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I'm working on a big update for 7.0 and with the delay, I'll have time to learn how to make a script to automatically demolish them before turn 1
The blank orc recruitment building is expected. Some goblin factions start with a orc barracks and I don’t know how to delete it. Gorbad is the one faction that can build anything, so I’m not sure why blank buildings would show up for him. Also weird that it crashes when you delete it, it was working when I tested several months ago. I haven’t tried it lately though.
The armies that are summoned when the crisis begins will probably still be a mix, but after that, they should only recruit what that faction normally has access to. So if you want only goblins, you can use the Force Diplomacy mod to make all of the orc factions confederated by the nearest goblin faction.
Units should be fully compatible with Wez Speshul now and hobgoblins for garrisons are their own unit that will only be available to hobgoblin factions even if another mod changes military groups.
@eduaciab70 Out of curiosity, what mod was it that was conflicting?
They should only show up if they are in that faction’s “military group”, which another mod might do to allow you to recruit them.
I'm not sure why there is a goblin bigboss at the orc building, but it would have to be added in the building_effects_junction table. Look up datasniping, its a new modding feature from patch 6.3 that lets you remove building effects.
Also which version of Da Howlaz are you using? There are two: one from Wez Speshul and one on The Old World map.
I appreciate the detailed and thoughtful breakdown. I will have to give both a go at the same time and see what occurs and perhaps do some tinkering with RPFM on my own. Including the other faction mods.
Thank you again my friend :D
I am not planning on doing an SFO patch, but it may be fine without one. Have you tried playing them together? I read thru the Greenskins changes and I didn't see any major issues. Some minor things that stood out: Skarsnik's K8P mechanic might not work as they intended (he might not be able to recruit some units he was supposed to unlock), garrisons only come from recruitment buildings (if they removed the old building, goblin sub-faction may still be able to build a garrison building), moving trolls to tier 2 (this one won't be a problem since everyone can recruit trolls, but other tier changes might be an issue), general balance (I don't know if my faction effects are under-powered, over-powered, or fine as-is).
In general, I don't think it would be a particularly large undertaking for someone familiar with SFO to make a submod for all of my mods. But I've never played it, so its hard to say what exactly needs to be changed.
Forgive me for my ignorance but what would have to be done to make this compatible for SFO? I am assuming a large undertaking. Is that something even possible or something you would consider after completing all of your future faction plans and bug clean-ups?
BTW great mod series. In its own right it is a great new way to play the game :)
The faction bonus is intentional. Forest goblins get their buffs from their buildings and wolf goblins get it from faction leader. I want wolf goblins to be the skirmish cavalry faction and forest goblins to be a more defensive faction.
I do have a bunch of mods, but I think I disabled all the greenskin related ones.
I'm not sure what's going on with the jumbled text though. It looks fine on my end. Do you think you could send me a screenshot? I use a mix of new effects and existing ones for Goblin Shamans, so maybe another mod is overwriting the existing effects I used?
Also, mouse-overing the faction icon for any of the goblin shaman led tribe in the top right doesn't display properly, the words are jumbled.
I still need to learn scripting, so I can change the faction leaders.
How about chaos dwarfs? Can they still build the hobgoblin barracks?
They still have the orc lord and hero setup, so missing the goblin big boss is expected. I need to learn scripting to change the starting army, so that will stay the same for a while.