RimWorld

RimWorld

One with Death
712 Comments
Poney-Demoniaque 11 hours ago 
Hey chief !

im following you on Patreon ( but not subscribed )

im asking myself how much longer do you thing will it take's for you to release the full version of the update ?

im kinda moving out soon so im hoping to enjoy this mod before moving

great job bro
Shadelight 23 Oct @ 3:53pm 
Removing the Undead tag in character editor returned things to normal but if there are any implications to doing that I haven't seen yet
Shadelight 23 Oct @ 3:46pm 
When you achieve One With Death is it supposed to destroy your needs/mood/relations/memories? All of the pawns are gone. When I click on needs all it shows is Fulfilment and Hygiene, both of which are from mods.
Maybe its a bit silly to ask but is there a way to make your undead still gain skill points? How do i change their None learning factor?
Khaine The Bloody Handed 23 Oct @ 5:54am 
That's ok, i was just curious :).
Rokuni  [author] 22 Oct @ 6:39pm 
@khaine not really, I kinda hard coded them because frankly, I didn't know how to NOT do that when I first started making the abilities lol. Should probably refactor them so you can change the cost in the xml.
Khaine The Bloody Handed 22 Oct @ 3:18pm 
Is there a way to change the cost for abilities? Looking to have a bit of a power game without the grind for corpses
Rokuni  [author] 22 Oct @ 1:35pm 
@satan, there's nothing that should cause incompatibilities.
@natknut I explain a bit of what the next update is in my patreon(free), and i have a bunch of sneak peeks on discord if you want to see what I'm making!
natknut 22 Oct @ 12:53pm 
from a ritual does make more sense, can't wait to sort that out! Honestly I'm loving it, took me a bit to figure out what you did with handling stats of different species, really encourages a diverse range of skeletons. I LOVE IT
⦃Sค†คn⦄ 22 Oct @ 5:22am 
What about CE?
DragonScience 22 Oct @ 12:46am 
@Valachnon thanks for the advice
Rokuni  [author] 21 Oct @ 10:45pm 
@natknut new update will remove the book from caravans, you'll only be able to get it from rituals, so you'll be able to get more than one.
@unbridied age: you install the implant in the necromancer, the use the ability to raise them
Unbridled Age 21 Oct @ 10:15am 
Kinda silly and operator error I’m sure but I can’t for the life of me figure out how to link shamblers…
natknut 20 Oct @ 2:03pm 
bit of an odd compatibility thing, it won't work with auto arm. Strange huh, not even sure why that would be the case.
Valachnon 20 Oct @ 5:51am 
@DragonScience I had the same issue. A strange workaround I found was using the "Animameditation" ability from "VPE - Anima". That made the psyfocus and neural heat bar reappaer for me
natknut 19 Oct @ 1:32pm 
Don't suppose an apprentice system could be in the works? Haven't seen a second book crop up, and a necromancer needs an apprentice.
natknut 19 Oct @ 5:44am 
As long as I can get skeletons I'm happy. The other skeleton mod uses that alien races thing that breaks the vanilla game.
[IHB] Jonathan 18 Oct @ 4:37pm 
Shambler plague is from Alpha Genes.
Rokuni  [author] 18 Oct @ 4:15pm 
@Nomit yes! if you come to my discord there's a patch pinned for the compatibility, it will be added in the new update automatically once I release it, I released just the patch on discord for those who don't want to wait.
@MannenMyten which mod adds shambler plague?
@Dragonscience I'm currently fixing some incompatibilities with psycasts and such, so thank you for letting me know!

