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professional infiltration cards are awesome for holding catastrophic cards from playing preventing the game from going downhill, his "Intangible proof", a one-shot wraith's infrared eyepiece, is alright considering he has so much things to do in his power phase.
This aspect is really good, the only problem preventing it from greatness is the word "limited" on "Professional Infiltration" by making it unlimited, the player can prevent 2 dangerous cards from playing at the cost of 6 HP per turn, by fixing he healing problem mentioned above will make this style of play viable. so the player can then go full deck manipulator, tanker or a bit of both depending on card draws and situation.
It's just a suggestion. I do really love the character design and idea for cards [a lot] it's just a little bit underwhelming in my humble opinion.
"The Tanking and [self] Healing"
So the mechanic heart was designed to be a tank by playing a side kick card next to hero targets while out healing the damage with shield generators and solar panels, with the damage reduced by his "non-vital-hit" card?
in this aspect of his, I found the healing to be a bit too slow even with the full setup, since he can only play 1 card and 1 power, no additional power and play by his own. the solution of this would be making a solar panel power giving him a free power use after healing or making the shield generator power a passive, so he can utilize his other power card instead of spending a turn using a healing power.[such as "reflector shield" "link to the underworld" or "field projector"]
Perhaps make the passive effect a -2 to Melee and Ranged attacks?
Fighting voss, played "Side Kick" it had me draw 4 cards, play a card and then end my turn skipping the power phase. Playing multiple side kicks seems to cause this effect to stack in some way causing multiple instances of drawing 4 and playing a card. Might be a link to digital wardrobe which seems to have that as its intended power. Well except for the stacking effect.
When used at full life I grenade die 13 damage to voss (the expected number) but only 1 damage to machine heart.
Solar panels are not generating charges.
Good luck.