Arma 3
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Quick time events for ACE3
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
799.435 KB
19 Mar @ 1:40pm
25 Jul @ 1:44pm
26 Change Notes ( view )

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Quick time events for ACE3

Description
A mod that adds quick time events to ACE3, why? Why not.

Waring this is a test item, I am mostly looking for feedback. It may get deleted and reuploaded after a while, or not, who knows.

Quick time events for ACE3 actions

Summary

Provides QTE events for ACE interactions, mostly for actions that have a progress bar. The goal is to allow people with quick fingers to wait less.
This means if you ignore the QTEs or disable it, you wait the same amount as you'd normally would with ACE, but if you solve the QTE before the time runs out, you are technically faster than the normal wait time.

Supported ACE3 components

- Cargo
- Explosives
- Magazine Repacking
- Medical
- Overheating/Weapon jamming
- Rearm
- Repair

Links
GitHub[github.com]
Popular Discussions View All (1)
3
28 Apr @ 7:59am
[Solved] surgical bug
Apricot_ale
206 Comments
al-jolani gaming 17 Sep @ 10:28pm 
I initially wrote this mod off as a haha funny hehe mod but the implementation is just great and adds an extra layer of tension to some scenarios. Great work!
Hoplite 11 Sep @ 4:12am 
Ok, strange, I tried the arrow keys but it didn't work. Must be on my part though. Keep it up !
diwako  [author] 6 Sep @ 11:34am 
arrow QTE works with WASD and arrow keys.

For layout support. It is a bit hard as arma gives no option for scripting to know which layout is active. However I have tested it with all Latin character keyboards, as the "oddballs" there are just german and french for some reason. I do not know about non latin keyboard layouts as i do not have one nor know people that have such a keyboard.
Hoplite 6 Sep @ 9:53am 
Very good idea !
do you plan to add support for layouts other than qwerty ?
or eventually to add customizable keybinds ? It would be nice to be able to put the QTE on the arrow keys for exemple.
Illu 26 Aug @ 10:03am 
iirc you can adjust the difficulty of qte
CadetheDOGGO 22 Aug @ 1:10pm 
be neat if it was actual QTE events that sped up the progress bar, doing the whole thing usually only gets me a few milliseconds of speed and while it may be a skill issue I would rather get a constant bonus for doing it instead of the current all or nothing
diwako  [author] 16 Aug @ 1:18pm 
You will need to script this yourself. CBA settings are versatile but the checkbox is fairly bare bones when it comes to the default value.
Illu 16 Aug @ 12:50pm 
hello. is there a way to make the default setting for qte_medical to be disabled in client settings?
i know we can set it to disable via server/mission settings but i want to give players the option to choose.
diwako  [author] 9 Aug @ 4:14am 
Check your RPT file to see which function is overwriting the function named "ace_repair_fnc_repair" if it is the QTE mod then it is fine. then the culprit is probably on another spot.

also check for "ace_repair_fnc_addRepairActions" anywhere in your RPT file.
Anatoly Ilyushin 9 Aug @ 4:05am 
Apparently, some modification seems to be breaking this, which is strange in itself. Other modules can only be repaired using QTE, but full repair works solely on a timer.