The Talos Principle: Reawakened Demo

The Talos Principle: Reawakened Demo

[PUZZLE-JAM] Raphael’s Dominion
76 Comments
BigDeckEnergy 4 Apr @ 10:51pm 
This was a lot of fun, thanks!
Kirena  [author] 31 Mar @ 10:11am 
~joridiculous

Ye collision with boxes is questionable :D
In my process of working on map there was a bug, where you can push boxes through solid fence, I think it was fixed later. I hope other problems with them will be fixed too.
joridiculous 31 Mar @ 3:57am 
I got a funny glitch in "Responsible Loader", where i jump on fan to get the cubes off, and one of them slid straight through "pink" forcefield :)

Not sure if that has been dealt with in demo) patch, but could be an exploit to get jammer out maybe.
Kirena  [author] 30 Mar @ 3:28pm 
~darkgreenblue

There not only one solution ;) There exist at least another one, thanks for HugoBDesigner for recording:
https://youtu.be/Hnx78fulWxA?t=3475

And it doesn't require that jump
darkgreenblue 30 Mar @ 2:55pm 
Amoi, your solution to Responsible Loader requires essentially a double-jump, to and then from the cube with the jammer on it; I think this is exploiting the fact that footprints appear briefly atop the adjacent cube stack while you are "on" (but really sliding off) that jammer-supporting cube, right? Because of footprints appearing in other places too, based on where the player moves, this may not be possible for all players consistently. Maybe someone else can weigh in on this issue also?
Kirena  [author] 27 Mar @ 6:27am 
Small update: Removed fan from Punished, because it's confusing for some players.
Added hint in one QR; Fixed QR in Heartbeat, added some decorations~
Kirena  [author] 23 Mar @ 10:20pm 
~SoundingBites

Hm, I'm not sure how did you progress then, entrance for "Pause the pause" with keys to Egypt should be closed if you skipped "Pause Pause Pause", but whatever; If you curious enough - you can Usub/Sub back (to download updates) + reset progress, but it require to replay whole map again to avoid that bug (perhaps pause pause pause will be fixed? :D )

Anyway, tower star possible to collect after "To the end and back" because you can take one connector out with fan , there also at least 6+ different ways to connect tower with that ;)
SoundingBites 23 Mar @ 2:20pm 
Thx for your answer. Like I said I liked to play the map. Knowing I'm not missing out on anything is good enough for me. Although I'm still curious about the star on top of the two color tower plus the puzzle I skipped *pause pause pause?* is it really gone? *not that I mind since it was 'impossible'* thx anyways :steamthumbsup:
Kirena  [author] 23 Mar @ 6:25am 
~Dorian

So I did some testing, tried to collect star first (then all sigils), both stars first (and then all sigils), and second star first(+all sigils), everything looks fine to me.
I think only reset progress helps here, especially if you downloaded map earlier, before the Sigil update and collected some stars? (there was no Sigils in editor when map was created, so all Sigils were Stars and changed later)
Might be it is that? Or corrupted savefile via some demo bug? Anyway, will add some text about it in description.


~SoundingBites
You welcome~
I do understand that. Anyway, if you collected all 12 Sigils - it is the end, it's single level map, there is just small terminal after that^^
SoundingBites 23 Mar @ 6:16am 
::steamthumbsup::steamhappy: Thx for your answer Amoi I really liked playing your games. When I get upset it's because I like them so much, but something is ruining the fun
Kirena  [author] 23 Mar @ 5:42am 
~Dorian
How did you get 5 stars? Did you play before the update to Sigils?
Dorian 23 Mar @ 5:36am 
The sigil issue seems to be related to star count. I collected a star first, maybe that caused the bug?
https://imgur.com/6FxD26R
Kirena  [author] 23 Mar @ 4:21am 
~SoundingBites

I think it is a bug. The game itself still is a demo and I hope they will fix that. Saw other players get that bug too sometimes with random amount of Sigils, I personally can't fix that >.>

Replayed map again myself after your comment and everything works here, there should be 12 sigils total / for the door; and 4 extra stars, tho stars are optional and just for fun/story~
SoundingBites 23 Mar @ 3:36am 
Going back I remembered seeing stars outside the main puzzle area. I just got the one neer the water, went back to the gate, still 4 sigils short. Does that mean I can't finish the game? :steamsad:
SoundingBites 23 Mar @ 3:22am 
Thx for your quick respond *and thx for all the work you did creating these puzzles* . But if I already collected the sigils, where are they? Cos when I try to enter the gate it says I am short of 4 sigils even though all sigils on the signs are crossed out.
Kirena  [author] 22 Mar @ 7:26pm 
~SoundingBites
>"Pause pause pause" was impossible;
I'm not sure tbh how it could be. It is a small tutorial for the pause mechanics.

> I'm stuck at *to the end and back* How am I suppose to connect something to something behind the screen when the only option is to step outside and shut the door?
You can connect some things upfront. There a windows for a reason ;)

> it says "collect last 4 sigils here", I'm left with only 1
If you are inside of "To the end and back", means you already collected 4 sigils in rest area to enter there. QR about "Collect 4" on entrance was about lowering the gate to enter "To the end and back".

