RimWorld

RimWorld

Alpha Skills
171 Comments
Sarg Bjornson  [author] 6 Sep @ 6:43am 
v2.101:

Added code so the forbidden passion hediff removes itself every hour if no forbidden passion is found on that pawn
Sarg Bjornson  [author] 6 Sep @ 6:34am 
Thanks, that narrows it down: the game removed the passion, but not the hediff. I'll add a timer to make the hediff remove itself.
Lno 6 Sep @ 12:03am 
I did what you said and hediff is there, and I also started the game with just this mod and its dependencies, and I think I found the problem: when forbidden passion is applied to a skill that the pawn is incapable of, it loses its icon.
Sarg Bjornson  [author] 5 Sep @ 11:45pm 
You need to specify "show hidden hediffs" in the pawn's health tab

I'd also need to know if this is happening with just this mod active, as so far I've been unable to replicate it. The hediff is only added if the pawn has this passion, and the thought only happens if the pawn has the hediff
Lno 5 Sep @ 11:42pm 
I turned on dev mode and there is no hediff, if that is the correct way to do it
Sarg Bjornson  [author] 5 Sep @ 10:38pm 
And will you answer my question?
Lno 5 Sep @ 6:12pm 
@Futstub the same happens to me, there is no forbidden passion in any skill
Sarg Bjornson  [author] 2 Sep @ 1:29am 
Do they have the forbidden passion hediff?
Futstub 2 Sep @ 1:23am 
Some of my pawns get the -5 mood debuff from the forbidden passion, even though they do not have a forbidden passion. Anybody knows what's up with that?
Sarg Bjornson  [author] 30 Aug @ 9:01am 
Use mod options for VE Skills
NashEQ 30 Aug @ 8:26am 
can i deactivate the new passions and just use the new expertises?
Sarg Bjornson  [author] 29 Aug @ 7:11am 
Yeah, this is just a content add-on
Alex_ 29 Aug @ 6:46am 
And the mod options are in the Vanilla Skills Expanded menu, not in their own window.
Bustly 27 Aug @ 12:30am 
cool cool
Sarg Bjornson  [author] 26 Aug @ 11:08pm 
Yes, mod options
Bustly 26 Aug @ 9:09pm 
there a way (preferably without cherry picker) to add the new expertises but not the new passions?
Sarg Bjornson  [author] 25 Aug @ 6:09am 
Yes
XGGJI1 25 Aug @ 6:09am 
The -5 mood from forbidden passion is added via a Hediff, which is a hidden Hediff. When you remove forbidden passion using the character editor, the Hediff remains. Of course, you can also remove it directly with the character editor.
GiPSyFiSH 23 Aug @ 12:46am 
Yes new expertises, nah to new passions? Option? don't pee on anything please.
Sarg Bjornson  [author] 6 Aug @ 2:06pm 
Yeah, that's a bug
Misterdino Prime 6 Aug @ 10:38am 
so, a pawn without forbidden passion is having their debuff, thats very strange
Syamix 6 Aug @ 9:08am 
I see what alijons is saying. I'm experiencing it too. What is happening is that pawns are getting the mood debuff for a forbidden skill without having a forbidden passion on any skills. I've been trying to troubleshoot what's causing it because not every pawn is experiencing this.
alijons 1 Aug @ 4:39pm 
I am sorry, in don't think I explained well 😅 that pawn is capable of every job. All the backgrounds for childhood and adulthood they have sound pretty neutral. No skill has any passion at all. Like, its most mundane pawn ever.

I do not get which "passion" is forbidden for them. They do not even have any passion at all in the first place.

They do not have anything they are incapable of either.

That's why I am amusing they are getting that mood debuff by some kind of error, and I am asking how it can be removed or diagnosed.

