Project Zomboid

Project Zomboid

Project Zomcom
21 Comments
Molly :3 25 Jun @ 3:31am 
10/10 best mod ever
pirataga 20 Jun @ 9:18am 
xD I love this mod lmao
Dafish 14 May @ 4:59am 
oh man, this makes the game less scarier and i love it
Viruana  [author] 22 Apr @ 7:38am 
@Epsilon-11 - yep, it does! Except it makes them say these lines sometimes which can be... odd lolll.
Epsilon-11 22 Apr @ 4:00am 
Totally works with week one and day one lmao
Racoon 7 Apr @ 2:24am 
a new usage of the mod comes up to the surface 🤣
Viruana  [author] 6 Apr @ 6:40am 
@Kurosendo - yep! Same thing as what Racoon asked for. Just edit the existing ones to change what you want, and to add more just follow the same exact format as the rest of the file. You can put anything you want in there!
✪Kurosendo 6 Apr @ 3:10am 
Can I change the texts for multiplayer co-op? Does the solution you offered for Racoon work for me too?
Racoon 18 Mar @ 2:10am 
I LOVE YOU SO MUCH!!!!!! now I can play it with a little bit of guilty
Viruana  [author] 17 Mar @ 9:03am 
@Racoon - hahaa yeah, you absolutely can! I am on mobile so I don't have the direct file path in front of me, but if you know how to access the Zomboid workshop mod directory you can find this ones workshop ID: 3437482452

From there go to /42/media/lua/shared/translations and within that is the text file where all of the zombie lines are pulled from. Just keep that format and you can put whatever you want in there.
Racoon 17 Mar @ 7:51am 
Will I able to change the texts? I really wish I could study and play zomboid.. (I wanna put Study subject into the zombie text placeholder)
Bez 12 Mar @ 5:24am 
Talk to the hand.
Viruana  [author] 7 Mar @ 5:43am 
@Dodge Challenger - Hahaa, yep. Once I get to this mod full time, I have a lot more planned. Also will probably integrate it with/expand upon the Schizophrenic trait mod, too.
NotRose 7 Mar @ 2:07am 
If Indie stone added insanity:
Viruana  [author] 6 Mar @ 6:00pm 
@LiminalMailman - Hahaa yep. The mod doesn't seem like much now, but this will be my baby once I'm done forking the carts & trolley mod appropriately. So this will be expanded upon hopefully in the next few weeks. I have lots of ideas and also hope to - at minimum - double the dialogue (as well as potentially doing holiday themed things as well, all sandbox toggleable).

Plus more! Until then hopefully there's no issues.
LiminalMailman 6 Mar @ 2:27pm 
even more terrified being chased by a horde of speaking undead
Quill 5 Mar @ 3:43pm 
Amazing for when I do a silly playthrough
Viruana  [author] 4 Mar @ 7:51am 
No 42.4 update necessary.
Viruana  [author] 3 Mar @ 10:47am 
@Jam - Yes! I intended to do that during work today, but unfortunately I was too busy to work on it. I will when I'm back to my hotel room in about 2 hours or so(:

@Dbroussa - Oh yeah, for sure that'll work. All the settings in this mod are adjustable on the fly as well - so you can lower it or increase it in frequency as needed. There's about a 10-20 second grace period before the changes take effect but that's it.
Dbroussa 2 Mar @ 9:49pm 
you can easily bypass the issue of losing sandbox settings on this mod when adding/removing it by having a mod that allows you to edit sandbox settings mid-game. (which I have previously used to edit settings for a map mod that changed the way the map looked)
Jam 2 Mar @ 8:49pm 
Any in-game screenshots? Love the idea