RimWorld

RimWorld

Obsidia Expansion - Drakonids Xenotype
19 Comments
Lored  [author] 10 Aug @ 8:36am 
Starting today. Bug reports posted outside the proper thread will, unfortunately, be ignored.
Thanks for your understanding.
FocussedNut5 2 Aug @ 5:48pm 
thank you for your time.
Lored  [author] 2 Aug @ 4:46pm 
@FocussedNut5 I am glad that the cause of the problem has been found, and even more glad that it is not my fault :slimetabby:
FocussedNut5 2 Aug @ 4:35pm 
i think ive figured it out, i use big and small as well and their gene give them the body part while vanilla and your mods do not, so some of my pawns with big and small genes have "tails" while the ones with gene from your mods dont
FocussedNut5 2 Aug @ 4:29pm 
i have a drakonid prime so they have their respective tail gene but when i tried to use an bionic tail from another mod there was no tail slot on their medical tab, i used dev mode to look at they body parts and it says they have no "tail slot"
how i figured this out
turn on dev mode
look at pawn health tab
dev tool
table: body part record info
searched for "tail"
found nothing
Lored  [author] 2 Aug @ 3:26pm 
@FocussedNut5 Just to make sure I understood correctly: your pawn has a tail gene (like the drakonids tail), and you tried installing a bionic tail from another mod, as a prosthetic or implant, and most likely ended up with the pawn visually having two tails now?

Does this issue happen only with tail genes from this mod, or do vanilla tail genes from the Biotech DLC behave the same way when combined with bionic tails? As far as I know, the tail genes from Biotech don’t actually add a new "tail" body part to the pawn.

Let me know, and I’ll take a closer look!
FocussedNut5 2 Aug @ 2:18pm 
it seems like the gene for a drakonids tail does not give them a "tail slot" i learned this while trying to give one a bionic tail from another mod, getting confused and then opening dev mode to see.
סקאָאָבי ייִד 18 May @ 6:40am 
Smash, next.
Commander Storm 2 May @ 4:59pm 
i belive this mod might make children impossible for Drakonid Prime i keep getting the message that it failed due to the genes exceding the metabolism limit
Auster 26 Apr @ 7:46am 
I love this mod, I cannot play Rimworld without this mod.
Ano 28 Mar @ 6:37pm 
now we need some rats
Xivilai 20 Mar @ 9:05am 
just what i wanted :deadwhiterat: :steamhappy:
Fibre🌹 19 Mar @ 12:27pm 
Oohh a new xenotype! Let's goo
Taco Nuke(Dapper Edition) 18 Mar @ 3:54pm 
thats some goofy colors for the armor lol
sabre 18 Mar @ 1:31pm 
Why are you showing me this
Tcgirl8 18 Mar @ 7:44am 
would
Krazyfan1 17 Mar @ 2:51pm 
neat.

kinda surprised the horns don't do damage
Хто,Я? 17 Mar @ 11:34am 
спасибо
Hamacelos 17 Mar @ 11:13am 
another banger