Darkest Dungeon®

Darkest Dungeon®

238 ratings
Wildlife Madness
   
Award
Favorite
Favorited
Unfavorite
General: Monsters
Tags: Enemy
File Size
Posted
Updated
18.045 MB
9 Mar @ 8:28am
20 Oct @ 1:08am
18 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Wildlife Madness

Description
What is Wildlife Madness?

Wildlife Madness is a port of Wildlife enemies known from Black Reliquary as a group of monsters roaming the dungeons.



What is in this mod?

Wildlife Madness offers you an option to try your best against 6 unique monsters:
  • Carrion Hive
  • Horned Toad
  • Oblivion Buzzer
  • Scout Buzzer
  • Skeleton Summon (mostly as an enemy summoned by toad but he can appear in ruins)
  • Bristleback Baboon (champion)
One of the things that you should also be wary of is that Wildlife enemies can appear alongside the Snakes from Shieldbreaker DLC


Credits
  • Art, Animations, Sounds, Original Code - Team Reliquary
  • Setting up the sounds - Shay
  • Schinese Translation - NBB
  • koreanb, translation - 슬픔

Special thanks to Team Reliquary for allowing the port. If you like the enemies and would like to try out what else Team Reliquary has to offer visit the Steam Page of Black Reliquary: https://store.steampowered.com/app/2119270/Black_Reliquary/


Legal Stuff
All the art, animations and sounds belong to Team Reliquary for any use of them contact the team

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
43 Comments
Stingu  [author] 9 Oct @ 11:26am 
@SpyrousMonk it was a change to the mashes from normal to conditional (which can replace any normal mash) cause with mash mixer it was rather difficult to meet them
SpyrousMonk 9 Oct @ 7:44am 
hey love this mod, can i ask, what is latest update about?
Mmaster116 23 Aug @ 12:48am 
Now, weirdly enough, I cannot get any enemies from this mod to spawn despite doing a bunch of quests in the weald and warrens. I placed it at the very top of my load order which is what makes it so weird that I haven't ran into a single one of these enemies.
neIVIesis 21 Aug @ 3:54pm 
Oh cool
Stingu  [author] 21 Aug @ 2:11pm 
@neIVIesis well the screenshots were made before i changed where they appear but:

- everything spawns in weald and courtyard
- toad can appear in warrens and if you have here be monsters then it can appear together with frogs
- in terms of ruins theres a single enemy thats not really a beast but a skeleton (the one that toad spits out)
neIVIesis 21 Aug @ 3:16am 
I think these animal pack makes sense for the weald, where other beasts are found, not so much in ruins or elsewhere. But thanks for the port. I can always alter mashes myself.
Mmaster116 18 Aug @ 10:02am 
When I get home from work I'll try to seek one out with a starter party, shouldn't be too hard. But having it's HP down to not mini-boss levels of HP, it should be far more manageable for parties to deal with it having basically 49 effective HP versus the 88 effective HP it had before when it was sitting at 70 HP when adventuring around and running into it multiple times.
Stingu  [author] 18 Aug @ 5:31am 
@Mmaster116 alright lets see how they play out with the size 2 brigand hp (they still have their prot tho)
G0ld Gh0st 13 Aug @ 5:36am 
I have a problem with the mod. I turned it on yesterday and put it above other mods that add new enemies, and I haven't run into any enemies from this mod even once. I tried different dungeons and difficulties, but it's like this mod doesn't even work. Is it not compatible with other monster mods or what, because it can't be bad luck.
Mmaster116 12 Aug @ 6:23pm 
The Lost Legion is actually one of the ones I kept in my list by you because I wasn't getting sick of them ruining my parties, Lost Legion feel threatening enough if you leave certain units unchecked just like in vanilla, they thematically fit, and do not have over abundant amounts of HP, prot, and the likes. The animal enemies are definitely a bit overtuned for where they can appear and what difficulty, I don't think enemies should have more HP than can only appear in veteran dungeons, if it were like a 3% chance to see them like it is the Collector, I'd understand it more; but alas they are common enemies that have more HP than veteran level units.