RimWorld

RimWorld

[AV] Toxic Waste Disposer
22 Comments
Kokorocodon 11 Oct @ 5:13am 
Will do, thanks
Veltaris  [author] 11 Oct @ 3:29am 
@Kokorocodon
Varify your rimworld files. The method that is missing for you is part of the base game.
Kokorocodon 11 Oct @ 2:26am 
Giving this silly little thing here


Error in [AV] Toxic Waste Disposer, assembly name: AV_WasteCollector, method: CompUsableCallCollector:OnGUI, exception: System.MissingMethodException: Method not found: void Verse.Widgets.MouseAttachedLabel(Verse.TaggedString,single,single)
[Ref F71B84BC] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
Veltaris  [author] 4 Aug @ 2:28pm 
They are both from [AV]Mechtech
Ronald Hardest 4 Aug @ 11:56am 
Hey, I just discovered you - great mods! Love all the tribal + mech integration, and the new solar panels - looking forward to seeing what else you do with Odyssey! Tribal spacecraft?!

I was wondering where the "Compressed toxic waste" from the screenshot is from? Is that another of your mods, or some vanilla thing I overlooked? Same with the "waster shell"?
Kokorocodon 26 Jul @ 5:30am 
cool
francis 27 Jun @ 5:33am 
looks great
Apraxas 17 Jun @ 10:46am 
This sounds very reasonable. I get paid for taking others’ waste. I should be able to do the same. Perfect reasoning + roleplay.
Veltaris  [author] 22 Mar @ 7:02am 
@Zergologist
Oversight on my part - should be fixed now.
No other mods are needed as requirements.
Zergologist 22 Mar @ 6:47am 
This mod, for whatever reason, seems to throw an error claiming that it "Could not load UnityEngine.Texture2D at UI/Buttons/AV_MechanitorColors in any active mod or in base resources." Is there a hidden dependency for the AV mechinator framework or is there something left over that needs to be removed?
Boka 16 Mar @ 7:35am 
@Veltaris
Thank you for taking a look at it! I think that's exactly the problem. The counter doesn't appear on the right side again after showing up once in the game—unless I restart the save.
Veltaris  [author] 15 Mar @ 7:10am 
@Ramdom
No.
Ramdom 15 Mar @ 7:02am 
Do you also have the possibility to buy some of their waste ?
You take some of their waste, and they pay you in exchange
Veltaris  [author] 14 Mar @ 2:38pm 
@Boka

I can't recreate that issue. Does this counter [i.imgur.com] on the right side still appear and is counting down after the event triggers?
Boka 14 Mar @ 10:22am 
Great idea!
Not sure if it is a bug or mod conflict but I can only have one real available chance to dispose my toxic waste before I close my rimworld application (when I restart game I can have another chance in the same save). The event/incident may be triggered for many times but there will be no option for it in the orbital trade console since it has been triggered once.
AbsolutelyNotSteveJobs 13 Mar @ 11:26am 
Why am I suddenly starting to hear Italian Americans?!
Nishe 8 Mar @ 10:40pm 
Actually a great idea. subbed.
The Blind One 8 Mar @ 6:02am 
The Trashman
Veltaris  [author] 8 Mar @ 4:33am 
@Holgast
Oooops, fixed :D

@no profile
Good to know, I need to check how they achieved negative market values. Although it won't change this mod as I ended up liking that it doesn't change vanilla balance.
Reestock 7 Mar @ 5:32pm 
If Recycling Expanded wasn't a bunch of different craftable garbage bags
Holgast 7 Mar @ 3:47pm 
the letter text 'opportunity' in the mod picture has a typo
no profile 7 Mar @ 2:43pm 
This is a machine translation.
You've made something interesting again. This is helpful because most atomizers and processing made by MODs are either op or too hard to use.

By the way, this isn't really a big deal, but AOC The Cleanup Devil has an item called AOC Trash that has a negative market value.