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Ye collision with boxes is questionable :D
In my process of working on map there was a bug, where you can push boxes through solid fence, I think it was fixed later. I hope other problems with them will be fixed too.
Not sure if that has been dealt with in demo) patch, but could be an exploit to get jammer out maybe.
There not only one solution ;) There exist at least another one, thanks for HugoBDesigner for recording:
https://youtu.be/Hnx78fulWxA?t=3475
And it doesn't require that jump
Added hint in one QR; Fixed QR in Heartbeat, added some decorations~
Hm, I'm not sure how did you progress then, entrance for "Pause the pause" with keys to Egypt should be closed if you skipped "Pause Pause Pause", but whatever; If you curious enough - you can Usub/Sub back (to download updates) + reset progress, but it require to replay whole map again to avoid that bug (perhaps pause pause pause will be fixed? :D )
Anyway, tower star possible to collect after "To the end and back" because you can take one connector out with fan , there also at least 6+ different ways to connect tower with that ;)
So I did some testing, tried to collect star first (then all sigils), both stars first (and then all sigils), and second star first(+all sigils), everything looks fine to me.
I think only reset progress helps here, especially if you downloaded map earlier, before the Sigil update and collected some stars? (there was no Sigils in editor when map was created, so all Sigils were Stars and changed later)
Might be it is that? Or corrupted savefile via some demo bug? Anyway, will add some text about it in description.
~SoundingBites
You welcome~
I do understand that. Anyway, if you collected all 12 Sigils - it is the end, it's single level map, there is just small terminal after that^^
How did you get 5 stars? Did you play before the update to Sigils?
https://imgur.com/6FxD26R
I think it is a bug. The game itself still is a demo and I hope they will fix that. Saw other players get that bug too sometimes with random amount of Sigils, I personally can't fix that >.>
Replayed map again myself after your comment and everything works here, there should be 12 sigils total / for the door; and 4 extra stars, tho stars are optional and just for fun/story~
>"Pause pause pause" was impossible;
I'm not sure tbh how it could be. It is a small tutorial for the pause mechanics.
> I'm stuck at *to the end and back* How am I suppose to connect something to something behind the screen when the only option is to step outside and shut the door?
You can connect some things upfront. There a windows for a reason ;)
> it says "collect last 4 sigils here", I'm left with only 1
If you are inside of "To the end and back", means you already collected 4 sigils in rest area to enter there. QR about "Collect 4" on entrance was about lowering the gate to enter "To the end and back".
There also playthough in description of workshop~
~dan
I'm sorry that happens to you. I notice some people have that bug sometimes. I replay map myself and reset-finish after your comment too and didn't saw any issue from my side, so it is probably a bug :c
I don't think that checkpoints are very necessary here tbh, all puzzles are fairly short, map pretty small too and you can rewind time until the entrance of puzzle.
There are some problems with box/fan collision, I'm pretty sure devs aware of that. But otherwise, there are no super weird / jumps on walls / take items outside of puzzles (besides one connector in one specific place at the end) / other exploits as solutions;
Oh.. The level need checkpoints sat for (enter / Exit) all the puzzles. When you do "Reload to checkpoint" its doing the same as "Reset" and put you back at start and all puzzles reset to default.
Hi there and thank you for your feedback!
You can rewind time by pressing R (or change in settings); and fast-forward time (need to bind in settings too);
But I added couple ladders in Snake's Escape and one To the end and Back.
In Pause, pause, pause I can't move structures/entrance much, but slightly changed to make it a bit more wide~
Love the decor of the map, kills fps (even with a 4090) but it looks real good!
"Slightly" annoyed by exiting a puzzle trying to place a cube breaking the recording (the one medieval with red/blue and you move the cube/connector along the "ramp") that entry could been a little bit longer.
The switches for "start box star" was nice. Easy enough to find, when you run around the whole map to find secrets
You welcome!~
Sorry about that, I'm not sure why it shows 3 missing, as you can see on walkthrough - works fine to me :c
(I reset progress before recording tho, but I never changed sigils themself since added them. Perhaps reset progress would help? tho playing all over again is absolutely unnecessary pain)
Fixed gap in Snake's Escape; Fixed couple QR position/visibility
Made some playthrough here, all Sigils and Stars (I hope all QRs too, but could miss couple);
In some puzzles there more than 1 solution, I just made as quickest ;) And didn't record one terminal in Egypt zone, since there only hints for solutions.
https://youtu.be/QL3jDv6gib4
But I will so big update today-tomorrow, include changing to Sigils and will fix that too.[/quote]
Finally I've managed to solve it. Nice puzzle and, probably, the hardest one.
Thank you!~
I see why "Pause, pause, pause" got very wonky in concept, so I remade it right now :D
Now should be less annoying.
All 4 switches for a door right next to switch #1, there a terminal , also leads to the star.
(tho you can try to play as is, sometimes it require to collect less Sigils)
All stars inside puzzle changed to sigils, finally :D
Stars outside of puzzles same.
Remade "Responsible loader" to make it a bit harder. Changed "Heartbeat" to make harder. Slightly changed "Snake" and "Punished"; Added Terminal in Egypt zone with hints~
Changed/added couple QRs, added another little decorative zone. Tiny updates visuals, nothing specific/important.
Might still do minor updates with feedback!
No. you can solve it without blocking by body
But I will so big update today-tomorrow, include changing to Sigils and will fix that too.
I will definitely do another campaign somewhen!
Unfortunately, it is currently not possible to change stars to sigils due limitations of editor (it breaks recorder); or I would need to change some puzzles completely :v
So probably will leave as it is with stars for first try, but in new campaigns will go with sigils~
Overall I enjoyed this one a lot. I really hope you will make another campaign (preferably with multiple worlds) in the future!
You can solve "Heartbeat" by just two connectors too :D