Project Zomboid

Project Zomboid

Immersive Camos
113 Comments
atri ❤ 21 Sep @ 4:55am 
fair enough
KapitanSWAT  [author] 21 Sep @ 3:23am 
@atri ❤
It's not that I can't, it's just something that doesn't align with my goals. Backporting content is also undermining the idea of playing on newer game versions, because if you backport things, what's the incentive to play with them on a newer version of the game?
atri ❤ 20 Sep @ 10:51am 
dude I know you probably cant but making a mod of somekind that ports m1 pot helmets to b41 would be an actual lifesaver.. there are like 2 mods in total that actually have m1 helmets in total and both of them are innacurate and suck
KapitanSWAT  [author] 12 Sep @ 6:58am 
@dellreybeach
Yes, no desert camo helmets in B41 (off the top of my head). IIRC I only ported surplus items like Tiger Stripe etc. to B41
dellreybeach 11 Sep @ 8:40pm 
Theres no desert helmet in Build 41, right?
KapitanSWAT  [author] 8 Sep @ 7:28am 
@VillbliTårta
Only with Spongie's rolled up sleeves
VillbliTårta 8 Sep @ 6:47am 
works with spongies open jackets?
KapitanSWAT  [author] 15 Aug @ 6:09am 
@atri
Yes, M1 helmets are naturally in B42. They're very rare, but they're absolutely there. Vanilla only has a dark green skin for it though
atri ❤ 15 Aug @ 3:49am 
@KapitanSWAT
wait are m1 helmets naturally in build 42? thats fucking sick lowk i gotta hop on b42 sometime. thanks for the information
KapitanSWAT  [author] 15 Aug @ 3:46am 
@atri ❤
Through the "Build 41" pack I already backported some of B42's unique content, however I didn't include any new models. You see, I'm trying to stay as true to vanilla as possible, and backporting content from a newer version - and I mean, any content, be it textures OR models - is already against my design ideas (devs didn't add it, so why should I?).
So tl;dr the M1 helmet's model was added with B42 => no backporting models (also means no ALICE webbing in B41). If it was a matter of copy-pasting a texture into the B41 file directory I'd do it, but it's more than that and may be prone to issues, if models need more than just their FBX (iirc) file.
atri ❤ 15 Aug @ 2:53am 
good to know, but does it come in the b41 pack? and if not will it ever be implemented to b41 in any way. i would love to have it in multiplayer
KapitanSWAT  [author] 14 Aug @ 11:38am 
@atri
M1 helmet is a new helmet model added with B42. It's not a reskin of the "normal" (PASGT) helmet
atri ❤ 14 Aug @ 9:20am 
is the m1 helmet just a reskin of the normal helmet?
Fireheart 13 Aug @ 10:23pm 
OUHHHHHH HIGHLAND ERDL MY BELOVED!!!
KapitanSWAT  [author] 6 Aug @ 1:04am 
@JENOVA Absolute
Yeah I completely forgot about those. I'll try figuring something out with them, plus any other items I may have missed (canteens come to mind)
JENOVA Absolute 5 Aug @ 6:38pm 
@KapitanSWAT I noticed that you missed overhauling textures for the military bulletproof vest forearm, thigh, and shin armors. I hope to see those in a future update. :steamthumbsup:
maceleet 27 Jul @ 3:55am 
@KapitanSWAT
Thank you! Of course, of course I will credit you as the author! And yes, I was going to adjust the texture resolution to the original resolution, carefully increase the detail and optimize the weight of the textures ☺️
KapitanSWAT  [author] 27 Jul @ 3:17am 
@maceleet
Sure, go ahead. Just take into account the textures here are all 4x the size of vanilla textures, so you may want to downscale them.
Also remember to credit me if you go ahead with including my textures - it's all I ask for :)
maceleet 26 Jul @ 6:37am 
Hi, I really like your mod and it fits well into the game. I want to get your permission to integrate it into the next update of the Every Texture Optimized mod with you as the author, do you mind? 🦅
KapitanSWAT  [author] 21 Jul @ 4:59am 
@RetroDude
No. My and Lillie's mods collide because they do exactly the same things - they both replace vanilla textures, although Lillie's mod also adds a lot of new items and functionality, unlike my mod which mostly adds a couple more clothing options.
RetroDude 20 Jul @ 6:07pm 
Is it compatible with Lillie's Enhanced Militaria?
Chlebek 17 Jul @ 9:21am 
M81 my beloved
KapitanSWAT  [author] 13 Jul @ 1:04am 
@BakerBochMod
All this mod does is replace textures, plus add a very lightweight method for wearing Red Dawn KLMK uniform in its winter (reverse side) colartion. Without enabling the Period-Accurate Pack, you won't see any new items spawn in the world.
MrBean 12 Jul @ 5:04pm 
Texture only version Will it be considered?
KapitanSWAT  [author] 3 Jul @ 2:25am 
@Avionics
It's part of this download. In the in-game mod list you'll find a new entry named "Immersive Camos - Build 41 Pack". It contains the military uniforms/camos added with B42 back-ported to B41.
