RimWorld

RimWorld

The Dead Man's Switch-more dozer
133 Comments
愉悦z 31 Aug @ 10:26pm 
龟系列实在是太慢了……有没有可能出个特化速度的泥头车版本😂
Helixx247 20 Aug @ 10:18am 
Thank you for the fix
ethanyu2000 20 Aug @ 6:43am 
哥更新出问题了,原本这个能被CE1.6的DEV SHOT 识别,现在所有的都不行了。所有的象龟的护甲都没了,然后40mm的机炮也没适配了
能源之城第一高手 20 Aug @ 5:59am 
今天是更新了吗 8.19还能玩 8.20我排查一天才发现问题:ayase_waah:
Fowl 20 Aug @ 2:26am 
Thanks for the speedy revision no worries!
米莉拉瓦莱丽  [author] 19 Aug @ 8:50pm 
The update fixed the issues, sorry about that.@Helixx247@Fowl
米莉拉瓦莱丽  [author] 19 Aug @ 8:25pm 
I loadFolders didn't work correctly and is changing it, sorry@Fowl
Helixx247 19 Aug @ 8:24pm 
yeah this new update is giving red errors ref "Milira" and "AncotLibrary". Ive never used thous mods.
Fowl 19 Aug @ 2:47pm 
This most recent patch is throwing errors on startup related to failed to resolve Milira ThingDefs. Not using Milira mods myself.
14285714 17 Aug @ 7:27pm 
海盗突击龟挺幽默的,跑的比人慢,海盗都冲上来被打死了,它慢悠悠的才到中场。等它晃荡到前线,海盗又因为死伤太多开始撤退了。整场战斗一枪未发。
卧槽,为什么火焰喷射器龟龟把地上的GAU-8复仇者捡起来用了,我还纳闷我刚造好的复仇者哪去了
pikasonic 6 Aug @ 7:44pm 
棒棒
革命军-轻风 2 Aug @ 11:27am 
我累个龟龟啊
1312 1 Aug @ 9:47pm 
有没有考虑给突击龟加个撞角之类的近战武器啥的(
asmta 13 Jul @ 7:36am 
hello, is there missing a UI texture call "FissonOverload" ?
Could not load Texture2D at 'UI/Ability/FissonOverload' in any active mod or in base resources.
Doomer Man 11 Jul @ 8:30am 
seems to be missing all the 1.6 files when I redownloaded it
AlohaIroha 9 Jul @ 3:55am 
I am unsure what is causing this mod to not work correctly. I am going to see if it is conflicting with another mod or broken by itself. I will update my findings when possible. My error logs were not helpful for identifying the issue. It looks really cool though. :masterworks::VSnake:
Mantisacord99 3 Jul @ 7:37pm 
Umm yeah this mods broken now when i boot it up with base game stuff and dead mans switch it causes tons of errors
BOKI 10 Jun @ 5:15pm 
龟龟?
Dog With a Machinegun 7 Jun @ 5:49pm 
Do you have any intentions of making the LPDAD dozer work with the new CIWS functionality from CE?
I think it would be very cool to have it shoot down mortar shells
Zilliax 4 Jun @ 10:54pm 
火焰喷射器龟尸体似乎有两种,导致尸体没法复活
csfireworks 3 Jun @ 9:18am 
话说killPDozer的子弹为啥有圆形子弹2333
csfireworks 3 Jun @ 7:59am 
似乎有些没汉化?
夜间的星辰 1 Jun @ 5:24am 
我的龟龟啊!:steamhappy:
Salty Slothy 23 May @ 11:02am 
Well judging by the picture, it’s a carrier for little bomb drones.
Renisia 22 May @ 7:37pm 
What does the carrier dozer do?
Benjamin Proverb Test 21 May @ 10:26am 
if you wanted to put a Kornet on it, RimThunder Time Forward and Zarya have ammo/projectile. could have a patch that swaps the weapon if the mod(s) are detected. Though I think the SPG-9 is a better fit for balance, and the much lighter ammo is nice too
米莉拉瓦莱丽  [author] 21 May @ 9:32am 
@Ciallo~(∠・ω< )⌒★ 因为CE没有短号这玩意,叶子的古代机兵的短号不是弹药是一个物品
Ciallo~(∠・ω< )⌒★ 17 May @ 5:35am 
短号龟貌似有bug?怎么用的是spg-9啊
1312 11 May @ 7:12am 
这个歌利亚让我想起了一些不好的东西(
以后会有潘加朱姆火箭车吗(
Benjamin Proverb Test 8 May @ 7:50am 
wanted to mention that in the CE patch the Bofors 40mm L/70 is using the ammo of the Bofors 40mm L/60 (40×311mmR). In real life L/70 uses 40×365mmR, which is far more powerful, and in game has explosive area affect rounds that CE omits for the 311mmR. Balance wise it makes sense to use the 40×311mmR, but figured I mention it in case you would rather the irl ammo type of the weapon
Zer0wl 7 May @ 10:04am 
RocketDozer seems to have a habbit of hitting itself with its last rocket in a salvo
flybear2275 7 May @ 12:20am 
大佬,方便加個繁中嗎? 或是給繁中用戶也能看簡中也行,整頁英文看得好累。THX
233740541 5 May @ 10:33pm 
点防御龟的技能看不懂,是点一次拦截一次还是点一次在短时间内自动拦截?
一眼丁真 25 Apr @ 7:40pm 
啊!这些东西上去顶人会循环红字,救我!
King 22 Apr @ 5:09am 
运输龟没有添加向蓝图运输物资的功能 大佬
cybrex 16 Apr @ 10:31pm 
我看了代码发现这4种龟没有定义近战攻击的武器,我把其他龟的代码复制过去就好了,就是这些
<tools Inherit="False">
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>25</power>
<cooldownTime>5.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
cybrex 16 Apr @ 10:08pm 
但这3种龟和指挥龟的近战钝穿只有0.67,其他所有包括机关的3种都有40以上的近战钝穿
米莉拉瓦莱丽  [author] 16 Apr @ 8:22pm 
因为没写补丁用的继承叶子默认的来着,不过也一般不会拿这些玩意上去顶人吧 xwx @cybrex
cybrex 16 Apr @ 7:47am 
大佬,ce环境下种植、建造和搬运龟的近战钝穿远低于其他龟,这正常吗
Alfador 16 Apr @ 2:20am 
I actually forgot to "just" kill the dozer and use the gestation pod to ressurect.

