Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Enhanced Global Illumination & Lighting
36 kommentarer
somerville 12. maj kl. 11:00 
causes flickering lighting during rain bad mod
kooussr 4. maj kl. 1:06 
2025.5.01 When I use this mod, the saved game will crash.
夜色无边 28. apr. kl. 20:00 
Found that DLSS4 couldn't be used after installing this
Dromed 26. apr. kl. 0:44 
When I install this mod, the game crashes when I save.
MeMenTo MoRI 4. apr. kl. 7:44 
going in taverns in broad daylight with a torch up the steps cause i cant see shit :)) hope this mode will do what the Devs forgot,its like going into a cave ffs. thx for the mode !
blockbuster_2 28. mar. kl. 5:10 
It seems to have minimal performance impact. Just be sure to follow the instructions, find a suitable option of the mod settings.
One True Hero! 27. mar. kl. 18:35 
Does this negatively impact my game's performance?
nimbul  [ophavsmand] 26. mar. kl. 0:33 
Fixed. Now it'll work even if it doesn't find the files where it expects them. Things are less customizable for people with it on another drive, but at least it'll load balanced and let them cycle between profiles in-game.

If you want to change the defaults, you'll have to copy the mod to steamapps\workshop\content\1771300\3443741063, making the folders as necessary, on the same drive as the game.
TheGreatBenjie 24. mar. kl. 16:45 
That is the case for me, yes. Is there something I can do on my end for it to work?
nimbul  [ophavsmand] 24. mar. kl. 2:13 
Yaknow, I bet I know the issue. It's probably that you guys have the game installed in a different location than usual or a different drive. The mod traverses from the game to the workshop folder it's configs are at, so it's probably not finding them.
TheGreatBenjie 20. mar. kl. 16:41 
Can't get the mod to activate, pressing f6 does nothing...
nimbul  [ophavsmand] 18. mar. kl. 15:03 
Hey I recognize that name... Get out of her Stalker!
Gaston LeGume 18. mar. kl. 13:45 
This mod saved my marriage. Amazing!
Aravzil 18. mar. kl. 8:18 
Fantastic mod. The little hotkeys and everything. It's perfect.
joghn 17. mar. kl. 21:44 
Looks great! Interiors feel much better, specifically.
nimbul  [ophavsmand] 17. mar. kl. 19:34 
You could always try posting logs. The mod spits out a bunch of debug information into kcd.log, so something relevant will be in there.
nimbul  [ophavsmand] 17. mar. kl. 19:32 
I dunno what to say. I subscribe, and the mod works. :eleven:
DubboG 17. mar. kl. 5:11 
Cannot get this to work on patch 1.2.1

I press subscribe and when I get in game theres no 'Mods' option, and even jumping into a saved game, I press F6 and F7 and nothing happens. Unfortunately not working for me :/
alike 17. mar. kl. 1:22 
In your video you should add an indication so we know what preset is active so we know what is what :)
RysFPS (FramesPerSecond) 16. mar. kl. 1:55 
did anyone notice reflective surfaces like armour turning black at some distances with e_ViewDistMin = 100 and is there a way to fix it other than lowering it (changing it to 60 fixes it)
nimbul  [ophavsmand] 15. mar. kl. 23:33 
There is no way to save to disk. If you want to change the default profile, you have to modify the .cfg, outlined in the description.
harvesthawk130 15. mar. kl. 19:08 
Subtle effect that adds up to an enhanced image. The "strong" effect looks fantastic. However, I've noticed that the mod reverts to the "balanced" setting when continuing from the main menu, or loading a save during gameplay. This is easily fixed by hitting F7 to cycle to strong. Doesn't appear to affect performance. It's best to test out this mod in sunny conditions, looking at a covered wagon while cycling through the options does a good job of confirming that they are changing as the bounce light has the most effect against fabric surfaces.
nimbul  [ophavsmand] 15. mar. kl. 18:53 
I'm gonna need a bit more information than "flickering shadows" to actually resolve where the compatibility check went wrong. Mods... cfgs.... settings...
Valey 15. mar. kl. 12:14 
for me have flickering in shadows
The Prophet 15. mar. kl. 0:26 
@zehbraw mods dont disable achievements, Its safe to use them and still get them
Wolfenburg 15. mar. kl. 0:16 
It's subtle but I really like it.
z3hbraw 14. mar. kl. 23:29 
does anybody know if mods disable achievements? I want to add mods like these but still need to get achievements from the game.
nimbul  [ophavsmand] 14. mar. kl. 21:02 
Just be careful. It's a lower limit on ALL CULLING this mod specifically avoids changing. Any instability / shadow flickering or whatever is on you.
nimbul  [ophavsmand] 14. mar. kl. 20:58 
This mod doesn't touch e_ViewDistMin. If you want to increase that, you would put it in your user.cfg file (create one if you don't have it) in your root KingdomComeDeliverance2 folder.
CoolCoolBird 14. mar. kl. 20:35 
where is e_ViewDistMin = 100 ? in which cfg file?
nimbul  [ophavsmand] 14. mar. kl. 17:44 
I personally use "e_ViewDistMin = 100" in my own cfg, because it doesn't just target shadow LODs.

This is the same mod on nexus, with different file paths to account for steam workshop.
Julia 14. mar. kl. 13:45 
Is it the same mod like i used on nexus? So i don't need to update manually, great
GODzilla 14. mar. kl. 3:00 
I've been running with "e_ViewDistMin = 100" in my user.cfg. Can I throw this out with the new version / the experimental settings?
harvesthawk130 13. mar. kl. 18:16 
Got F6 and F7 to work after "finding best load order" and restarting. Very nice mod!
nimbul  [ophavsmand] 13. mar. kl. 15:29 
It actually doesn't do much, but we recommend ultra because it increases the number of light bounces from 1 to 2. If you think things are a tad too bright, you can actually probably lower it to high to get a dimmer experience.
$lumd0g 13. mar. kl. 15:21 
what GI setting should I use in game? high? experimental?