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Notes on Map Testing Responses:
- Fixed grenade destroying blue/end gates (suspected game engine bug).
- Removed flame particles to optimize FPS.
- Team wipes aren't random - caused by incorrect path selection at 7F control switches (anti-delay measure).
- Added chat notifications for anti-delay triggers.
- NPC kills (T-side only) disable roof trigger - CT mission fails if NPC dies.
Enjoy the game!
- Nades instantly break blue doors
- Nades break end gate (but because of invisible wall, doesn't affect gameplay)
- Fire "laser" arena kills FPS (probably due to smoke particle)
- Whole team gets 'randomly' slayed sometimes. I assume it is some anti-delay feature, but would be nice to have a chat message or something explaining what happened
- Trigger on roof didnt work (people said that nades killed NPC, which is what broke it)