RimWorld

RimWorld

The Dead Man's Switch-more dozer
151 Comments
MerLatus 1 hour ago 
炼狱魔王也是爆红。现在掉一个空投就爆错,只能先下掉了
Exception ticking DropPodIncomingMechanoidRapid100027 (at (153, 0, 293)): System.InvalidOperationException: Sequence contains no elements
[Ref 1BFDFBAC]
MerLatus 1 hour ago 
Using Scribe_Values with a Thing reference Comp_AntiAirTarget_weapon. Use Scribe_References or Scribe_Deep instead.
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch9(System.String)
[Core, Assembly-CSharp.dll] Verse.Scribe_Values.Look(Verse.ThingWithComps& value, System.String label, Verse.ThingWithComps defaultValue, System.Boolean forceSave)
[The Dead Man's Switch-more dozer, Missile.dll] Missile.Comp_AntiAirTarget.PostExposeData()
MerLatus 20 hours ago 
游戏开局第三天的米莉拉坠落爆红字,是这个mod的原因吗
Exception ticking Milira_DropPodIncoming119617 (at (124, 0, 255)): System.InvalidOperationException: Sequence contains no elements
[Ref 1BFDFBAC]
at Verse.GenCollection.MinBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector, System.Collections.Generic.IComparer`1[T] comparer) [0x00039] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.GenCollection.MinBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00007] in <24d25868955f4df08b02c73b55f389fe>:0
at Missile.Comp_AntiAirTarget.CompTick () [0x00132] in <0701fd97ab39459d932280d8e76ad8bd>:0
RumekFuria 18 Oct @ 2:13pm 
are you aware not all dozers have CE compat? It seems some people mentioned it, but I want to be sure
[CENSORED] 18 Oct @ 7:31am 
好的谢谢
w米莉拉瓦莱丽w  [author] 18 Oct @ 2:41am 
@[CENSORED]修了修了,如果还卡那就是硬件问题了没办法,单线程东西多了就会卡
[CENSORED] 17 Oct @ 11:13am 
我又看了下,376个空投仓可以让原版无优化卡成10tps,546个就会变成2-5.想问下作者也会遇到这个情况吗
[CENSORED] 17 Oct @ 11:06am 
想问下这是因为要做道尔龟的拦截改了空投吗,开发者模式刷道尔龟会正常拦截,空投在开启之前都会造成卡顿。刷米的空降袭击也会卡顿,道尔龟无法拦截米莉拉的空降
[CENSORED] 17 Oct @ 10:53am 
没做道尔龟,卡顿的话,我用dubs'的性能分析看了,在10个人的情况下,一个集群200个空投仓可以卡到1tps,新殖民地刷2个10000的集群会明显卡顿,3个会变成ppt
w米莉拉瓦莱丽w  [author] 17 Oct @ 1:01am 
@[CENSORED]你做了那个道尔龟吗,这个是道尔龟的拦截空投的功能,卡顿是指有多卡?
[CENSORED] 16 Oct @ 5:08pm 
想问下,在只加失能机关及其前置下,再加象龟扩展,仍然会出现空投仓下落时非常卡顿,去掉象龟扩展就不会这样,无报错。然后貌似所以下落的都会这样,米莉拉来袭击的时候下落时也会非常卡。来袭击空投仓会生成然后贴图立刻消失,接着从非常高的地方下落,这是mod本身的问题吗?
w米莉拉瓦莱丽w  [author] 15 Oct @ 11:56pm 
@Sorayuki 我的所有贴图文件都是PNG,你这个问题多半都是那种有缓存的优化mod导致的,不是我这个的问题
Sorayuki 8 Oct @ 11:39am 
本模组的园艺草龟和工程地鼠龟的贴图似乎无法被Imageopt模组正确读取,导致变成问号,检查发现模组文件内所有图片都是dds文件没有留png文件,可以劳烦作者尝试修复一下这个问题吗?
2765690331aba 29 Sep @ 11:22pm 
海盗的90mm火箭炮龟好像在ce没法用?
[PSNI]俍兵 28 Sep @ 12:38am 
郁金香龟的ce是不是没有炮弹呀找不到240口径弹药
HorizonLight 26 Sep @ 3:09pm 
这火焰龟太爽了,不说强不强,喷一下是真的解压(
Marcuslief 22 Sep @ 8:04pm 
CE正式版下电磁炮龟的护甲只有1.7mmRHA,可能是没适配?
