Arma 3
Blastcore Murr Edition(TT Version)
345 Comments
CallMeD 10 Oct @ 10:41am 
Yeah I'm all for the idea of using the effect from MoH, it's definitely subtle and that game can do little wrong.
Sir Knight 10 Oct @ 2:38am 
@TT Yes i use Recolor mod. Even if i remove effect will still be exaggerated.

Your blastcore edition is perfect as is, performance and looking wise, without this blood effect.

I suggest you make optional blood impact mod and remove it from this main version. (Or just update impact version patch for us)
TT  [author] 10 Oct @ 2:15am 
@Sir Knight, @CallMeD

Anyway, I’m considering using the bullet hit effect from the Medal of Honor trilogy — specifically the white smoke effect. By ‘Medal of Honor trilogy,’ I mean the PC titles Medal of Honor: Allied Assault (2002) and its two expansions, Spearhead (2002) and Breakthrough (2003). Although these are old games, this is the closest effect I can think of to a realistic impact. You can check out some videos for reference. If you have better suggestions, such as hit effects from other games, please share the videos with me.
TT  [author] 10 Oct @ 2:08am 
@Sir Knight

It seems that your video has a filter applied. When I tested it, I would not describe the blood as superbright.

https://postimg.cc/3y3JYsdb
Sir Knight 9 Oct @ 11:20pm 
@TT

It should be subtle, and yet it screams ''blood'' on every hit

I did show i to my friends, and they laughed at how bad it looks, like superbright red smoke.

Look

https://streamable.com/5h8mpi
CallMeD 9 Oct @ 4:10pm 
I was thinking along the lines of the white effect you mentioned for body impacts. Something that leans closer to "reality" that you think would look good.
TT  [author] 9 Oct @ 2:44pm 
@Sir Knight

I respect your choice, but I would like to know what kind of realistic human hit effect you want?
TT  [author] 9 Oct @ 2:42pm 
@CallMeD

Which white smoke are you talking about?
the_green_one009 9 Oct @ 9:13am 
as per your intended update for buildings.
thats how hardness works, diamonds shatter really easy despite being the hardest single object.
the steel hammer would barely be scuffed despite being chinesium
CallMeD 8 Oct @ 6:45pm 
Could there be the implementation of a subtle, white smoke patch in the future that's barely noticeable? As opposed to what's currently used
Sir Knight 7 Oct @ 7:08am 
You somehow made it even worse with superbright red mist. I will use impact patch and wont bother you anymore, i can tell we have different vision of realistic arma
Sir Knight 7 Oct @ 5:42am 
Oh yes finally thank you i love your mod but that red cloud made me uninstall it, if i wanted any hit markers i'd install hit marker mod
TT  [author] 7 Oct @ 4:03am 
@Sir Knight

Look, I’ve watched real footage of bullets hitting the human body—you don’t actually see any blood mist. So regardless of its size, blood mist is unrealistic (which means even the original Murr version wasn’t realistic). If we wanted to be as realistic as possible, the effect of a bullet hitting a body would just be a puff of white smoke, the same as when it hits the ground.

That’s why blood particles were added purely for gameplay purposes—to let players clearly see that they’ve hit a human target rather than something else. This is also why I used larger blood mist effects, so players could notice a hit from long distances.

But back to your question: in this update, I did remove that blood mist effect. Whether it’s exactly what you were hoping for, I’d suggest you try it out yourself and see.
Sir Knight 7 Oct @ 12:31am 
Does this new update remove unrealistic big bloody cloud on hit we were seeing in previous updates?
TT  [author] 3 Oct @ 11:15am 
@Vulpecula

Because I stood on the shoulders of giants. Thank you for everything you’ve done.
Vulpecula 3 Oct @ 1:33am 
Amazing work dude, thanks for improving and adding on more stuff!
Mrakos 3 Oct @ 1:25am 
@TT
Using this mod with SPE 44, several issues with smoke (smoke from burning SPE aircraft looks off), bullet hit effects messed up (original Murr patch stopped working?), long duration smoke patch stopped working too. I will post some screenshots on your Discord. Vehicle wreck fire looks really good though! Cheers!
TT  [author] 2 Oct @ 12:14am 
@username too short

What kind of issues are you talking about? Send me your .rpt file so I can take a look.
Massimo_3XTR3M0DUR0_ 30 Sep @ 7:57am 
puedes hacerlo compatible con pir frag?
Can you make it compatible with PIR Frag?
username too short 30 Sep @ 6:57am 
I have run into some issues while trying to run it with some other mods (after looking through the files themselves it would appear that there is no clear conflict. No other mods seem to change effects). Could you perhaps help me? I really like your mod, I think it's by far the best one out there in terms of effects.
ElPedroChico 28 Sep @ 9:46am 
@B-TO480 thank you, I'll go have a look
TT  [author] 28 Sep @ 8:22am 
@Mrakos

