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Your blastcore edition is perfect as is, performance and looking wise, without this blood effect.
I suggest you make optional blood impact mod and remove it from this main version. (Or just update impact version patch for us)
Anyway, I’m considering using the bullet hit effect from the Medal of Honor trilogy — specifically the white smoke effect. By ‘Medal of Honor trilogy,’ I mean the PC titles Medal of Honor: Allied Assault (2002) and its two expansions, Spearhead (2002) and Breakthrough (2003). Although these are old games, this is the closest effect I can think of to a realistic impact. You can check out some videos for reference. If you have better suggestions, such as hit effects from other games, please share the videos with me.
It seems that your video has a filter applied. When I tested it, I would not describe the blood as superbright.
https://postimg.cc/3y3JYsdb
It should be subtle, and yet it screams ''blood'' on every hit
I did show i to my friends, and they laughed at how bad it looks, like superbright red smoke.
Look
https://streamable.com/5h8mpi
I respect your choice, but I would like to know what kind of realistic human hit effect you want?
Which white smoke are you talking about?
thats how hardness works, diamonds shatter really easy despite being the hardest single object.
the steel hammer would barely be scuffed despite being chinesium
Look, I’ve watched real footage of bullets hitting the human body—you don’t actually see any blood mist. So regardless of its size, blood mist is unrealistic (which means even the original Murr version wasn’t realistic). If we wanted to be as realistic as possible, the effect of a bullet hitting a body would just be a puff of white smoke, the same as when it hits the ground.
That’s why blood particles were added purely for gameplay purposes—to let players clearly see that they’ve hit a human target rather than something else. This is also why I used larger blood mist effects, so players could notice a hit from long distances.
But back to your question: in this update, I did remove that blood mist effect. Whether it’s exactly what you were hoping for, I’d suggest you try it out yourself and see.
Because I stood on the shoulders of giants. Thank you for everything you’ve done.
Using this mod with SPE 44, several issues with smoke (smoke from burning SPE aircraft looks off), bullet hit effects messed up (original Murr patch stopped working?), long duration smoke patch stopped working too. I will post some screenshots on your Discord. Vehicle wreck fire looks really good though! Cheers!
What kind of issues are you talking about? Send me your .rpt file so I can take a look.
Can you make it compatible with PIR Frag?
Resolved the issue: "Also the sparks look strange (like they go in only one direction from the metal surface). Can we have the original Murr sparks too please?"
Check the previous comments, the author already responded.
I recommend you to go into the "Comments page", the button that says comments that is above the images, and go to page 4, and look for the authors comments where they explain the reason.
Try loading only the essential mods to see if that resolves the issue. If it doesn’t, send me your .rpt file containing the error details.
The latest version has removed the blast_refract.pbo file — check if this resolves the issue. If it doesn’t, send me your .rpt file containing the error information.
You didn't respond to my recent observation regarding the hit effects?
The “white boxes” issue has been fixed, and a new FAB‑9000 class has been added. As for the other issue you mentioned, it also exists in the vanilla explosions, but it’s not an important problem. Apart from surface‑to‑air missiles, which detonate in the air, other missiles and bombs are expected to explode on the ground. Since the explosions of surface‑to‑air missiles are small, any partial smoke effects appearing on the ground are usually unnoticeable, so there’s no need to fix it.
Or will you release a version without crater effect?
few updates ago they were compatible, now they are not since your smoke overrides this one
Fixed.
Thanks dude ;)
Fixed — found that the issue was caused by Arma 3 when compiling config.cpp into binary format.
Updated — sorry it took so long, I've been busy working on my new mod.
@NorYa
Please fix the bullet hit effects (original Murr) patch ;)