Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










I'm working on a big update for 7.0 and with the delay, I'll have time to learn how to make a script to automatically demolish them before turn 1
The blank orc recruitment building is expected. Some goblin factions start with a orc barracks and I don’t know how to delete it. Gorbad is the one faction that can build anything, so I’m not sure why blank buildings would show up for him. Also weird that it crashes when you delete it, it was working when I tested several months ago. I haven’t tried it lately though.
The armies that are summoned when the crisis begins will probably still be a mix, but after that, they should only recruit what that faction normally has access to. So if you want only goblins, you can use the Force Diplomacy mod to make all of the orc factions confederated by the nearest goblin faction.
Units should be fully compatible with Wez Speshul now and hobgoblins for garrisons are their own unit that will only be available to hobgoblin factions even if another mod changes military groups.
@eduaciab70 Out of curiosity, what mod was it that was conflicting?