Sentinels of the Multiverse

Sentinels of the Multiverse

I.S.S.U.E. Comics
Showing 1-10 of 16 entries
< 1  2 >
Update: 16 Apr @ 5:36pm

Added Nemesis with The Ennead and RA??

Update: 15 Apr @ 9:12pm

Added Deck Back for The Machine Heart, added missing flavor text to cards. Everything should be compatible with Applied Numerology and Guise combo. Adding end game images.

Update: 10 Apr @ 6:27pm

Update: 10 Apr @ 6:24pm

All cards fully operational, but powers need to be adjusted for Harpy's Numerology.

Update: 6 Apr @ 5:34pm

Fixed Hero powers, hero card is now fully functional. Here's a list of other bugs I found in TMH:

Character card: Fixed
The counter damage effect does not expire at the start of the turn, because you're using a trigger instead of a status effect. Also, the counter damage is not optional.
Typo in Incap #2 - "environmen" Fixed

Appearance of Good: Fixed
Reduces damage to all hero cards instead of just hero character cards.

Field Projector: Fixed
Damage to TMH should not be optional.
Damage to another target is Radiant, but the card says Energy.

Intangible Proof:
Moves the villain card to the trash or top of deck, instead of bottom or top, and does not reveal from TMH's deck at all.

Mixed Orders: Fixed
The large card art has a black bar at the top

Non-Vital Hit: Fixed
Should probably remove the text saying it imitates Digital Wardrobe

No end-of-game images

Update: 4 Apr @ 11:04pm

Updated the descriptione somewhat.

Update: 4 Apr @ 10:45pm

Fixed the temporary text on the non-vital hit card. It is working.

Update: 4 Apr @ 10:24pm

Side Kick Card is now fully operational, and only can be placed next to hero Character cards, with redirect damage optional.

Update: 24 Mar @ 11:07am

Update: iGrenade will no longer deal damage if the heros health is below 13.

Update: 23 Mar @ 9:30pm

Solar Panels commission by Origami Swami working beautifully.