Resolved the issue: "Also the sparks look strange (like they go in only one direction from the metal surface). Can we have the original Murr sparks too please?"
B-TO480 24 Sep @ 8:31am 
@ElPedroChico

Check the previous comments, the author already responded.
I recommend you to go into the "Comments page", the button that says comments that is above the images, and go to page 4, and look for the authors comments where they explain the reason.
ElPedroChico 23 Sep @ 5:17pm 
Why the JSRS dependency? (I use JSRS but I'm curious)
TT  [author] 22 Sep @ 1:03pm 
@0311DAGGER96

Try loading only the essential mods to see if that resolves the issue. If it doesn’t, send me your .rpt file containing the error details.
0311DAGGER96 21 Sep @ 1:35pm 
Addon 'TT_ship_explosion_effect' requires addon 'TT_Blastcore_MainCore'.....this is what im getting
Otto The Enclave Trap 19 Sep @ 10:59am 
fixed
TT  [author] 19 Sep @ 10:43am 
@Otto The Enclave Trap

The latest version has removed the blast_refract.pbo file — check if this resolves the issue. If it doesn’t, send me your .rpt file containing the error information.
Otto The Enclave Trap 17 Sep @ 5:17pm 
Addon 'TT_blast_refract' requires addon 'TT_WarfxPE'
Mrakos 17 Sep @ 2:38pm 
@TT
You didn't respond to my recent observation regarding the hit effects?
Sheliz 17 Sep @ 2:02pm 
Got it now. Thanks for all your hard work
TT  [author] 16 Sep @ 4:40am 
@Sheliz

The “white boxes” issue has been fixed, and a new FAB‑9000 class has been added. As for the other issue you mentioned, it also exists in the vanilla explosions, but it’s not an important problem. Apart from surface‑to‑air missiles, which detonate in the air, other missiles and bombs are expected to explode on the ground. Since the explosions of surface‑to‑air missiles are small, any partial smoke effects appearing on the ground are usually unnoticeable, so there’s no need to fix it.
Sheliz 15 Sep @ 2:51pm 
and there’s been a problem in Blastcore Murr before. If an airburst round explodes in the air, even really high up, shrapnel still magically shows up on the ground, and it’s still happening in this mod.
Sheliz 15 Sep @ 1:41pm 
There is a problem with the new bomb models, white boxes are seen instead
ElPedroChico 12 Sep @ 8:43am 
Addon option to turn off crater effect or other features?

Or will you release a version without crater effect?
Sir Knight 10 Sep @ 10:49pm 
Hey @TT - can you make Animated Smoke Effects https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554744365 compatible again? This mod makes smoke grenades actually usable and useful

few updates ago they were compatible, now they are not since your smoke overrides this one
tranasa1234 9 Sep @ 7:17pm 
i think maybe it would be nice to rework the plane rockets effect, mainly because of the performance. great mod btw
walidsamour47 9 Sep @ 5:49pm 
Does this mod improve fps when using vehicles?
Mrakos 9 Sep @ 2:15pm 
@TT - Also the sparks look strange (like they go in only one direction from the metal surface). Can we have the original Murr sparks too please?
Mrakos 9 Sep @ 2:13pm 
@TT - The original Murr hit fx are being shown on top of your animated one, can we just have the one original effect please? I can post screens on Discord if needed. Thanks ;)
TT  [author] 9 Sep @ 4:33am 
@Sir Knight

Fixed.
Mrakos 8 Sep @ 12:02pm 
@TT
Thanks dude ;)
Sir Knight 8 Sep @ 7:08am 
@TT impact patch doesnt work, i've commented crash info on that mods comment section
TT  [author] 8 Sep @ 2:05am 
@Mrakos

Fixed — found that the issue was caused by Arma 3 when compiling config.cpp into binary format.
Sir Knight 7 Sep @ 10:54pm 
Thanks alot, been waiting for that update and playing with your legacy tt mod (performance is way worse on that one)
Mrakos 7 Sep @ 9:01pm 
@Glendening - No, Blastcore Murr (original) does not display the error.
Mrakos 7 Sep @ 8:14pm 
@TT - Thanks for the update, but I'm still seeing the message "Addon Murr original bullet impact effects..... requires Blastcore_VEP"
TT  [author] 7 Sep @ 12:52pm 
@Sir Knight, @Mrakos

Updated — sorry it took so long, I've been busy working on my new mod.
Mrakos 7 Sep @ 1:24am 
@TT
@NorYa
Please fix the bullet hit effects (original Murr) patch ;)
NorYa 6 Sep @ 9:18pm 
Dust effect from bullet impacts looks like a square from far distances. How can I fix this?