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- everything spawns in weald and courtyard
- toad can appear in warrens and if you have here be monsters then it can appear together with frogs
- in terms of ruins theres a single enemy thats not really a beast but a skeleton (the one that toad spits out)
Ideally, enemies like the toad, get forced into being a region specific enemy on veteran and above, because that's what their stats reflect without things like the prep round. It's not until you get enough green trinkets that are actually useful for your heroes to not actually struggle to kill some of these enemies while they output high amounts of stress and/or damage on your party.
Like before your nerfs to the frog, 70hp with 25% protection in RECRUIT DUNGEONS? The Bone Commander has 59 hp and 33% protection on BLOODMOON, like it has what... 78 effective HP with the protection? With it only appearing in veteran and above you go in knowing that there are more threatening to show up, not be met with something that has more HP than a veteran bloodmoon enemy with less protection in a recruit level dungeon.
Either place enemies properly in their respective difficulties, or actually balance them to where they fit in the difficulty that they're supposed to be in. Not give them damage, high HP, high protection, and high speed.
also fyi -playing on stygian difficulty, so its supposed to be hard ig, but not impossible
I love the concept and variety that your mod provides. However noticed that your mod causes sea maggots to spawn outside of the Cove - recently I've seen them in Weald alongside BR monsters :c
Sorry to bother you with an unrelated question.
My dreams have come true.
Or you know. I might just lose entire rosters. We'll see.