There also playthough in description of workshop~
SoundingBites 22 Mar @ 3:29pm 
At the beginning of 'to the end and back' it says "collect last 4 sigils here" but when I finally got the 'horrible' solution I'm left with only 1 :steamfacepalm: It's driving me mad. Is this how it's suppose to be?
SoundingBites 22 Mar @ 11:11am 
Nice puzzles... Great. Some are quite the challenge but not (too) frustrating. And I love the hint system :steamthumbsup: Pause Pause Pause was impossible (and the last one I needed to get to go on) but today I couldn't even find it anymore and I managed to continue in 'Egypt' . But now I'm stuck at *to the end and back* . How am I suppose to connect something to something behind the screen when the only option is to step outside and shut the door? :steamsad:
dan 20 Mar @ 10:13pm 
Thanks for your response! The game brought quite a bit of happiness anyway. It seems like game authors go through a lot of effort, and the players just slam through it. Because you put things in like switches and targets on towers, I was encouraged to enjoy the scenery and graphics. I'm not really into the "back story" but I really enjoyed your game. Thanks!
Kirena  [author] 19 Mar @ 7:44pm 
Thanks everyone!~

~dan
I'm sorry that happens to you. I notice some people have that bug sometimes. I replay map myself and reset-finish after your comment too and didn't saw any issue from my side, so it is probably a bug :c
dan 19 Mar @ 4:07pm 
Really really enjoyed the games. However I completed all of the puzzles, and it says I only collected 11 sigils, even though all 12 pictures on the signs are X'ed out. It says I have 3 T-shaped sigils, but I completed all 4 games. I went through them again, can't see what happened. I started and stopped a lot of times, wondering if there is a data corruption issue where it is tracking my "score."
GLORIOUS 19 Mar @ 11:07am 
Thank you Amoi. I enjoyed it! :8bitheart:
not yellow 18 Mar @ 5:32am 
Very good. Unlike some other contestants, seems to be pretty bug free and quality work. Thanks for great puzzles.
Kirena  [author] 17 Mar @ 5:53pm 
~joridiculous

I don't think that checkpoints are very necessary here tbh, all puzzles are fairly short, map pretty small too and you can rewind time until the entrance of puzzle.

There are some problems with box/fan collision, I'm pretty sure devs aware of that. But otherwise, there are no super weird / jumps on walls / take items outside of puzzles (besides one connector in one specific place at the end) / other exploits as solutions;
joridiculous 17 Mar @ 5:00pm 
Sounds good. It Really was the game doing dumb with pushing me trough the barrier for some reason. Kind of same thing happened with the "cube+fans" puzzle. I had a stack on the fans, held the jammer and "jumped" on fan. One of the boxes that moved off the fan slid straight through the door barrier and ended up out side the puzzle. :lunar2019crylaughingpig: That really shouldn't be possible... New exploit although hard to duplicate.

Oh.. The level need checkpoints sat for (enter / Exit) all the puzzles. When you do "Reload to checkpoint" its doing the same as "Reset" and put you back at start and all puzzles reset to default. :qr:
Kirena  [author] 17 Mar @ 1:11pm 
joridiculous
Hi there and thank you for your feedback!
You can rewind time by pressing R (or change in settings); and fast-forward time (need to bind in settings too);
But I added couple ladders in Snake's Escape and one To the end and Back.
In Pause, pause, pause I can't move structures/entrance much, but slightly changed to make it a bit more wide~
joridiculous 17 Mar @ 9:42am 
Ok, Snake puzzle needs ladders! Just got locked in last part (with push pad) when game pushed me through the barrier just when i dropped the connector "for solution".
joridiculous 17 Mar @ 6:59am 
Nice one. Event though im stuck :lunar2019crylaughingpig:
Love the decor of the map, kills fps (even with a 4090) but it looks real good!
"Slightly" annoyed by exiting a puzzle trying to place a cube breaking the recording (the one medieval with red/blue and you move the cube/connector along the "ramp") that entry could been a little bit longer. :taloslol:

The switches for "start box star" was nice. Easy enough to find, when you run around the whole map to find secrets :lunar2019piginablanket:
Kirena  [author] 16 Mar @ 1:54pm 
StormyFae
You welcome!~

Sorry about that, I'm not sure why it shows 3 missing, as you can see on walkthrough - works fine to me :c
(I reset progress before recording tho, but I never changed sigils themself since added them. Perhaps reset progress would help? tho playing all over again is absolutely unnecessary pain)
StormyFae 16 Mar @ 1:16pm 
Thanks for the walkthrough. I never would have figured them out. I am not clear on how the interference between connectors work. I see the solutions work I just don't understand why. Also at the end when trying to use the sigils to do the door puzzle it says I am missing three sigils but I have them and they are clearly marked out, yet it still thinks I am missing them. Overall very clever puzzles and I was able to do them all except Punishment and Heartbeat.
Kirena  [author] 16 Mar @ 12:53pm 
Small update:
Fixed gap in Snake's Escape; Fixed couple QR position/visibility
Kirena  [author] 15 Mar @ 8:31pm 
~StormyFae
Made some playthrough here, all Sigils and Stars (I hope all QRs too, but could miss couple);
In some puzzles there more than 1 solution, I just made as quickest ;) And didn't record one terminal in Egypt zone, since there only hints for solutions.

