Barotrauma

Barotrauma

Medic Talent Rework
14 Comments
dorly 17 Sep @ 12:07pm 
This mod is slightly incompatible with NT Cybernetics Enhanced. There is a Lua script that adds recipes for cyberorgans to the "Super Soldiers" talent, but this mod does not have such a talent.
LeCrazyy  [author] 31 Mar @ 10:51am 
Should be as long as Neurotrauma doesn't remove opium morphine and fentanyl as it checks for those specifically (there is no opiate tag to check for)
Cardinal 31 Mar @ 10:06am 
Is the mod compatible with neurotrauma? For example, the talent for regeneration from opiates?
LeCrazyy  [author] 20 Mar @ 4:03am 
Should be fixed now, no more 90% discount lmao
LeCrazyy  [author] 20 Mar @ 3:58am 
Hm, thats supposed to be the 15 on budgeting lmao, I'll fix that
Prolbo 20 Mar @ 2:55am 
Liar!
<CharacterAbilityGivePermanentStat statidentifier="medical" stattype="StoreBuyMultiplier" value="0.9" setvalue="true" />
LeCrazyy  [author] 18 Mar @ 5:00am 
Said combined version is now released.
LeCrazyy  [author] 17 Mar @ 6:34pm 
True it would be great, and will be when I release it tomorrow :captainsmooth: (barring any issues arising)
AngeL 17 Mar @ 6:31pm 
would be great if there was a single pack with all of these rework's in one mod.
LeCrazyy  [author] 17 Mar @ 3:25pm 
You are most welcone for the goo.
RustedRegime 17 Mar @ 5:23am 
:( thank you for this goo
LeCrazyy  [author] 17 Mar @ 5:21am 
The goo is almost over
RustedRegime 17 Mar @ 4:54am 
You already know it man

pretty goo.
LeCrazyy  [author] 16 Mar @ 3:56pm 
Combined version coming soon