If this IS how it's intended then I genuinely don't get it. Is there someplace in pawn's info where I can check which skill they consider to be forbidden?
Sarg Bjornson  [author] 1 Aug @ 2:25pm 
" I don't understand why they have that -5 to mood"

Well, because I wanted it to work that way?
alijons 1 Aug @ 2:20pm 
Is there any way to remove this "forbidden passion" thing from a pawn? I made one using character editor, I don't understand why they have that -5 to mood. They are capable of everything and don't have any passions for anything they cannot do.
Sarg Bjornson  [author] 1 Aug @ 1:09am 
No idea, try
Naucetaaq 31 Jul @ 1:51pm 
Hi, I was wondering if anyone knows how this works in the background and how it interacts with genes that add and remove passions. First which gets generated on a pawn first? Does the gene passions come first then can be replaced by one of these or vice versa? If skill genes can add passion, are the capable of adding any of the "positive" passions from here rather than the default ones or are they restricted? Curious to know if I mess around with skill genes if I can add a vengeful passion or a toxic passion for my attempt at a waster.
toetruckthetrain 25 Jul @ 8:05pm 
mindfulness is cool and a really creative idea, thats all i have to say
theothersteve7 24 Jul @ 2:57pm 
@Radish After editing passions using a character editor, make sure to go into the character's hediffs as well. You can remove the forbidden passion hediff to fix it. It's a "hidden" hediff.
Sarg Bjornson  [author] 21 Jul @ 10:55pm 
Yeah, it can literally be any other mod!
Turambar 21 Jul @ 1:53pm 
Well, in my game (with 200+ mods) it does :D Could the pawn generation rules preventing that be overriden by another mod?

I dont' think I have other mods impacting passions, apart from Vanilla Passions Expanded ofc
Sarg Bjornson  [author] 21 Jul @ 8:30am 
They shouldn't appear in non Sanguophage pawns
Turambar 21 Jul @ 7:41am 
Hey Sarg, is there a way to prevent "Sanguine" passions to appear on non-sanguophage pawns? It doesn't seem pertinent :D
Sarg Bjornson  [author] 20 Jul @ 1:16pm 
Yeah
Radish 20 Jul @ 12:39pm 
The forbidden passion mood negative keeps reapplying even after removing the forbidden passion with character editor.
Evan 19 Jul @ 8:57pm 
Hey Sarg, Me Again.

I was testing out something and I realized Mead and Wine from VFE: Medieval 2 both don't trigger the Drunken passion's conditions. This appears to be because Wine and Mead provide separate hediffs as opposed to the base Alcohol one (which is given by beer and by VBE alcohols).

Is this intentional, if it is not, would it be possible to patch it to be affected by them when you have the chance?
kongkim 18 Jul @ 5:25am 
Love the mod and the new expertises :)
Hope to see even more of that added.
Jirki88 14 Jul @ 9:21pm 
I really like the haiku!
BrenTenkage 14 Jul @ 10:08am 
Melee equal vacuum resilience...I think its just them having a stand and said stand is punching the vacuum away, we just can't see it as non-stand user
Sarg Bjornson  [author] 14 Jul @ 9:46am 
v2.1:

Added 4 new expertises: Piloting, Mindfulness, Vacuum resilience and Ranged dodging
thesmashbro 14 Jul @ 1:17am 
@Wemijei In the Vanilla Skills Expanded mod settings, you can just set all the passions you don't want to 0.
Catbot1310 3 Jul @ 11:38am 
Can you get the special passions on a child pawn during growth moments?
NTNT 13 Jun @ 12:12am 
Huh... I didn't even know Crafting Yield was a stat that existed.
Adam Smasher™ 8 Jun @ 2:44am 
PRobably not compatible with mad skillz right? :D
Sarg Bjornson  [author] 6 Jun @ 5:39am 
No idea, you should ask whoever is managing Cherry Picker now
Wemijei 6 Jun @ 5:22am 
is there a reason why some of the passions don't show up on cherry picker? same story for expertises. I do want to filter them but I can't. they are too stacked with VE Skills and some of them don't work with my mods anyway
Kaden Ha 21 May @ 2:51am 
Weapon/Apparel Dealing expertise (modifies weapon/apparel selling price)

Trapper expertise (modifies damage for traps built)

Sanity expertise (Vanilla Insanity Expanded)
Sarg Bjornson  [author] 13 May @ 9:32am 
Every weapon
Lattekahvi 13 May @ 9:20am 
how does the firestarter exactly work, does it work with every weapon or do you need incendiary weapon for it to work?
Deankiller Turnupseed 12 May @ 1:19pm 
can you make those extremely rare? or include options to make them appear less often