Project Zomboid

Project Zomboid

CN'shour
21 Comments
Neo 8 Jun @ 5:36am 
LOG : General f:0, t:1749385749370> ERROR: removed tree at 10782,9283,1 because floor is not blends_natural
LOG : General f:0, t:1749385749370> ERROR: removed tree at 10783,9283,1 because floor is not blends_natural
LOG : General f:0, t:1749385749370> ERROR: removed tree at 10783,9284,1 because floor is not blends_natural
LOG : General f:0, t:1749385750109> WorldStreamer.isBusy() loop end
LOG : General f:0, t:1749385750228> ERROR: ItemContainer.AddItem: can't find

This error is output when you turn on the corresponding mode.
Neo 8 Jun @ 5:36am 
LOG : General f:0, t:1749385749369> ERROR: removed tree at 10780,9283,1 because floor is not blends_natural
LOG : General f:0, t:1749385749370> ERROR: removed tree at 10781,9282,1 because floor is not blends_natural
LOG : General f:0, t:1749385749370> ERROR: removed tree at 10781,9283,1 because floor is not blends_natural
LOG : General f:0, t:1749385749370> ERROR: removed tree at 10781,9283,1 because floor is not blends_natural
LOG : General f:0, t:1749385749370> ERROR: removed tree at 10781,9285,1 because floor is not blends_natural
Neo 8 Jun @ 5:36am 
LOG : General f:0, t:1749385749278> ERROR: removed tree at 10796,9288,1 because floor is not blends_natural
LOG : General f:0, t:1749385749279> ERROR: removed tree at 10797,9288,1 because floor is not blends_natural
LOG : General f:0, t:1749385749279> ERROR: removed tree at 10797,9290,1 because floor is not blends_natural
LOG : General f:0, t:1749385749281> ERROR: removed tree at 10793,9287,1 because floor is not blends_natural
LOG : General f:0, t:1749385749320> ERROR: removed tree at 10790,9288,1 because floor is not blends_natural
LOG : General f:0, t:1749385749320> ERROR: removed tree at 10790,9289,1 because floor is not blends_natural
LOG : General f:0, t:1749385749324> ERROR: removed tree at 10791,9287,1 because floor is not blends_natural
LOG : General f:0, t:1749385749369> ERROR: removed tree at 10780,9283,1 because floor is not blends_natural
CN-XA-FENG.LING  [author] 29 May @ 5:55pm 
@Tank5168我觉得不是地图问题
CN-XA-FENG.LING  [author] 29 May @ 5:54pm 
@1044814721单独加载两个地图试试,我试了这个问题
1044814721 23 May @ 11:38pm 
我发现一个很严重的问题,用了这个模组以后,模组地图都不刷车辆了,只有原版地图刷。而且旁边浣熊市的农场也不刷动物了,全刷成僵尸了。其他模组地图因为基本没有农场,所以不知道是不是都不刷。作者能修复一下吗。
Tank5168 17 May @ 3:24am 
模組是不是有問題,在走到一樓軍械房間內,都會當機登出遊戲耶。
CN-XA-FENG.LING  [author] 6 Apr @ 3:00am 
@怕上火抱王伟帆不会搞地下室啊!
云染墨色 30 Mar @ 10:25pm 
报错了,可能是因为上一次的更新导致的,报错内容如下:
`function: handleWaterZone -- file: metazoneHandler.lua line # 56 | Vanilla
function: doMapZones -- file: metazoneHandler.lua line # 107 | Vanilla
java.lang.RuntimeException: __concat not defined for operands: null and ,0
剩下的太长了不让发,有必要我分段发
怕上火抱王伟帆 30 Mar @ 8:09pm 
大佬能更新一个地下室吗用来搞地下射击场之类
怕上火抱王伟帆 23 Mar @ 12:08am 
非常安逸的一个开局点
CN-XA-FENG.LING  [author] 19 Mar @ 6:45am 
@FXxxx 葡萄籽是b42???
Aldertrees 14 Mar @ 6:03pm 
Gun's Elevator mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3411580812
这个好像就是电梯模组
FXxxx 14 Mar @ 3:12pm 
@CN-XA-FENG.LING。抱歉没有说明白,是出生点在葡萄籽不生成车辆
CN-XA-FENG.LING  [author] 14 Mar @ 4:21am 
@FXxxx这个地图不刷新新车辆也不影响,它的本质就是作为一个基地!
FXxxx 14 Mar @ 2:34am 
跟葡萄籽一起启用,不生成车辆啊
Prince Nacaruu 8 Mar @ 4:43pm 
Perfect OP Base in Muldraugh. It's pretty close to the northern most part of the town. Gas pumps in and out of the base, a barn already set up for animals, ready to harvest plants. Several floors, the top few are empty so you can decorate them however you want. Not sure if you can get a helicopter up on top of it with other mods but theres a gas pump on the roof too. Only real complaint would be the shape of the main base it's self. Just a big square.

For sure gonna be using this as a base location over in Muldraugh though.
give more info about the mod
Lucky 8 Mar @ 9:34am 
多来点图啊
CN-XA-FENG.LING  [author] 8 Mar @ 7:12am 
@Aldertrees,马尔德劳,有出生点
Aldertrees 8 Mar @ 7:09am 
在那个位置啊?