Thanks ^^
cybrex 16 Apr @ 1:51am 
把ce patch里博福斯的<defaultProjectile>Ammo_40x311mmR_AP</defaultProjectile>改成<defaultProjectile>Bullet_40x311mmR_AP</defaultProjectile>可以解决报错
米莉拉瓦莱丽  [author] 15 Apr @ 11:52pm 
Well, this is a problem with all Dozers, the turret ring is their hand, the weapon will drop when it is damaged, so you can't repair this, you can check on other Dozers, they should all have the same problem, this way you can only kill him and pull him back to life thanks for liking it @Alfador
cybrex 15 Apr @ 9:16am 
ce环境下打开双联40mm博福斯详情页会循环报错
GVLT 15 Apr @ 1:37am 
Maybe you can add upgrade kit for it that will restore the turret back?
Alfador 15 Apr @ 1:15am 
I love the additional Dozers.

I did run into an issue with the LPDA-Dozer, but i dont know if it applies to the other armed Dozers:

When getting the "Turret Seat" destroyed, the LPDA Dozer lost its gun in a fight, and i was unable to restore the gun with repairs or dev mode.
米莉拉瓦莱丽  [author] 14 Apr @ 5:56pm 
@GVLT This is due to a bug in the Disabling mechanism, where you can see that the original dozer can equip other weapons and disable his own
GVLT 14 Apr @ 10:30am 
It seems that lpda dozer can equip other weapons, which leads to it dropping it's lpda array and being unable to equip it again
bg4kvk 14 Apr @ 7:35am 
好耶:steamhappy::steamthumbsup:
鹘鸼 14 Apr @ 2:36am 
好耶