Barotrauma

Barotrauma

KF700 HULK - Heavy Transport
35 Comments
SkillfullShank  [author] 14 Oct @ 6:20am 
Like from a practical standpoint? yeah.
But the gunnery section and the cargo section are there for the aesthetics, and the fact that I didn't want the ship to be perfectly practical.
Moon Guy 14 Oct @ 4:56am 
i believe gunnery/armoury should swap place with cargo
SkillfullShank  [author] 8 Jun @ 1:03am 
PS. Taking somewhat of a break from barotrauma to among other things focus more on FtD (From the Depths), so any possible reworks or fixes to my subs may take a while.
SkillfullShank  [author] 8 Jun @ 1:01am 
The guns lever in engineering allows the guns to use more power / overheat faster iirc, I dont know whether the icebreaker hull works I myself never got that far in my playtesting with my friends. And yeah I've thought about replacing the laser with a heavy railgun, but I think that the laser works better aesthetically. Thanks for all the feedback!
Zentradi 7 Jun @ 4:21pm 
i might make edit replace it with heavy rail gun does ice breaker hull work?

what does guns lever in engineering do?
SkillfullShank  [author] 7 Jun @ 3:01pm 
Yeah, the frontal laser proved to be quite inconsistent when I was testing it, sometimes it worked exactly how I wanted it to, and sometimes it wouldn't work at all.
Zentradi 7 Jun @ 2:40pm 
play around with this in editor the lazer fired 2 shots then after some more time refused fire again

feedback great sub levers could use some labels thou
SkillfullShank  [author] 6 May @ 5:26am 
Some features on the shipped have been scrapped and have left behind some traces, so it might be that. However I'll try to look into it when I have the time.
Core 6 May @ 1:45am 
Hi there, I just open in ship editor, and throw error -->missing item identifier "aw48", and I check that bottom airlock door some wire are broken(one side not correct object).
Looks like it connect to sonar or something? It output door status to somewhere.
HDdude179 3 Apr @ 12:44am 
Good to know.
SkillfullShank  [author] 3 Apr @ 12:31am 
I don't think I added a deconstructor.
HDdude179 3 Apr @ 12:29am 
Thank you, I didn't see that. Is there any chance there's a deconstructor hidden away, too?
SkillfullShank  [author] 2 Apr @ 2:15am 
There should be one in Engine room 02.
HDdude179 1 Apr @ 5:40pm 
Is there a fabricator on board?
tredention 28 Mar @ 1:19pm 
nice work
T'erissk 26 Mar @ 10:34pm 
@SkillfullShank Gotcha, thank you for answering :)
SkillfullShank  [author] 26 Mar @ 1:04am 
In my experience AI crew is mostly fine, but there are some points they sometimes get a little stuck in, I've tried fix all I've found out about. There are also some minor rooms ai can't access and therefore cannot perform repairs in, like the room above the command center.
T'erissk 25 Mar @ 11:27pm 
How does it handle ai crewmates?
苏大妈 25 Mar @ 8:34pm 
:steamhappy:
SkillfullShank  [author] 25 Mar @ 1:18am 
Now all status monitors that are supposed to have power should have power.
SkillfullShank  [author] 24 Mar @ 10:07pm 
I haven't tried running it with the all in one, didin't think about it but it shoulf probably work.
SkillfullShank  [author] 24 Mar @ 10:06pm 
I will route power to most of the nonfunctional status monitors later.
Qerh 24 Mar @ 5:27pm 
since it requires the EK mods, I take it the EK all in one mod would be sufficient to run this sub then?
Cyroy 24 Mar @ 3:27pm 
Almost all status screens in all sections outside of gunnery and command seem to be lacking power.
SkillfullShank  [author] 22 Mar @ 10:53pm 
Ok yeah so the door were all sort of meesed up bc of waypoints, ladders was same problem, so now most ladders and doors should function with the AI. Also added a lever near the docking hatch to Enable/Disable power saving.
MegaPro1921 22 Mar @ 5:34pm 
Maybe make the doors automatic. so when the bot walks up to it they open automatically It would make the whole thing so much easier too
sage_n0tfound 22 Mar @ 5:28pm 
im guessing you have a system that turns off the reactor when connected to a station, but when playing with dynamic europa where not all stations give power to the ship the ship has no power mabye add a lever that turns off this feature?
sage_n0tfound 22 Mar @ 5:23pm 
the waypoints are messed up
MegaPro1921 22 Mar @ 5:21pm 
The bots cant climb up the ladders
Jim the Pilot 22 Mar @ 2:40pm 
looks good and plays very well
SkillfullShank  [author] 22 Mar @ 1:43pm 
Is this a problem with every door, could the doors possibly have levers? Any additional information will make fixing it a lot easier, but ill look into it.
The hunter 22 Mar @ 1:21pm 
yo, for some reason the AI will not open the doors on their own, i have to open it for them so they can do what ever
jacob 22 Mar @ 12:30am 
cool ship thanks for the update
huumonenalex 21 Mar @ 5:35pm 
FINALLY A SUB I CAN RALATE TO INTERMS OF HEART RATE
SkillfullShank  [author] 21 Mar @ 5:26pm 
Any feedback will be greatly appreciated!