RimWorld

RimWorld

Rimhammer - The End Times - Daemons
39 Comments
sassythesasquatch(Real) 2 Oct @ 10:56pm 
awesome mod cant wait till the other chaos daemons get their time to shine hope we can get a chaos aligned faction like Norsca or chaos warriors who can benefit from them maybe in the future even a daemon faction! keep up with the great mods
Orphan 27 Sep @ 10:26am 
Yay !
SickBoyWi  [author] 27 Sep @ 7:43am 
Update: Ready for 1.6.
Scully 26 Aug @ 12:05pm 
i know a friend of mine will for sure be excited to as he was the one that introduced me to this mod and rimworld as a whole
SickBoyWi  [author] 26 Aug @ 12:04pm 
@Scully - Thanks! I'm stoked on it too. Been playing Odyssey, and it's really fun and refreshing. I'm currently working on the Beastmen and Empire mods for 1.6. After that it's Skaven. Then this mod. It does get faster the more I do. Magic took FOREVER to get updated (mostly due to the transport spell, and the huge amount of changes to that part of the core game for 1.6).
Scully 25 Aug @ 7:33pm 
@SickBoyWi cant wait bro im genuinely excited for the 1.6 update
Orphan 6 Aug @ 12:29am 
Nice to hear !
SickBoyWi  [author] 5 Aug @ 6:42pm 
@Orphan - Yep. We will be adding Nurgle and Slaanesh at some point here. They haven't been forgotten, we're just two dudes (one who does graphics, and one who does the rest), so time is not highly available.
Orphan 2 Aug @ 1:39pm 
Awesome ! Any plan on Nurgle ?
SickBoyWi  [author] 21 Jul @ 6:14pm 
All the Rimhammer mods will update to 1.6. I'm working on it!
Bomberbob123 20 Jul @ 1:05pm 
Do you have any date planned for 1.6 update?
lucian.leach12 25 May @ 2:35pm 
wheres slaanesh and nurgle
SickBoyWi  [author] 25 May @ 7:45am 
@Marcus - I'm not sure what YaYo Combat is. If it's something like CE, then I'm not sure. If it's a mod that adds weapons and such, then yes.
Asep_Hejo 23 May @ 3:51am 
@SickBoyWi does it compatible with yayo combat?
SickBoyWi  [author] 5 Apr @ 6:15am 
UPDATE: Fixed issue with Daemons not spawning when BioTech is active.
Dino  [author] 3 Apr @ 8:45am 
There seems to be a large bug associated with Biotech -- we are looking into it!
Average Genestealer 30 Mar @ 9:46am 
Can Beastmen get 'friendly' daemons with sacrifices? Would be pretty cool. Maybe they have a random chance to go berserk sometimes idk.
SickBoyWi  [author] 30 Mar @ 6:41am 
@Wolfette - I had no idea that the CE team handles that. I started doing a CE patch for the Rimhammer dwarfs a few years ago, and realized how much effort it was going to be, then gave up.Since I haven't gotten into CE yet, it's low priority. I do want to explore CE at some point though, so then I will likely be highly motivated to make my mods compatible.
Wolfette 29 Mar @ 3:22pm 
@Nattly Ask the CE team, they handle that shit themselves.
Nattly 29 Mar @ 8:52am 
alright, ill be that guy, CE?
Grave 28 Mar @ 6:38pm 
Tell me about the balance. What's their individual threat level on a scale of Baseliner to Thrumbo?
chill 28 Mar @ 5:17am 
holy SHIT
Latex Santa 28 Mar @ 4:39am 
@SickBoyWi
Outstanding. Was not expecting this.
I will delay my 40K playthrough until at least the Nurgle and Slaanesh daemons are in.
>daemonic equivalents to mechanoid clusters
I would LOVE to see and fight that.
>semi-tame daemons for the player to control
Perfect for an Evil Occultist playthrough.

Thank you so much.
girk 26 Mar @ 11:12pm 
@SickBoyWi you the goat brodder
cooldude808 26 Mar @ 4:15pm 
another question will there be greater daemon bosses like scarbrand, koogath, kiros, and nekari?
SickBoyWi  [author] 26 Mar @ 5:16am 
@Chaos - I do what I can! I'd love to do Chaos Warriors. We back-burnered them because someone else had a really good looking mod for that out. Eventually, we'll have all factions done very thoroughly, if RW carries on that long. It's just a matter of time and priority.
@TheForbidden - The Khorne and Tzeentch are done, so we pushed it out. If we don't release what we can when it hits a dev milestone, then it'll sit untouched for months (maybe years the way this has gone), and no one will get anything new to play.
Potemkin Enjoyer 26 Mar @ 12:44am 
Any chaos warriors?
TheForbiddenCornBread 25 Mar @ 11:37pm 
Like this is really cool and all... but why release it if its half done?
SickBoyWi  [author] 25 Mar @ 5:51pm 
@VOIDI8 - Yes. Slaanesh and Nurgle wll be added. We will also have special incidents / quests for the greater daemons. The goal is to flesh this out completely similar to core mechanoids: so that at some point players can summon and keep daemons of their own, daemons will have things similar to mech clusters, etc.
VOIDI8-GOD 25 Mar @ 9:27am 
are there plans for more daemons of each chaos god and are there plans for greater daemons?
Time Police Officer 24 Mar @ 3:59pm 
Anthoer Rimhammer mod drop? praise be to sigmar
YouKnowWho142 24 Mar @ 1:47pm 
"short term to do some Dwarf updates"
Short???
Great mod, I've always been wanting to see more daemons in Rimworld
SickBoyWi  [author] 24 Mar @ 12:13pm 
@Autismus - Yep. We will get Nurgle and Slaaneshi daemons added as well. We're switching gears for the short term to do some Dwarf updates.
@cooldude - That is on the list too. I really want to work with chaos corruption in that way. Sadly I'm one guy, so I have to do what I can and what I can when I can, and also get going on whatever Dino feels like making images for.
Sencho 24 Mar @ 10:48am 
awesome
Autismus Maximus 24 Mar @ 5:11am 
Nurglite/ Slaneesh daemons to be added?

Make compatibility with the forbidden mod, make slaneesh demons extra freaky
SpaceRat 24 Mar @ 1:47am 
In the base mod there are chaos storms that cause pawns and animals to go berserk.
神说万岁 23 Mar @ 6:40pm 
good
ZawodRoshen 23 Mar @ 12:11pm 
cool mod for demons. will you add more demons in the future?
cooldude808 23 Mar @ 11:19am 
can you add chaos corruption that functions similar to pollution