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I tried both the SR and DF versions.
Do you have the Wolf Runners inc. demo also in your subscribe list?
kept me entertained which is good and its playable which is also good i think some of the runners need a nerf though. and i am sad at the lack of new stuff. otherwise a solid mod.
So i just wanted to say congratulations on this amazing job and thank your kindly for such MARVELOUS UGC.
Will you continue to produce content? Maybe for Hong Kong? I´ll look foward to play any UGC you make to any Shadowrun game (even HK, for one day i hope i have the money to buy it lol)
That being said, thanks again, and please, keep on rocking UGC´s 'cause you're DA BOMB, chummer!
I do however have three small complaints.
One. I can't find the Fairlight excalibur deck anywhere, idk if this is fault of mine or if it's just not in this.
Two. One of the earlier runs to recover two medical boxes from some warehouse has two flaws first there is a guard who you can talk to, but literally have to kill and second once inside the building there are far too many enemies to fight. Without some serious overwatch cheese I couldn't have beat them.
Three. The campaign was short, but I can't wait to see the Matrix section be expanded!
I designed this game so that it could be of use to runners in exactly your situation chummer. those who have UGC based runners who need a good way to pick up gear. I wish harebrained schemes would bringing more stability to the part of the codebase where players trying to connect to the UGC is. If the problem persists, you may try harebrained support about it, it's beyond my humble UGC coder's reach to deal with.
so, no way to get past the first guard once you are in the building... have to kill him.
now it says you're on record, must recover tapes.
ok, so let's go do that...
WTF??? now I face a literal ARMY of high end security forces. that's pretty poor design, really.
not interested in going further.
rating:
5/10
there was some good scripting on how things were arranged, instant travel, etc. otherwise, I'd give it 3/10.
hmm... custom weapons...
wait...
Minigun... needs 1 ranged skill to use, and does 6 damage??
wtf?
it's a mini minigun?
Also, a lot of the enemies seem to be overarmored. I don't know if you did this to balance difficulty in the previous rules, but since DC treats armor differently that can make some attacks completely ineffective.