Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






While my mod was never intended to handle more than one custom survivor. I too have recently taken notice of some unconventional vscript mods using more advance and flexible methods to identify non-standard survivor teams. Though I’ve been too preoccupied to rack my brain around it and actually workshop the idea. However, I do agree that a potential rework integrating the innovative framework (if suitable ) would be a massive boon ; not just for this mod but a standardized practice for all survivor mods going forward. As for whether I’ll eventually get off my lazy butt and do so one day… well that’s another question. Regardless, thanks for bringing the mod to my attention Shadowysn , your expertise is always appreciated.
A small group of people have started to use more than one entirely custom survivor via Custom Survivor Takeover.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3521730239
But I do feel this mod can be reworked to use the more advanced option of storing info for every survivor individually instead of specific character models.
If you're still struggling to get the mod working and have the patience for it: I'm happy to personally lend a hand in helping you out. Simply send me a friend request and we'll privately troubleshoot the issue.
I'm still going to mostly pass making in-depth explanation videos as they eat into time and effort and I'd rather just skimp out of making the video than burn-out and bury the script entirely just because the video can't be completed, speaking from a less content-creative mind.
Also, how the hell would I even start with an explanation video for something like VScript Survivor Manager.
but I dig your demo video, I binge to ts
6 hours!
also
grobert_ it's in the description/video
I can't promise when or if such an update will come to pass, but I absolutely agree with your suggestion; I only wish I thought of it myself sooner thank you!
would you be willing to do the same?
would you be willing to do the same?
This warning can't stop me 'cause I'm bored!
Maybe it would appeal more if the maximum threshold was 60 health or more?
as for the mod, i dig it, i think revived health depending on the remaining bleedout timer is cool, alongside the nice flavor text, i'm not a fan of getting staggered while reviving though, imo getting pummeled and losing health is punishment enough (i'd even go as far and saying that revivals should be never cancelable from just damage, like when a common hits a downed player), but the stagger is customizable anyway so it's all good! really nice work all around
I'm going to try it out.
Also, very nice edited video!