----
Little update: The beta is going great, I'm battling and fixing bugs left and right but they are getting solved one by one. If you want to support me and try the new update a little early (and a little bugged) please consider becoming a patron, it would mean a lot.
DragonScience 18 Oct @ 4:30am 
becoming a lich seems to mess with alpha genes psychic sight making it act like you pawn has no psylink. i also have vanilla psycasts expanded which may be part of the problem.
Goober 17 Oct @ 4:30pm 
Awesome :steamthumbsup:
MannenMyten 17 Oct @ 7:03am 
@Rokuni - I don't know if it's (un)intentional, but apparently Undead Champions can get Shambler plague. I'm a bit split on if I would say it should be possible or not as they are an undead bound to the necromancer. Just letting you know.
Nomit 16 Oct @ 3:49pm 
This mod is awesome. Just one question, any plans for RImworld of Magic compatibility? Right now, if you raise an undead with a magic class, or become a lich, your mana/stamina bars from RoM become disabled but the undead pawn keeps their abilities (with no way to cast them, due to no mana/stam)
Rokuni  [author] 16 Oct @ 9:29am 
yes! probably the next thing I will work on
Goober 15 Oct @ 1:00pm 
Will this get Ideology content?
Sera 14 Oct @ 6:41pm 
@Rokuni
I seen a few people miss the fact it acts like the mechlink. Hell i did to but i have been trained if i can't cut it into someone's head make them jam it in.Only thing i can think to help is follow base name logic. Mechlink, phylink, conduit link.
Rokuni  [author] 14 Oct @ 8:56am 
I just released a patreon post explaining the current status, I'm also releasing a beta (paid tier only for now) as I continue testing. a public beta will be available in due time, and then, finally, the release!
Rokuni  [author] 14 Oct @ 8:54am 
@Gingerhead without more information I don't really know what to tell you but be aware that they are self installing, you right click on them they are not surgeries that you do (like the mechlink from biotech).
Gingerhead 14 Oct @ 3:01am 
Yo mod maker thank you for the hard work first and foremost secondly i saw your mod through rat knights video and started a run my only problem so far is i cant install any of the conduit or the core on anyone i am i doing something wrong or missing a step?
[IHB] Jonathan 13 Oct @ 8:32am 
@Riss, look into the discussions. There is a thread to fix it.
Riss 12 Oct @ 2:08pm 
I seem to be having issues with compatibility with dubs bad hygene. My raised skeletons still want to drink but don't have an interaction for it.
Rokuni  [author] 8 Oct @ 11:07am 
@Poney right now, the only way is by using neural shackles on prisoners or changing the mod options to artificially increase the cap. In the next update you'll have other ways
@Raider that's for you to decide! all I can say is that the update changes quite a few things and adds some end-game challenges as well, but it'll probably be somewhat compatible with an older save.
Raider1 7 Oct @ 8:11am 
Hey this looks awesome! Im starting a new game, would you suggest I hold off on adding this mod until the new update is out?
Poney-Demoniaque 7 Oct @ 6:09am 
Is there other way than the brain shackle to get more bandwith ?
great mod btw !
Sanders 6 Oct @ 8:45pm 
Does the final research lower the energy you get from consuming corpses drastic, or is that just me being crazy?
Poney-Demoniaque 6 Oct @ 4:11pm 
Is there a cap to how much you can control the undead ?
it seems that i can't go further than 15 is this normal ?
Deylendor 5 Oct @ 11:54pm 
@Rokuni
No problem brother, take your time. When you're ready to update, we will celebrate it.
Until then, we will continue to enjoy the best damn Rimworld necromancy mod ever made.
Tardo The Ass-Monkey 5 Oct @ 8:41pm 
Would it be possible for animals raised as Shamblers to have their Tameness filled? I was planning on using undead Horse as mounts for my Champions (using GIddy-Up, of course), but it says they need Tameness to be mounted and there is no option to train them.
Rokuni  [author] 5 Oct @ 4:08pm 
Sorry for the lack of updates, I've been hard at work. The update is ready and I'm now in the bug fixing stage, after I fixed everything you guys have been reported plus everything else I find I will release it, but it's gonna take some time. Check on discord if you want to stay updated. Once the update is out most if not all the bugs you have reported will be gone, even If I'm not replying to you personally. Just have a little bit more patience!
Aphelion 5 Oct @ 3:21pm 
As Shade light said, please make them immune to toxic buildup, or at least change the effects, like maybe they are slower due to the residue building up on their bodies, did not realize it would kill all my skeletons (got lucky with a bunch of skeletons on my map and just kinda executed all animal life
Deylendor 2 Oct @ 9:32pm 
Raising animals via shambler research route, got it.
Undead mammoth cataphracts, here we go!
Shadelight 29 Sep @ 5:56pm 
If I could suggest something I would ask that the undead become immune to toxic buildup
MiksaMark 29 Sep @ 12:25pm 
Is this mod CE compatible?
[IHB] Jonathan 29 Sep @ 8:41am 
Yes it is. When a corpse gets reanimated the skills get a special roll affected by xenotype. If the person were a hussar he gets more because hussars are good in shooting.
ShadowV2 29 Sep @ 2:41am 
is it normal for the shooting skill to reset to 0 when a pawn gets reanimated.
nikrom92_MV 29 Sep @ 2:08am 
Best necromancy mod
CeasartheUndead 25 Sep @ 3:36pm 
how do get "Necroctic provocation"?
I got this my last play thought, but In a new one I miss it.
am i missing a item?
Samurai 24 Sep @ 6:15pm 
Great mod, but I get the following error on launch if Royalty is not loaded:

Could not resolve cross-reference to Verse.HediffDef named BloodRot (wanter=makeImmuneTo)

Could you please make it optional. Thanks
The Dwarven Gaming 24 Sep @ 8:21am 
the necrotic orb, is that findable loot like in ancient structures? I don't think it's craftable so i'd just like a bit of clarification. I also just want to say, AMAZING MOD, glad to have a less buggy alternative to rim of magic.
[IHB] Jonathan 23 Sep @ 8:53am 
Its easiest in rainforest, killing big animals like elephants and rhinos I think. It also depends on your progress. As an alternative you can have a large animal pen and slaughter your points.