Intravenous 2

Intravenous 2

SARCOGRAD
10 Comments
diealot 17 Aug @ 2:08am 
Thanks for the Great Map with a Truck Load of Goons. I went in Gun Blazing and empty out both my Primary and Secondary weapon and there was still dozen goons left alive and running toward me trying to kill me. So I try the Stealth Route only to find out the Map is a Maze.
But overall it must have taken you a long time to make this map. So I thank you for providing me with such a uniquely painful and enjoyable experience:steamhappy:
Zewce 19 Jul @ 1:54pm 
I feel ya.
I'm about to release my 10 map campaign here soon, and there's definitely some limitations to the editor along with some leftover stuff spy didn't implement (killing the scumbag causes him to change into other actors) but your maps are inspiring others to make more stuff. Good luck with your other creations.
Le Subtil  [author] 19 Jun @ 7:49am 
Hello Zewce,
Thanks for your feedback and the one you posted on METRO. The game editor isn't easy to use. To be honest, I find it a bit messy.
I had bigger ambitions for these two missions, but I had to scale them down. For instance, I couldn't find a way to change the name of the "omni_light_switch" button.
Oh well. In any case, thanks for playing and for leaving such a detailed review.
Unfortunately, I don't think I'll be making any more scenarios. I've moved on to something else...
Have a nice day ! :steamthumbsup:
Zewce 13 Jun @ 7:05pm 
Pretty solid level. The narrow corridor maze with multiple branching blocked paths with the throwables made for interesting ambush potential for dealing with the patrols. Only issue I had was that the narrow tunnels of the beginning/end made it easy to go loud and blast the patrols as they tried to round the corner due to the hallways being so long I could see and shoot them before they could ever see me - that's more on me going loud though since you did say it was a "stealth" level.

With the way you designed the more open areas (besides the nuclear pool, I didn't like that area) it would've been cool to have some more encounters in those areas, but I understand not wanting to overload those spots with enemies. Overall, great level, solid 4/5.

One error: there's a switch on the nuclear computer that says "omni_light_switch" which I assume is supposed to say something else.
WhoAmI? 7 Apr @ 9:13am 
Ok thx
Le Subtil  [author] 2 Apr @ 10:48am 
You may have missed it (since it's in the dark), but there's a corridor near the reactor control room that leads you to the second part of the map.
Le Subtil  [author] 2 Apr @ 10:39am 
You have security cards that opens the door to the surveillance office near the garage door.
WhoAmI? 2 Apr @ 8:36am 
After putting the security code, I must go to the garage place to escape but the entrance of that place is blocked!
Lars 29 Mar @ 10:23am 
Not bad
Darkyy 29 Mar @ 8:57am 
Nice map