Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, I just looked at Constown, and everything okay, perhaps these are bugs in build 42. Or maybe if you use No Vanilla Vehicles or my Vanilla Vehicles Replacer in wrong order, it can affect on vehicles spawn.
java.lang.RuntimeException: attempted index: getType of non-table: public final java.util.ArrayList zombie.iso.IsoMetaCell.vehicleZones at KahluaThread.tableget(KahluaThread.java:1667).
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.iso.IsoWorld.init(IsoWorld.java:2806)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
java.base/java.lang.Thread.run(Unknown Source)
function: registerVehZonesForVanilla -- file: MVZ_RegisterZonesCore.lua line # 61 | MOD: Vehicle Military Zone
function: VMZ_registerVanilla -- file: VMZ_RegisterZones.lua line # 4 | MOD: Vehicle Military Zone.
new bug..
LOG : General f:0, t:1754095141488> -----------------------------------------
STACK TRACE
-----------------------------------------
function: VMZ_DifferentMilitaryZones -- file: VMZ_DifferentMilitaryZones.lua line # 48 | MOD: Vehicle Military Zone
ERROR: General f:0, t:1754095141488> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getMass of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
i wish they would just hire ki5 or filibuster rhymes and replace all of the vanilla cars with one of their packs. personally i love fili's the most as they feel a lot more vanilla-like, as much as i love ki5's they are a little 'too' good and detailed relative to vanilla
@saleh i don't understand what you mean by storage vehicle, so what i can tell you is - check if you have enabled the old version (it don't work if added to existing save) or increase the spawn rate in the sandbox settings
Yes you're right, after some testing it seemed to be an issue with map spawn zones from ForagingZ (another mod) not loading. Apologies for the confusion, it works perfectly when I changed up the load order and loaded the map spawn zones properly. If done correctly both mods should work perfectly together
If anyone else has the same problem as me this is most likely the issue ^