soviet_pingu 22 Sep @ 3:49pm 
郁金香太流弊了,240mm精神注入棒,一炸一片不吱声,话说能不能换个发射音效啊,目前这个套用原版迫击炮的音效也太没精神了:steamfacepalm:
愉悦zz 31 Aug @ 10:26pm 
龟系列实在是太慢了……有没有可能出个特化速度的泥头车版本😂
Helixx247 20 Aug @ 10:18am 
Thank you for the fix
ethanyu2000 20 Aug @ 6:43am 
哥更新出问题了,原本这个能被CE1.6的DEV SHOT 识别,现在所有的都不行了。所有的象龟的护甲都没了,然后40mm的机炮也没适配了
能源之城第一高手 20 Aug @ 5:59am 
今天是更新了吗 8.19还能玩 8.20我排查一天才发现问题:ayase_waah:
Fowl 20 Aug @ 2:26am 
Thanks for the speedy revision no worries!
w米莉拉瓦莱丽w  [author] 19 Aug @ 8:50pm 
The update fixed the issues, sorry about that.@Helixx247@Fowl
w米莉拉瓦莱丽w  [author] 19 Aug @ 8:25pm 
I loadFolders didn't work correctly and is changing it, sorry@Fowl
Helixx247 19 Aug @ 8:24pm 
yeah this new update is giving red errors ref "Milira" and "AncotLibrary". Ive never used thous mods.
Fowl 19 Aug @ 2:47pm 
This most recent patch is throwing errors on startup related to failed to resolve Milira ThingDefs. Not using Milira mods myself.
14285714 17 Aug @ 7:27pm 
海盗突击龟挺幽默的,跑的比人慢,海盗都冲上来被打死了,它慢悠悠的才到中场。等它晃荡到前线,海盗又因为死伤太多开始撤退了。整场战斗一枪未发。
卧槽,为什么火焰喷射器龟龟把地上的GAU-8复仇者捡起来用了,我还纳闷我刚造好的复仇者哪去了
futa榜首丰川祥子 6 Aug @ 7:44pm 
棒棒
革命军-轻风 2 Aug @ 11:27am 
我累个龟龟啊
1312 1 Aug @ 9:47pm 
有没有考虑给突击龟加个撞角之类的近战武器啥的(
asmta 13 Jul @ 7:36am 
hello, is there missing a UI texture call "FissonOverload" ?
Could not load Texture2D at 'UI/Ability/FissonOverload' in any active mod or in base resources.
Doomer Man 11 Jul @ 8:30am 
seems to be missing all the 1.6 files when I redownloaded it
AlohaIroha 9 Jul @ 3:55am 
I am unsure what is causing this mod to not work correctly. I am going to see if it is conflicting with another mod or broken by itself. I will update my findings when possible. My error logs were not helpful for identifying the issue. It looks really cool though. :masterworks::VSnake:
Mantisacord99 3 Jul @ 7:37pm 
Umm yeah this mods broken now when i boot it up with base game stuff and dead mans switch it causes tons of errors
BOKI 10 Jun @ 5:15pm 
龟龟?
Dog With a Machinegun 7 Jun @ 5:49pm 
Do you have any intentions of making the LPDAD dozer work with the new CIWS functionality from CE?
I think it would be very cool to have it shoot down mortar shells
Zilliax 4 Jun @ 10:54pm 
火焰喷射器龟尸体似乎有两种,导致尸体没法复活
csfireworks 3 Jun @ 9:18am 
话说killPDozer的子弹为啥有圆形子弹2333
csfireworks 3 Jun @ 7:59am 
似乎有些没汉化?
夜间的星辰 1 Jun @ 5:24am 
我的龟龟啊!:steamhappy:
Salty Slothy 23 May @ 11:02am 
Well judging by the picture, it’s a carrier for little bomb drones.
Renisia 22 May @ 7:37pm 
What does the carrier dozer do?
Benjamin Proverb Test 21 May @ 10:26am 
if you wanted to put a Kornet on it, RimThunder Time Forward and Zarya have ammo/projectile. could have a patch that swaps the weapon if the mod(s) are detected. Though I think the SPG-9 is a better fit for balance, and the much lighter ammo is nice too
w米莉拉瓦莱丽w  [author] 21 May @ 9:32am 
@Ciallo~(∠・ω< )⌒★ 因为CE没有短号这玩意,叶子的古代机兵的短号不是弹药是一个物品
Ciallo~(∠・ω< )⌒★ 17 May @ 5:35am 
短号龟貌似有bug?怎么用的是spg-9啊
1312 11 May @ 7:12am 
这个歌利亚让我想起了一些不好的东西(
以后会有潘加朱姆火箭车吗(
Benjamin Proverb Test 8 May @ 7:50am 
wanted to mention that in the CE patch the Bofors 40mm L/70 is using the ammo of the Bofors 40mm L/60 (40×311mmR). In real life L/70 uses 40×365mmR, which is far more powerful, and in game has explosive area affect rounds that CE omits for the 311mmR. Balance wise it makes sense to use the 40×311mmR, but figured I mention it in case you would rather the irl ammo type of the weapon
Zer0wl 7 May @ 10:04am 
RocketDozer seems to have a habbit of hitting itself with its last rocket in a salvo