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But overall it must have taken you a long time to make this map. So I thank you for providing me with such a uniquely painful and enjoyable experience
I'm about to release my 10 map campaign here soon, and there's definitely some limitations to the editor along with some leftover stuff spy didn't implement (killing the scumbag causes him to change into other actors) but your maps are inspiring others to make more stuff. Good luck with your other creations.
Thanks for your feedback and the one you posted on METRO. The game editor isn't easy to use. To be honest, I find it a bit messy.
I had bigger ambitions for these two missions, but I had to scale them down. For instance, I couldn't find a way to change the name of the "omni_light_switch" button.
Oh well. In any case, thanks for playing and for leaving such a detailed review.
Unfortunately, I don't think I'll be making any more scenarios. I've moved on to something else...
Have a nice day !
With the way you designed the more open areas (besides the nuclear pool, I didn't like that area) it would've been cool to have some more encounters in those areas, but I understand not wanting to overload those spots with enemies. Overall, great level, solid 4/5.
One error: there's a switch on the nuclear computer that says "omni_light_switch" which I assume is supposed to say something else.