Project Zomboid

Project Zomboid

Vehicle Military Zone
341 kommentarer
Пупсич  [ophavsmand] 26. aug. kl. 13:24 
@Enad You need to download some mods that add military vehicles, otherwise this mod will not make sense
Enad 26. aug. kl. 13:07 
Do I need to download any specific vehicle mods for this to work?
redcom1229 24. aug. kl. 4:23 
i have videos of floating vehicles... 1. At the medical centre at Muld and several vehicles at Muld to RW Warehouses where its overlapped by Fort waterfront... with Console and mods
Пупсич  [ophavsmand] 20. aug. kl. 7:36 
@redcom1229 VMZ doesn't need any special order, for me personally it is almost at the very end, although I checked it at the beginning of the list and didn't find any difference
redcom1229 20. aug. kl. 6:53 
also i havent used "no vehicle or replacer" mostly almost all KI5 with some other vehicles with vanilla
redcom1229 20. aug. kl. 6:51 
thanks... i checked VMZ is way down in sort order just a hand full of mods below it laeving most vehicles above it... is it the way it should be or should i move it.
Пупсич  [ophavsmand] 19. aug. kl. 15:05 
@redcom1229
Well, I just looked at Constown, and everything okay, perhaps these are bugs in build 42. Or maybe if you use No Vanilla Vehicles or my Vanilla Vehicles Replacer in wrong order, it can affect on vehicles spawn.
redcom1229 19. aug. kl. 14:33 
Hi, i was testing 42 + map mods and cant find any vehicles in some of the big map mods area... listed Raven Creek, Cory, Taylor, Oak, Constown, grapeseed, Kingsmoth Cadmon county and a few more... point is am i doing something wrong to not have any vehicles ther or they are still being developed and vehicle zones are future upcoming?
Пупсич  [ophavsmand] 9. aug. kl. 9:56 
@2839162343 check if you have enabled at least some mods for the military vehicles, in fact, this is the only reason why it may not be. For testing, you can also increase the spawn rate in the sandbox options.
2839162343 9. aug. kl. 8:13 
Why can't I find the vehicle?
Пупсич  [ophavsmand] 8. aug. kl. 15:11 
@Joceexodo2017 De nada, espero que ahora puedas encontrar lo que necesitas.
Joceexodo2017 8. aug. kl. 15:01 
gracias hermano eres realmente un santo!! yo batallo mucho para encontrar los autos militares de kl5 :steamsad:
Пупсич  [ophavsmand] 8. aug. kl. 11:24 
@doos на скринах я использовал моды KI5, у него это чисто декор. Но можно использовать моды Papa_Chad, у которых все работает.
doos 8. aug. kl. 9:52 
привет недавно пользуюсь твоим модом и интересно стало, на броне технике видно орудие, можно ли использовать его по назначению или это декор?
Пупсич  [ophavsmand] 2. aug. kl. 4:53 
@hhshasan2003 It would have been even faster if I hadn't slept for 11 hours.
hhshasan2003 2. aug. kl. 4:44 
You are chad, such fast work
Пупсич  [ophavsmand] 2. aug. kl. 4:09 
Thanks all for your feedback, i'll try to fix all as soon as possible
VKingr 2. aug. kl. 3:48 
[02-08-25 18:39:31.604] ERROR: General f:0, t:1754131171604> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getType of non-table: public final java.util.ArrayList zombie.iso.IsoMetaCell.vehicleZones at KahluaThread.tableget(KahluaThread.java:1667).
VKingr 2. aug. kl. 3:48 
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.iso.IsoWorld.init(IsoWorld.java:2806)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
java.base/java.lang.Thread.run(Unknown Source)
VKingr 2. aug. kl. 3:47 
function: removeMapZonesForMods -- file: MVZ_RegisterZonesCore.lua line # 32 | MOD: Vehicle Military Zone
function: registerVehZonesForVanilla -- file: MVZ_RegisterZonesCore.lua line # 61 | MOD: Vehicle Military Zone
function: VMZ_registerVanilla -- file: VMZ_RegisterZones.lua line # 4 | MOD: Vehicle Military Zone.

new bug..
z11937 1. aug. kl. 22:35 
After the update, an error suddenly appears...
kArMaFPS 1. aug. kl. 18:47 
I have stack trace errors on console:

LOG : General f:0, t:1754095141488> -----------------------------------------
STACK TRACE
-----------------------------------------
function: VMZ_DifferentMilitaryZones -- file: VMZ_DifferentMilitaryZones.lua line # 48 | MOD: Vehicle Military Zone