For technical reasons only, this mod is also visible in B42 version of the game - enabling it changes nothing, as the mod has no content in its B42 version.
Avionics 2 Jul @ 2:27pm 
@KapitanSWAT I do not know much about modding with the workshop is the submod built into the current mod or is it a separate download?
Avionics 2 Jul @ 2:26pm 
Holy cow I made it to the credits
KapitanSWAT  [author] 2 Jul @ 2:46am 
Okay, I circumvented the issue by making a placeholder mod that doesn't do anything other than allow me to upload the back-ported content for B41. Don't be surprised if anyone sees a "BUILD 41-ONLY" mod in their Build 42 mod list.
KapitanSWAT  [author] 2 Jul @ 2:42am 
Update:
I can't publish this submod without being on B41, which isn't something I plan on doing in the near future. Sorry guys, but despite the mod being game-ready, the new uploading system just doesn't want to accept it.
KapitanSWAT  [author] 2 Jul @ 12:22am 
@Avionics
You know, I changed my mind. I'll back-port those items and all other B42-exclusive camos to B41 just for the sake of it.
Everyone thank this guy for changing my attitude.
Avionics 1 Jul @ 2:09pm 
@KapitanSWAT You know what, Fair enough honestly. Is there a way I could do it? If not thats fine and honestly thats a fair reason
KapitanSWAT  [author] 1 Jul @ 12:57pm 
@Avionics
Because I don't like back-porting. Yes, it's as simple as that. You could describe this as laziness, if you want.
Avionics 30 Jun @ 8:32am 
Dumb question know nothing about mods to this game but, Why cant we get the Red Dawn KLMK into B41? I would love to use it
Deha 21 Jun @ 3:59am 
sick
KapitanSWAT  [author] 12 Jun @ 5:52am 
@lowkeystupid
I don't know for sure, but I don't see any reason for why it wouldn't work. Of course, all players have to have this mod enabled for it to work as intended (afaik enabling any kind of mod requires everyone to have it enabled, no matter if the mod is merely replacing textures or doing much more - same treatment for every mod). You're welcome to test it though.
lowkeystupid 11 Jun @ 1:19pm 
Does this work in MP?
KapitanSWAT  [author] 5 Jun @ 10:00am 
@Landstorm
You can always just play with vanilla texture sizes by setting them to the default (256) size in video settings. The camos will remain just as pixelated as their vanilla counterparts, albeit the patterns will be nominally accurate (just very blurry).
Landstorm 5 Jun @ 9:16am 
a bit too high res for rest of the game
KapitanSWAT  [author] 30 May @ 8:17am 
@ryan19
None at this time.
PZ's hunting camo has no single real-world counterpart. Being a Realtree-like design, it has no clear candidate even from just the designs offered by Realtree itself. Of course, I could take a random one and eyeball its colors to roughly match PZ's original, but that requires:
a) most importantly, a suitable pattern to be available online
b) knowing at least how many colors there are on PZ's camo (impossible given the nature of the pattern)
ryan19 30 May @ 7:16am 
Any plans to retexture the hunting camo?
KapitanSWAT  [author] 25 May @ 1:25am 
@Drewbski
Can I? Yes.
However, one of the goals of this mod was to preserve as much of vanilla's features as possible - and that includes overall clothing design. Yes, I really would love to have a perfect - as much as is possible in PZ - representation of IRL military uniforms and gear, with details such as button colors. But as I stated, it is not a goal of this mod.
Also, which was also pointed out earlier in the comments, the buttons should be fully obstructed by the shirt's (accurately: BDU Blouse's) camouflage material, with only the top most one (if buttoned) remaining visible.
Drewbski 24 May @ 2:53pm 
Could you re-texture the buttons on the BDU top to be dark green?
R o c k y J e t 24 May @ 11:32am 
Thank you
KapitanSWAT  [author] 24 May @ 6:03am 
@Jessie
Webbing is the thing that gets hidden actually. And yeah, it needs to be fixed by the devs - because the non-Woodland camo webbing fits over the vest perfectly, same for the Type 56 chest rig.
Jessie 23 May @ 6:43pm 
Now we need someone to fix the fact that webbing and vests cannot be worn at the same time without the vest being hidden
KapitanSWAT  [author] 6 May @ 8:29am 
@FrankasTankas
Yes
FrankasTankas 6 May @ 7:46am 
Are vest retextured like miliary one?
amari 30 Apr @ 7:44pm 
this is such a better alternative thank you kaptain
Jun 22 Apr @ 8:09am 
I saw the comments below. You are awesome, @KapitanSWAT.
KapitanSWAT  [author] 18 Apr @ 7:02am 
I wouldn't be able to fix the issue without your help :) Reason being that I didn't intend to try out B41 again anytime soon, but thanks to you I went back and identified the issues with present in the B41 version of my mod.
Also, I appreciate the kind words :steamthumbsup: