:10am 
Ye! thanks for reminding
Zergologist 15 Apr @ 7:09pm 
Will there be an adjustment to the SO! small oxidizer tank to make it not have the large module adapters without a large module above it?
Sgt_Imalas  [author] 13 Apr @ 1:24pm 
that false "incompatible" is the result of an extraction error, make sure you have mod updater (and not that garbage "mod manager") installed to minimize extraction errors and to force an update on the motd to redo the installation