ERROR: General f:0, t:1754095141488> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getMass of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
Пупсич  [ophavsmand] 1. aug. kl. 13:19 
@CarltoN. yeah i had similar thoughts too, but judging from my mods it's clear that i'm a fan of KI5's cars
CarltoN. 1. aug. kl. 13:06 
i only really realised that the vanilla game doesnt have ANY military vehicles when i read this mod description. isnt that insane? not a single vanilla military vehicle on the whole map, even at the louisville checkpoint.
i wish they would just hire ki5 or filibuster rhymes and replace all of the vanilla cars with one of their packs. personally i love fili's the most as they feel a lot more vanilla-like, as much as i love ki5's they are a little 'too' good and detailed relative to vanilla
Пупсич  [ophavsmand] 31. juli kl. 4:45 
@Overgeared this mod doesnt add structures, its purpose is to add vehicle zones (formal thing, that determines where vehicles can appear) for spawning military vehicles, and the fact that in certain places there are no structures means that you have some problems with the vanilla map
Overgeared 30. juli kl. 20:26 
been to all the places in the map where the zone is supposed to be but nothing, just military vehicles is the "zone" structures,decors etc not a permanent place but rng?
Пупсич  [ophavsmand] 25. juli kl. 15:28 
@dipq оке, в следующей обнове постараюсь выполнить все просьбы
dipq 25. juli kl. 10:11 
fort knox пж
Пупсич  [ophavsmand] 23. juli kl. 5:16 
@Cosmo yes
Cosmo 23. juli kl. 2:55 
Hey @Пупсич if im using both vanilla and KI5 vehicles this mod will work for modded cars?
Dreadnought 21. juli kl. 2:35 
good mod
Пупсич  [ophavsmand] 20. juli kl. 16:03 
@koskaliege I'll take it into account
koskaliege 20. juli kl. 13:32 
fort rock ridge is a good map u should add it .thanks for your work here:steamthumbsup:
Пупсич  [ophavsmand] 20. juli kl. 5:50 
@Kot-_-4 Depends on which one, if you use KI5's vehicles they don't shoot, but papa_chad's can shoot from turrets
Kot-_-4 20. juli kl. 5:29 
is it possible to shoot from turret on car
Rex 18. juli kl. 3:11 
Makes sense, thanks!
Rex 18. juli kl. 3:11 
Ahh
Пупсич  [ophavsmand] 18. juli kl. 2:16 
@Rex this mod doesn't add structures, only zones for military vehicles spawn
Rex 18. juli kl. 1:50 
So, the vehicles will just stay there, but the structures will be gone...right?
Пупсич  [ophavsmand] 17. juli kl. 13:29 
@Rex yes, but if vehicles have already spawned, they will not disappear
Rex 17. juli kl. 11:26 
Uhh, is it save to remove from an existing save? Like, turn off the mod, and go into the save?
Пупсич  [ophavsmand] 14. juli kl. 8:07 
@saleh no no, do not turn old version, just try to increase spawn rate
saleh 14. juli kl. 7:08 
Sorry, my friend, I meant the trailers, if I want to see the military cars, I have to turn on the old version, right?
Пупсич  [ophavsmand] 14. juli kl. 5:17 
@Jorgito yes you need to go in unexplored areas.
@saleh i don't understand what you mean by storage vehicle, so what i can tell you is - check if you have enabled the old version (it don't work if added to existing save) or increase the spawn rate in the sandbox settings
saleh 14. juli kl. 4:23 
Why don't I see a storage vehicle? I only saw one in one area but in some areas I don't even see one. I even went to a military area and I didn't see any military vehicles or a storage vehicle. Why???
Jorgito 14. juli kl. 3:01 
Quick question, if i have alredy explored an spawn area, does it affect? i have the mod enabled and i've gone to a military barrack that i discovered without using the mod, do i need to go to other zone that i havent discovered?
Пупсич  [ophavsmand] 11. juli kl. 3:45 
@kennyrs_94 old version only for people who already had saves with this mod, before one update. So just use only new version
kennyrs_94 10. juli kl. 18:17 
when uploading this to a new server do i need to upload the old version, the new or both? i'm on build 41 by the way, thanks!
Пупсич  [ophavsmand] 6. juli kl. 4:32 
@Prophet oh thank you for sorting out this problem, I think it will be useful to other people
Prophet 6. juli kl. 2:41 
"@Prophet And how exactly does it affect? This mod simply shouldn't affect vanilla cars and spawn zones at all."

Yes you're right, after some testing it seemed to be an issue with map spawn zones from ForagingZ (another mod) not loading. Apologies for the confusion, it works perfectly when I changed up the load order and loaded the map spawn zones properly. If done correctly both mods should work perfectly together

If anyone else has the same problem as me this is most likely the issue ^