RimWorld

RimWorld

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Obsidia Expansion - Drakonids Xenotype
   
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Mod, 1.5, 1.6
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3.563 MB
17 Mar @ 7:45am
18 Aug @ 1:10pm
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Obsidia Expansion - Drakonids Xenotype

In 1 collection by Lored
Obsidia Expansion - Legacy Collection
16 items
Description

The main innovation of the mod is the Drakonids xenotypes, from the planet Obsidia.
Legends speak of the true dragons, enigmatic and titanic beings that lurk beyond mortal perception. They are the silent architects of fate, hidden in the void, observing and subtly manipulating the galaxy’s destiny for their own amusement. Their interventions are rare and deliberate, and in the wake of such meddling, the Drakonids are born. These beings inherit but a fraction of their ancestors’ might, yet even this sliver of power is enough to make them formidable among mortal species. Their bodies, tempered by the essence of flame, endure heat beyond the limits of other beings. Night calls to them, their senses sharp in the dark, their instincts attuned to the hunt. They heal faster, fight harder, and feel less pain—but within them also lurks the beast, the hunger, the insatiable thirst for battle. Yet, the cold gnaws at them, their draconic essence recoiling from freezing temperatures, and lethargy sometimes dulls their awareness. Despite these weaknesses, their power remains undeniable, a reminder of the dragons that still watch from the shadows.
  • Half-Drakonid - Their draconic lineage is diluted, a mere whisper in their veins, but it is enough to set them apart. Half-Drakonids resemble humans more than true dragons, yet their fire never truly fades. Born from chance or divine interference, they walk the line between mortal and legend, their lives shaped by the embers of the past. While they lack the towering might of their purer kin, their strength remains impressive, their bodies conditioned for combat. Their aggression burns as fiercely as their inner flame, driving them into battles where their enemies fall swiftly beneath their blows. Though their fire breath is but a brief burst, it is often enough to turn the tide of battle. Their resistance to psy influences renders them less susceptible to manipulation, though it also cuts them off from the subtler powers of the mind. Instinct and rage fuel them, making them dangerous foes but unpredictable allies. In war, they thrive. In peace, they struggle, restless and unfulfilled. The blood of dragons does not allow them to remain still for long.
  • Drakonid - Born of dragons yet distanced by generations, Drakonids stand as living relics of a forgotten past. Unlike their lesser kin, their draconic traits are undeniable—scaled bodies, elongated heads crowned with horns, and the eyes of primordial predators. Their connection to their ancestors is stronger, manifesting in the raw power they wield. Their breath is not a mere flicker but an inferno, capable of consuming all in its path. Their voice, imbued with the remnants of their progenitors’ might, can summon beasts to their side, a lingering testament to the dragons’ command over the wild. Drakonids are savage warriors, their physical prowess enhanced by an innate resistance to harm. Wounds close faster, their flesh stubbornly refusing to yield to injury. The cold, however, remains a foe they cannot overcome. They are deaf to psy influence, neither affected by nor capable of harnessing it. Their presence alone is often enough to instill fear, their towering forms and burning eyes reminiscent of the gods of old. Yet, within them lies an untamed fury, an urge to destroy that they can scarcely suppress. To challenge them is to court annihilation.
  • Drakonid Prime - There are those among the Drakonids who bear more than just the remnants of draconic heritage—these are the Drakonid Prime, the closest thing to true dragons still walking among mortals. They are not mere descendants; they are children of legend, avatars of a long-lost power. Their forms are imposing, their entire bodies armored in hardened scales, their heads crowned with the majesty of their ancestors. Their wings stretch wide, allowing them to soar across vast distances, their presence in the sky a reminder of a past that refuses to be forgotten. Their fire breath is a force of nature, a searing tempest that reduces enemies to ash. Their roar commands not only beasts but the very essence of war itself, summoning chaos upon their foes. Unaging, immune to disease, their bodies heal at an unnatural rate, and their endurance is unparalleled. Their beauty is undeniable, a captivating mixture of raw power and regality, but beneath that majesty lurks an insatiable greed, a draconic hunger for wealth, power, and dominion. They do not merely battle—they conquer. They do not simply exist—they reign. For them, the galaxy is not a home; it is a hoard to be claimed.




In general, the mod adds:
  • Xenotypes: 3
  • Genes: 30

Q: Is this mod CE compatible?
A: Just like the core mod - Obsidia Expansion.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes, in terms of content, the mod is complete. But support for the mod continues.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new xenotypes and genes, I still recommend using the mod with new saves.
Translation
  • English - included
  • Ukrainian - included
  • Russian - included
  • If you would like to translate this mod into your native language, I will be happy to help with this.
Special thanks
For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

Popular Discussions View All (2)
3
18 Aug @ 12:44pm
PINNED: Bug reports / Баг репорт
Lored
0
8 Aug @ 3:41pm
PINNED: Suggestions / Предложения
Lored
19 Comments
Lored  [author] 10 Aug @ 8:36am 
Starting today. Bug reports posted outside the proper thread will, unfortunately, be ignored.
Thanks for your understanding.
FocussedNut5 2 Aug @ 5:48pm 
thank you for your time.
Lored  [author] 2 Aug @ 4:46pm 
@FocussedNut5 I am glad that the cause of the problem has been found, and even more glad that it is not my fault :slimetabby:
FocussedNut5 2 Aug @ 4:35pm 
i think ive figured it out, i use big and small as well and their gene give them the body part while vanilla and your mods do not, so some of my pawns with big and small genes have "tails" while the ones with gene from your mods dont
FocussedNut5 2 Aug @ 4:29pm 
i have a drakonid prime so they have their respective tail gene but when i tried to use an bionic tail from another mod there was no tail slot on their medical tab, i used dev mode to look at they body parts and it says they have no "tail slot"
how i figured this out
turn on dev mode
look at pawn health tab
dev tool
table: body part record info
searched for "tail"
found nothing
Lored  [author] 2 Aug @ 3:26pm 
@FocussedNut5 Just to make sure I understood correctly: your pawn has a tail gene (like the drakonids tail), and you tried installing a bionic tail from another mod, as a prosthetic or implant, and most likely ended up with the pawn visually having two tails now?

Does this issue happen only with tail genes from this mod, or do vanilla tail genes from the Biotech DLC behave the same way when combined with bionic tails? As far as I know, the tail genes from Biotech don’t actually add a new "tail" body part to the pawn.

Let me know, and I’ll take a closer look!
FocussedNut5 2 Aug @ 2:18pm 
it seems like the gene for a drakonids tail does not give them a "tail slot" i learned this while trying to give one a bionic tail from another mod, getting confused and then opening dev mode to see.
סקאָאָבי ייִד 18 May @ 6:40am 
Smash, next.
Commander Storm 2 May @ 4:59pm 
i belive this mod might make children impossible for Drakonid Prime i keep getting the message that it failed due to the genes exceding the metabolism limit
Auster 26 Apr @ 7:46am 
I love this mod, I cannot play Rimworld without this mod.