https://youtu.be/QL3jDv6gib4
StormyFae 15 Mar @ 6:14pm 
I will need it proven to me that "Heartbeat" is solvable with just the two connectors. Same with "Punished."
Thamadman 14 Mar @ 11:56am 
Lovely puzzles mate.
handerwayne 14 Mar @ 9:23am 
[quote]No. you can solve it without ***
But I will so big update today-tomorrow, include changing to Sigils and will fix that too.[/quote]
Finally I've managed to solve it. Nice puzzle and, probably, the hardest one.
Kirena  [author] 13 Mar @ 8:27pm 
~theoddone11
Thank you!~
I see why "Pause, pause, pause" got very wonky in concept, so I remade it right now :D
Now should be less annoying.
All 4 switches for a door right next to switch #1, there a terminal , also leads to the star.
theoddone11 13 Mar @ 8:02pm 
Awesome map. Only two suggestions. In pause pause pause it's really easy to accidentally exit the map. You might consider making the entrance have a short hall or something. It's also kind of annoying on that one how the stairs are only on one side, it'd be easier to play if that whole side was raised. Also I couldn't find what happened when I activated all four switches. I finished it before your update though. Couldn't figure out the star on top of the building at the beginning
Kirena  [author] 13 Mar @ 6:36pm 
It might show 16\4 stars because of change Stars to Sigils, but there no other way beside just restart progress~
(tho you can try to play as is, sometimes it require to collect less Sigils)
Kirena  [author] 13 Mar @ 6:30pm 
Bigger update!
All stars inside puzzle changed to sigils, finally :D
Stars outside of puzzles same.

Remade "Responsible loader" to make it a bit harder. Changed "Heartbeat" to make harder. Slightly changed "Snake" and "Punished"; Added Terminal in Egypt zone with hints~
Changed/added couple QRs, added another little decorative zone. Tiny updates visuals, nothing specific/important.

Might still do minor updates with feedback!
Kirena  [author] 13 Mar @ 4:47pm 
handerwayne
No. you can solve it without blocking by body
But I will so big update today-tomorrow, include changing to Sigils and will fix that too.
handerwayne 13 Mar @ 1:13pm 
Is the following solution of Punished intended? You can connect the first connector to all possible sources/receivers, place it near barrierm and then, blocking the red laser beam with your body, run *through* the connector.
Jelly 12 Mar @ 9:09pm 
Good visuals, lore, puzzles. Easily one of the least exploitable maps in the jam. "Pause the pause" needs some downtime and frustration ironed out and "Responsible loader" needs an escape fixed, otherwise all good.
Rusty 12 Mar @ 11:13am 
Still working on it but enjoying it overall. I admit I'm stuck on Punished at the moment though.
Kirena  [author] 10 Mar @ 3:27pm 
Thank you!~
I will definitely do another campaign somewhen!

Unfortunately, it is currently not possible to change stars to sigils due limitations of editor (it breaks recorder); or I would need to change some puzzles completely :v
So probably will leave as it is with stars for first try, but in new campaigns will go with sigils~
RolandsSh 10 Mar @ 2:51pm 
Extremely well designed visuals and nice storytelling, certainly among the best I've seen so far. Personally I would like more difficult puzzles as these felt a bit too easy for me. Also, would be nice if the stars were replaced with sigils for regular puzzles now that they are available in the workshop.

Overall I enjoyed this one a lot. I really hope you will make another campaign (preferably with multiple worlds) in the future!
eclipsed 10 Mar @ 1:47pm 
Really cool uses of the new Pausing for the recorder. Fun puzzles with fair difficulty, and liked the little characters who played alongside!
Kirena  [author] 10 Mar @ 9:34am 
@153889037 Hi~
You can solve "Heartbeat" by just two connectors too :D
153889037 10 Mar @ 8:17am 
@Amoi, Hi, man. Check if my solution to Heartbeat is intended. One connector and one receiver are useless. https://youtu.be/CfHwoEMRh-Q
Kirena  [author] 9 Mar @ 1:38pm 
Tiny update: Workshop lost preview image (again), added "wire" for tower receivers too.
Kirena  [author] 9 Mar @ 12:09pm 
Update: Made only 12 stars from puzzles required to open the end game "StarGate". Other 4 stars outside of puzzles are optional to found and finding them just add a bit more of story. Changed some text, added/moved couple QRs. Added little "wires" in medieval area for clarify receivers destination. Added couple fences for Egypt area~