Counter-Strike 2

Counter-Strike 2

ze_prisonbreak_rescue
7 Comments
皇家暴龙战士  [author] 7 Sep @ 11:05pm 
@Vauff
OK, I'll check it out and fix it.
Vauff 6 Sep @ 4:20pm 
The FPS performance problem actually seems to be caused by the smoke particles, since it still happens in the new update, manages to bring my 4080 GPU usage to 100%. If you haven't already disabled OIT sorting on it, then that's likely the reason, you can do that by enabling "Only Render in effects game overlay pass" in the particle editor.
皇家暴龙战士  [author] 3 Sep @ 9:12pm 
@Ice
Notes on Map Testing Responses:
- Fixed grenade destroying blue/end gates (suspected game engine bug).
- Removed flame particles to optimize FPS.
- Team wipes aren't random - caused by incorrect path selection at 7F control switches (anti-delay measure).
- Added chat notifications for anti-delay triggers.
- NPC kills (T-side only) disable roof trigger - CT mission fails if NPC dies.

Enjoy the game!
Ice 1 Sep @ 8:31pm 
Notes from test of the map:
- Nades instantly break blue doors
- Nades break end gate (but because of invisible wall, doesn't affect gameplay)
- Fire "laser" arena kills FPS (probably due to smoke particle)
- Whole team gets 'randomly' slayed sometimes. I assume it is some anti-delay feature, but would be nice to have a chat message or something explaining what happened
- Trigger on roof didnt work (people said that nades killed NPC, which is what broke it)
A1 18 May @ 4:58am 
战地之王
皇家暴龙战士  [author] 22 Mar @ 11:53pm 
@Hichatu Has been noted.
Hichatu 20 Mar @ 9:59am 
If this is a S2ZE Contest map (looking at the banner), you have to specify in the description here on Steam.