Garry's Mod

Garry's Mod

[LVS] Battlefleet Neoclassic - Pilotable Warhammer 40,000 Spaceships - Imperial Cruisers Update!
59 Comments
Marsh 27 Oct @ 12:59pm 
Аддон балдёжный, очень жду новых корабликов
Nobody 15 Oct @ 12:56pm 
There's a bug with the Zealot where it will damage itself with the torpedos
Nobody 15 Oct @ 12:55pm 
@VOD You also gotta hold ALT to be able to free look, making it easier to broadside
VOD 9 Oct @ 7:34pm 
@Nobody thanks for the info now all i need is some necron ships for an EPIC battle lore accurate XD
Nobody 9 Oct @ 11:47am 
@VOD So it turns out you need to activate mouse control aim but nobody said anything in the description to do that
Nobody 9 Oct @ 11:33am 
Not to mention the LUA errors
Nobody 9 Oct @ 11:30am 
I'm in the same boat as VOD, and some of the guns like the broadside guns dont work at all
VOD 9 Oct @ 3:26am 
for me they never wanna shoot straight the shots are always going to one corner of literaly anymap i use
Milo 4 Oct @ 7:09pm 
they are so tiny and chidos!
Jonnyhawkeye 1 Oct @ 5:51pm 
ok
F22-Jamie 28 Sep @ 4:55pm 
You're using them for AI battles, I see!
Don't worry, Ordo's working on the AI as we speak. Its gonna get a lot better!
Join the discord for more WIP stuff ^^
Jonnyhawkeye 28 Sep @ 7:09am 
and it seem some of them are on team 2, while others are on 1, (Sorry im testing them as i type this stuff,
Jonnyhawkeye 28 Sep @ 7:07am 
the battlecruisers and cruisers guns seem to only shoot its own on a few times sometimes.
Jonnyhawkeye 28 Sep @ 6:58am 
the new ships have problems shooting.
Ordo Redactus  [author] 21 Sep @ 9:59pm 
Again, join my Discord to get more WIP stuff since I can't quite post it here.
https://discord.gg/pW49XnvpfH
F22-Jamie 21 Sep @ 7:52pm 
TruncatedCake
**Copy pastes**

For now it is intentional - those ships don't have a proper AI system to guide them. Their AI tactics now are just "charge and shoot", and I plan on implementing a proper engagement setting for every ship, so that some of them point their prow to enemy and spam torpedoes, while the others circle the enemies at a set distance and rain broadsides on them.
TruncatedCake 21 Sep @ 7:01pm 
these can't be spawned by the AI spammer meaning no neverending battles for atmosphere, and they don't have any vfx show up in the skybox meaning that ships just fly around and then explode
F22-Jamie 15 Sep @ 10:52pm 
Hell yeah!! Looking forward to it!!
The SPY who couldnt 10 Sep @ 10:27pm 
WOOOOOOOOOOOOOOOO!!!!!!!
Ordo Redactus  [author] 10 Sep @ 11:54am 
I'm starting to work on the larger ships this month.
Will implement Imperial Cruisers first, then Chaos ones. It will take some time.
There are plans for new mechanics, such as ship explosions, proper debris and drifting hulks; different torpedo types will be added to complement the larger ships. Nova cannon is also in the works.
Necron Lord Gaming 7 Sep @ 8:29am 
Is there some necron battleships?
pootis gaming 20 Aug @ 6:45am 
this is a great addon, I really hope more larger ships come soon.
aidenknippa 17 Aug @ 12:11pm 
cannot spawn it??? idk
how to spawn it i spawn it and it didint -_-
i need some help
The SPY who couldnt 9 Jul @ 2:47pm 
WOOOOOOOOOOOOOOOOOOO!!!! YEES!!!!! THANK YOU!!!!!!!! :D
archier312 20 Jun @ 1:30pm 
Having trouble the guns are stuck and they aim in a completely different direction to where I'm pointing and I tried the alt button too
baronvonpicklez 22 May @ 2:15pm 
i like this mod, i hope the bigger ships come soon
Billicus 9 May @ 4:53am 
@ordo redactus, what about the planet props? where can you find those?
Ordo Redactus  [author] 7 May @ 4:44pm 
Billicus, gm_emptyspace with custom builds on it.
Billicus 7 May @ 2:25pm 
what was the map used for this video?
Screep_Ter 30 Apr @ 5:20am 
@Ordo Redactus помогло Camera Focus 1 и Mouse aim 1, я потестил на другом транспорте на базе LVS, это видать баг самого LVS, удачи в разработке, WK рулит
Ordo Redactus  [author] 30 Apr @ 2:31am 
@Screep_Ter, в настройках поставь Camera Focus на -1 и включи Mouse Aim Steering. Должно помочь. Если нет - вероятно, там и вправду ошибка, потому что мне игроки уже говорили, что похожее встречали.
Screep_Ter 29 Apr @ 2:37am 
У меня у одного проблемы с орудиями? при стрельбе орудие всегда стреляет лишь в одну сторону, торпеды работают нормально.
Api_Pie 20 Apr @ 1:55pm 
Best Warhammer Addon hands down
Ordo Redactus  [author] 18 Apr @ 8:09am 
SaXof_89, пропы планет имеются в этом же аддоне. Я их делал.
Founder 18 Apr @ 3:43am 
Что за пропы вы использовали для планет на этой карте???
Tall car 16 Apr @ 8:17am 
I can't aim with the auto cannons
F22-Jamie 15 Apr @ 2:46am 
Oooh, gotcha! I've been using the base LVS AI so far, and its serviceable enough for what I've been doing, but I'm very much looking forward to seeing what you're going to be implementing down the road! Keep up the great work! :steamthumbsup:
Ordo Redactus  [author] 15 Apr @ 1:30am 
F-22-Jamie, yes. For now it is intentional - those ships don't have a proper AI system to guide them. Their AI tactics now are just "charge and shoot", and I plan on implementing a proper engagement setting for every ship, so that some of them point their prow to enemy and spam torpedoes, while the others circle the enemies at a set distance and rain broadsides on them.
F22-Jamie 14 Apr @ 10:49pm 
They're all looking great!

