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For layout support. It is a bit hard as arma gives no option for scripting to know which layout is active. However I have tested it with all Latin character keyboards, as the "oddballs" there are just german and french for some reason. I do not know about non latin keyboard layouts as i do not have one nor know people that have such a keyboard.
do you plan to add support for layouts other than qwerty ?
or eventually to add customizable keybinds ? It would be nice to be able to put the QTE on the arrow keys for exemple.
i know we can set it to disable via server/mission settings but i want to give players the option to choose.
also check for "ace_repair_fnc_addRepairActions" anywhere in your RPT file.
If it this is more about just using the QTE functionality in a mod or mission, the code is open source to view, anyone can just call the function as they see fit.
I am not sure if I can pull this out myself yet...
i think this happened after Jul15 ace update
persists even with qte rearm disabled
tried removing qte_rearm.pbo on the mod, it fixed it
1:29:15 Error in expression < 3, 4, 5, 5, 5, 5, 13, 10] select _idx),
[_unit, _magazineC>
1:29:15 Error position: <select _idx),
[_unit, _magazineC>
1:29:15 Error Zero divisor
1:29:15 File /z/qte_ace/addons/rearm/functions/fnc_takeAmmo.sqf..., line 61
1:29:15 Error in expression < 3, 4, 5, 5, 5, 5, 13, 10] select _idx);
private _sequence = floor >
1:29:15 Error position: <select _idx);
private _sequence = floor >
1:29:15 Error Zero divisor
1:29:15 File /z/qte_ace/addons/rearm/functions/fnc_takeAmmo.sqf..., line 17
Appreciate the help!
Yeah you can make your own QTEs using the function "qte_ace_main_fnc_runQTE"
params are here
https://github.com/diwako/qte_ace/blob/master/addons/main/functions/fnc_runQTE.sqf#L11-L23
no documentation because i am lazy
For example, I add an action to hack a laptop, is there any way to add QTE to it and have it execute a custom code on completion?
Effectively I used my own debug feature to figure that one out, as this key is not documented by the official game documentation.
Either way, that one is fixed now and if someone runs into similar issues, there is a debug feature now to figure that out pretty fast.
But after pressing the previously mentioned buttons this is printed: 128: Unknown Key 128 | SHIFT: false | CTRL: false | ALT: false.
Sorry for my mistake...
Please enable the debug setting from the Addon Options menu with the "main" sub menu for this mod. Start a QTE hit the buttons that do not work, close the QTE and paste the results here.
are you on the latest version? if yes, i might need to do some debugging with your help to catch all the rouge keys.
By chance, is this mod a Client side mod?
Fix spelling mistakes in word lists
Fix KAM full body stitching
Fix f16 to f24 keys
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3447935220/591769824782214745/
with default settings I can switch a body part just fine.
However, KAM's full stitching doesn't seem to work properly yet at before last update (Because it is sewn according to the progress bar regardless of QTE). (sorry I'm not test yet latest update but change log is nothing related about that I think)
Will this be supported in the future or never?
It would be really great if we could shorten the suturing time, which should take more than 60 sec, by using QTE, but currently all the suturing can't be completed unless we wait for the time-up, and done the QTE is just interrupts it. (Other treatments are working fine! Nice!)
Fix rounding issue with every tries related setting
Add colors for arrow QTEs