Potential bug: None of your ships are appearing in the LVS Vehicle spammer, or is this intentional?
Ordo Redactus  [author] 5 Apr @ 10:23am 
Chaos Escorts are now in development, along with an Imperial textures rework.
'Mammoth' 5 Apr @ 3:47am 
One day wk will make tau models
F22-Jamie 11 Mar @ 5:29am 
Ooh, Nice! I'm looking forward to it! Keep up the good work!
Ordo Redactus  [author] 11 Mar @ 2:22am 
F-22-Jamie, gm_emptyspace is my choice - it's completely empty and you can build anything on it; this was the map we used in video. We do plan on making a set of our own maps with custom skyboxes, though.
F22-Jamie 11 Mar @ 12:02am 
These are a ton of fun. What map would you recommend for this?
Jonnyhawkeye 10 Mar @ 5:26pm 
this is pretty cool
Gato 10 Mar @ 12:38pm 
This mod is fucking AMAZING
F22-Jamie 9 Mar @ 9:05am 
[[WK] [LVS] Battlefleet Neoclassic - Warhammer 40,000 Spaceships] lua/entities/lvs_bfnc_ship_base/shared.lua:220: Tried to use a NULL entity!
1. WorldSpaceCenter - [C]:-1
2. GetShootingDirection - lua/entities/lvs_bfnc_ship_base/shared.lua:220
3. Attack - lua/entities/bfnc_imp_frigate_turbulent/shared.lua:202
4. WeaponsThink - lua/entities/lvs_base/sh_weapons.lua:333
5. Think - lua/entities/lvs_base/init.lua:150
6. unknown - lua/entities/lvs_bfnc_ship_base/init.lua:22
Ordo Redactus  [author] 9 Mar @ 7:01am 
Сеня Ганджубас, конечно будут! Правда, не сразу - сейчас есть другие задачи. Но когда я вернусь к активной разработке этого аддона, то первым делом всё-таки сделаю более крупные корабли на базе транспортников - мониторы, брандеры и авианосцы сопровождения. А мой товарищ Jack Swan займётся оборонительными структурами.

И уже тогда, когда мы отработаем все механики, в том числе и самую сложную - механику работы авиации - тогда мы займёмся линейными кораблями.
Товарищч, а корабли побольше будут?
Ordo Redactus  [author] 9 Mar @ 4:24am 
JHC, the description clearly ststes that this addon contains not just models but also pilotable LVS vehicles which actually use the models. Check your Entities tab.